Rule Suggestion Allow Class-D to breach 008

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"Businessman"

Civil Gamers Expert
Jan 11, 2023
135
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What does this suggestion change/add/remove:
Removes the rule:
1750713123628.png

Has something similar been suggested before? If so, why is your suggestion different?:
I don't believe so

Possible Positives of the suggestion (At least 2):
+More RP Possibilities for Class-D
+No more RP dictating rule
+Encourages people to play Class-D

Possible Negatives of the suggestion:
- 4% increase in 008 breaches.

Based on the Positives & Negatives, why should this suggestion be accepted:
Using rules to protect something from being breached is just a lame way.
 

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Sule Goodman

Well-known Member
Mar 6, 2025
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- support

There is no roleplay in an 008 breach

I don't even know how a D class IC would
Get access to a cl 4 biometric, learn about 008 and its location, get into 008 without setting any suspicion, cycle the airlock or have someone assist them.
 
Jan 16, 2022
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............................................
- Support, nothing else needs be said really

No but actually this will just cause Dclass to minge, what RP do you suppose would happen if they took 008 syringes? They give it to CI? How do they know of 008's existance, CI's existance, CI's wish to have 008, ways to communicate with CI? The ruling doesn't do much even, seeing as it's basically failRP. Removing it is a process, how do you know how to do it? Why do you do it? Why do you know where 008 is located? Why do you know it's important/what it does? I'd also like to point out how I could easily come up with multiple negatives of this suggestion, but all you managed to say is "4% more 008 breaches", with no reasoning of the number even.
So yeah, -support.
Extra edit because "breach" specifically meant for -2's to be created;
Why would Dclass breach it? Either you know what it is (in some magical way), and therefore know how easily and violently it could kill you, or you don't know, and therefore have no reason to breach it. After all, why would you ever hack an airlock (after somehow knowing you had to do that, reffer to the magical source of info), then get the syringes, and intentionally break them? Why would you go to the CC in the first place? All that to say, there is no way a Dclass would have an actual RP way of learning what 008 is, where it is, how to breach it, and have an actual reason to. After all, you do have to hack multiple doors deep in HCZ, not the best escape plan.
 
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I'm kinda of two minds on this. I don't think a D-class would almost ever knowingly breach 008 if they knew the circumstances, so that would be FailRP, but they probably wouldn't know what it does. In which case, they've no reason to not just mess around with it or try to steal it or whatever. I think maybe it should be removed as an explicit restriction, so that people can just do what makes sense, and not have to worry about rules essentially forcing them to FailRP, would be a good idea. At the same time, though, I think maybe adding some decals inside 008 containment that warns strongly enough of the consequences that D-class wouldn't want to realistically, so directly grabbing it from there and breaching it deliberately would be FailRP anyway, would be a good idea, so that it could only realistically be breached either by accident or without knowledge by D-class (e.g. they find a syringe outside of containment and use it).
 

"Businessman"

Civil Gamers Expert
Jan 11, 2023
135
24
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How does a class-d know how to use a TE-5 and know all the other SCP's? They don't but they can breach any SCP other than 008. If for any SCP we assume they found it while roaming, it should not be any different for 008. This is a SCP Roleplay not a CityRP or MRP. Breaching is part of the RP, if you haven't been able to stop a Class-D in such a high pop time then you are just doing something wrong. If it was unrealistic i would understand it but its realistic. If we assume it was real life, there wouldn't be any admins to stop a class-d trying to breach an SCP. Why make a rule when its avoidable, to me it seems like just abusing of rules.
 
Jan 16, 2022
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How does a class-d know how to use a TE-5 and know all the other SCP's? They don't but they can breach any SCP other than 008. If for any SCP we assume they found it while roaming, it should not be any different for 008. This is a SCP Roleplay not a CityRP or MRP. Breaching is part of the RP, if you haven't been able to stop a Class-D in such a high pop time then you are just doing something wrong. If it was unrealistic i would understand it but its realistic. If we assume it was real life, there wouldn't be any admins to stop a class-d trying to breach an SCP. Why make a rule when its avoidable, to me it seems like just abusing of rules.
Well. Seeing this, I wil say again:
Why would Dclass breach it? Either you know what it is (in some magical way), and therefore know how easily and violently it could kill you, or you don't know, and therefore have no reason to breach it. After all, why would you ever hack an airlock (after somehow knowing you had to do that, reffer to the magical source of info), then get the syringes, and intentionally break them? Why would you go to the CC in the first place? All that to say, there is *basically* no way [extreme circumstances for this not to be a rule break] a Dclass would have an actual RP way of learning what 008 is, where it is, how to breach it, and have an actual reason to. After all, you do have to hack multiple doors deep in HCZ, not the best escape plan.

"If we assume it was real life, there wouldn't be any admisn to stop a class-d"
Yeah, why don't we remove all rules, after all, we should be able to just kill anyone we want at any time!
Seriously though, this implies that a class D followed all things above, they knew what it was, where, how exactly to breach, do it knowing the risks, and then breach it where they have a high chance of death.
Oh and one more cheeky edit, in real life, there is no way that 008 would be stored in such conditions. This is a game after all, many things are simplified for ease and to allow certain extreme, fantastical things to occur.
 
the 100 signs around the chamber stating 'DANGER, ZOMBIE VIRUS, DANGER, ZOMBIE VIRUS, 100% LETHAL"
This, but less cartoonish. A sign blatantly saying something like "zombie virus" doesn't sound real, it sounds like a joke, so it feels less threatening. Signs saying something like "Lethal, delicate Biohazard. Only handle if trained and using appropriate equipment." sound much more ominous and real.
 
This, but less cartoonish. A sign blatantly saying something like "zombie virus" doesn't sound real, it sounds like a joke, so it feels less threatening. Signs saying something like "Lethal, delicate Biohazard. Only handle if trained and using appropriate equipment." sound much more ominous and real.
compared to the Peanut that moves at mach 12, the doctor who creates zombies, and the white guy who kills you if you look at his face

i feel like a zombie virus isn't that silly.
 
Why would Dclass breach it? Either you know what it is (in some magical way), and therefore know how easily and violently it could kill you, or you don't know, and therefore have no reason to breach it.
You know, there are d classes that would want to see the world burn, not to mention they get treated like shit, and the needle can be used as a way to cause a distraction. Also, why would a d class care about their life cause when they are constantly in danger of being killed by a SCP, fellow class, or by breathing the wrong way, getting killed by a guard and if they manage to get a needle and see a mtf they will most likely take there chance and injecting on themself or inject a fellow d class because they can realistically believe that if they surrender they will get executed on the spot
 

"Businessman"

Civil Gamers Expert
Jan 11, 2023
135
24
111
Well. Seeing this, I wil say again:
Why would Dclass breach it? Either you know what it is (in some magical way), and therefore know how easily and violently it could kill you, or you don't know, and therefore have no reason to breach it. After all, why would you ever hack an airlock (after somehow knowing you had to do that, reffer to the magical source of info), then get the syringes, and intentionally break them? Why would you go to the CC in the first place? All that to say, there is no way a Dclass would have an actual RP way of learning what 008 is, where it is, how to breach it, and have an actual reason to. After all, you do have to hack multiple doors deep in HCZ, not the best escape plan.

"If we assume it was real life, there wouldn't be any admisn to stop a class-d"
Yeah, why don't we remove all rules, after all, we should be able to just kill anyone we want at any time!
Seriously though, this implies that a class D followed all things above, they knew what it was, where, how exactly to breach, do it knowing the risks, and then breach it where they have a high chance of death.
You do know Class-D can breach any SCP other than 008 right? They breach SCP's to create chaos. They don't have to know anything about the SCP, only thing they have to know is HCZ has dangerous SCP's. I don't think you have to be really smart to figure out how to spread a SCP in a syringe.

Again this is a RP server, unrealistic stuff are against the rules thats why RDM'ing is against the rules. If we consider a class-d to breach 008 in real life, its just realistic. Altough close to impossible since shooting your way out of D-Block and passing your way through a lot of security is almost always a death wish but its not unrealistic.
 
Jan 16, 2022
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You know, there are d classes that would want to see the world burn, not to mention they get treated like shit, and the needle can be used as a way to cause a distraction. Also, why would a d class care about their life cause when they are constantly in danger of being killed by a SCP, fellow class, or by breathing the wrong way, getting killed by a guard
That would be an argument for class D not to follow fearRP, which would never happen, but remember that they would think that they are getting out in 30 days. Some of the more disobedient class D would be more prone to extreme acts like breaching, but not to the degree where it's basically suicide.
You do know Class-D can breach any SCP other than 008 right? They breach SCP's to create chaos. They don't have to know anything about the SCP, only thing they have to know is HCZ has dangerous SCP's. I don't think you have to be really smart to figure out how to spread a SCP in a syringe.
Why would they breach an SCP they don't know anything about over those they know can create sufficient chaos?
Again this is a RP server, unrealistic stuff are against the rules thats why RDM'ing is against the rules. If we consider a class-d to breach 008 in real life, its just realistic. Altough close to impossible since shooting your way out of D-Block and passing your way through a lot of security is almost always a death wish but its not unrealistic.
I have made quite a couple points why it's unrealistic, none of which are covered here. They need to know: what it is; where it is; how to breach it; get there; hack multiple CL4's; take syringe; know exactly what to do with it. If they know what it is, they wouldn't breach it, by pure self preservation. Unleash a zombie virus in a quite small facility which could lead to your death? Dumb idea. If they, in turn, don't know what it is, then they will have no reason to breach it, after all, why would you, when you have options like 682 which would take less time to breach.
The main point regardless is that it's not a point of realisticly, it would be of rules. This ruling does not need to exist technically, as it already would exist under other rules like failRP, fearRP. This is most probably a clarification for people confused.
I'd also argue that if a class D wanting to breach 008 is realistic, having people in fits of rage kill others, or similair, wouldn't count as RDM. After all, it is realistic!
 
Apr 18, 2023
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Hey, if a D-class manages to get into HCZ, and then into LOWER HCZ, get a TE-5, and hack into 008? I'd say he's earned his right to breach 008. Anyone complaining are so called Roleplayers from above, letting their 400th D-Class die to an item scp.

+support
 

"Businessman"

Civil Gamers Expert
Jan 11, 2023
135
24
111
That would be an argument for class D not to follow fearRP, which would never happen, but remember that they would think that they are getting out in 30 days. Some of the more disobedient class D would be more prone to extreme acts like breaching, but not to the degree where it's basically suicide.

Why would they breach an SCP they don't know anything about over those they know can create sufficient chaos?

I have made quite a couple points why it's unrealistic, none of which are covered here. They need to know: what it is; where it is; how to breach it; get there; hack multiple CL4's; take syringe; know exactly what to do with it. If they know what it is, they wouldn't breach it, by pure self preservation. Unleash a zombie virus in a quite small facility which could lead to your death? Dumb idea. If they, in turn, don't know what it is, then they will have no reason to breach it, after all, why would you, when you have options like 682 which would take less time to breach.
The main point regardless is that it's not a point of realisticly, it would be of rules. This ruling does not need to exist technically, as it already would exist under other rules like failRP, fearRP. This is most probably a clarification for people confused.
I'd also argue that if a class D wanting to breach 008 is realistic, having people in fits of rage kill others, or similair, wouldn't count as RDM. After all, it is realistic!
They don't know anything about any SCPs if they haven't seen them in RP, yet they can still breach them.
I already answered your questions. They don't need to know about any one of those other than one. They have to know hacking. We just assume some Class-Ds know how to hack things, or they wouldn’t be able to breach any SCPs other than 035. They wouldn’t even be able to hack the D-Block bulk door.

It's just hypocrisy to see no issue with a Class-D breaching 079 or 682, but to have a problem with them breaching 008.

I agree with you on the last argument which you said if someone gets angry they should be to kill that person and it should be an ingame issue but the problem with that is, its impossible to apply that rule. It just creates a loophole for people to abuse.