What does this suggestion change/add/remove:
Add a rule that forbids CI players from hopping on SCP's during a raid.
Or CI Requesting for SCP's to hop on during a raid with the intent to breach.
Has something similar been suggested before? If so, why is your suggestion different?:
This hasn't been suggested previously
Possible Positives of the suggestion (At least 2):
Less Long breaches that kill everything activity wise on the server
Less Coordinated-OP SCP's that ignore CI raiding parties
Possible Negatives of the suggestion:
None It forces CI to work with whatever SCP's that are onsite at that time rather than hopping on a combo-wombo of Type green's, astronaut, 079 that kill any semblance of roleplay
Based on the Positives & Negatives, why should this suggestion be accepted:
Would make SCP breaches that occur not last that thing as it'll be random players.
Add a rule that forbids CI players from hopping on SCP's during a raid.
Or CI Requesting for SCP's to hop on during a raid with the intent to breach.
Has something similar been suggested before? If so, why is your suggestion different?:
This hasn't been suggested previously
Possible Positives of the suggestion (At least 2):
Less Long breaches that kill everything activity wise on the server
Less Coordinated-OP SCP's that ignore CI raiding parties
Possible Negatives of the suggestion:
None It forces CI to work with whatever SCP's that are onsite at that time rather than hopping on a combo-wombo of Type green's, astronaut, 079 that kill any semblance of roleplay
Based on the Positives & Negatives, why should this suggestion be accepted:
Would make SCP breaches that occur not last that thing as it'll be random players.