[Alpha Rest CN level designer Application]

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In-game name on all servers you play: Alpha rest for all servers

-Steam ID: STEAM_0:0:579975155

-Age: 18

-For how long have you played on our servers?: 2020

-What country are you from?: United kingdom

-Time Zone: BST

-Do you have a mic?:
yes

-Is this your first application for Mapper? If not, link previous ones:~
civilnetworks.net


[MRP_Mapper_Application] Alpha rest

[MRP_Mapper_Application] Alpha rest

-Have you received any bans?:

yes but no recent bans​

-How confident are you with Hammer (Rate yourself 1-10 using rating guide):

8​

-Do you have previous experience as a Mapper for GMod?:

For the past years I have been working on expanding ways to improve my skill this is seen in the progress of the maps I have edited for a few of small community's under mrp. I aim on balancing for NATO and USSR making it fair for both side also additionally worked on a upcoming gmod server I cant talk to much about where I've gained much knowledge from very experienced level designers​

- What source games have you mapped for and used the content of?: gmod, hl2, CS2​

-How many hours can you commit to Mapping per week?:7-12 but varies due to time of year​

-Why do you want to be a Mapper? What can you help us with?:

I've spent a lot of time playing MRP and really getting to know the game's dynamics and regiments. I've noticed several areas in the current maps that could use improvement to boost gameplay and user experience. By joining the mapping team, I can bring my my point or view and skills to refine and optimize the maps.​

For the community we currently don't have any mappers for MRP and I think I can fill the shoes of previous mappers. I wanted to learn mapping specifically to work on CN maps and improve player gameplay as much as I can as the server is in denier need of mappers​

-Which server(s) on Civil Networks do you play on and which ones would you most prefer to map for?: mainly MRP as I play that the most but I don't mind helping out in other areas or even mapping when I'm not required to if I feel as if I can improve gameplay​

-Have you made & edited any map before? if so attach some images showcasing your map & edits

in the link below there is edits of maps and my work​

Alpha[LevelDEV]

www.flickr.com



Afghan edits

highlands edits

Alpha rest map updated 2025


in the link above there is edits of maps that is a combination of my work and the original maps them self's being moved

-List any ideas of new maps/map edits for CN that you would like to work on. Here are some ideas for new maps and map edits for CN that I would like to work on:


1. Base player flow improvements :
- Improved Layouts : Redesign base layouts to enhance strategic depth and flow, ensuring key buildings and resources are optimally placed for balanced gameplay.
- Building Relocation : Relocate buildings to reduce congestion and improve accessibility, making it easier for players to navigate and utilize base facilities effectively.
- Improved performance : retexture displacements with a bettter fit resolution to improve player fps

2. Displacement Adjustments:
- Displacement Smoothing : Refine terrain displacements to eliminate unnecessary obstacles and create smoother paths for player movement and vehicle navigation.
- advanced Cover : Introduce natural and artificial cover in strategic locations to encourage tactical engagements and provide protection during combat eg planning of doing the sim room layouts. and this would include reducing head glitching spots
- Adjustments to base camping : I will work on ways to reduce factors that increase base camping this can be done by making the cover 1 way

3. Area Portal Improvements :
- Portal Placement : Adjust area portal locations for better map performance, to make sure the important areas don't lag the server without disrupting gameplay balance

4. Map-Specific Improvements :
- Afghan: Rework the terrain to provide more strategic balance and elevation changes, enhancing combat scenarios. Relocate key buildings for better accessibility and balance

5. New Map Ideas :
- better Urban Warfare : Design a map set in a thick urban environment with multiple areas, with vertical gameplay opportunities and intense close-quarters combat.
- Forest parts : Develop a map set in a dense forest with secret paths natural obstacles and camouflaged bases, promoting stealth and ambush tactics

6. Sound Cues:
- Add env_soundscape outside bases that notifys players that your in signs: that alert players to the presence of someone camping in particular areas such as base camping

7. Alternative Routes:
- Provide multiple paths to key areas so that players can avoid or flank campers.

8. Rework backwaters displacements:
backwaters major open terrain

highland wanted improvements by players and some by my self

  • tree placements
  • I see some places that can be optimised
  • Train bridge could be better for vehicles displacement work
  • base needs a little touch with vehicle deployment area
  • better bunks for every regiment where they will be pre built to decrease amount of props placed
  • sim room layouts
  • backwaters towns could do with something new features and better roads/buildings
Afghan wanted improvements by players and some by my self
  • checkpoint way to difficult to push from NATO side there is one entrance right in the middle of it with no cover.
  • the hill between settlement and border needs rework as its head glitching capability's is to good
  • many displacements need sewing on AF and east towns
  • base layout rework NATO base
  • no draw on cc building is on show so you can see through the building
  • border layout needs a change as from NATO base there is only 1 entrance and make a real way to get into border comeing from sett
  • needs displacement work on the top of mountain as its east to head glitch
  • the road going to checkpoint needs to be more clear as there is a wall blocking the way
  • rocks outside NATO base are to easy for Ussr to get on and base camp
  • add more cover in border maybe add a building inside
  • add more cover on the push to mosque and west town from Ussr base
  • add more distance from NATO base and village so its equal to mosque as well reducing base camping
Vietnam wanted improvements by players and some by my self
  • move/remove trees outside of NATO base by the destroyed tank and are in the middle of the road
  • improve the bridges as they block vehicles if the get stuck
  • sew all the displacements on Vietnam as some are not sewn
  • Ussr parking for scuds so its easy to exit base
  • remove certain bushes on compound
  • same amount of doors between server rooms in NATO and USSR
  • alot of bushes on WT needs to go playing ground on that point is horrible and not fun :D
  • We need 3D+, Dolby cinema, Real D Ultimate screen, MX4D, Onyx Cinema Led, Laser projection, Imax Dolby atmos 4K Cinema (Don't ask me was on map suggestions)
  • interactable shooting range would be much better giving you a score based on you aim
  • shooting range cave displacements vertices art matched up causing lighting errors and visual issues
  • water fall area is to steep for most vehicles
  • wider bridges
more details :
I have also have been getting involved with the map suggestions page in discord that provide more detail on what the the community wants for the future of CN maps, many off the player suggested features of the maps come from the discord below

https://discord.com/channels/746788418465300532/872191314073120840
 

Doug 'TrippleD'

Senior Moderator
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SCP-RP Staff
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A quick reminder that developer application comments are not a simple +/- support because you like/dislike the person, but rather you MUST have knowledge on the topic and provide helpful, insightful comments on their work.

Your comment will be deleted if you post it with no feedback to the actual application and level design work.
 
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