Rule Suggestion Big Issue

Rule suggestions will be reviewed by Superadmins, this may take longer than standard content suggestions.
What does this suggestion change/add/remove:

Add a rule that forbids CI players from hopping on SCP's during a raid.
Or CI Requesting for SCP's to hop on during a raid with the intent to breach.

Has something similar been suggested before? If so, why is your suggestion different?:

This hasn't been suggested previously

Possible Positives of the suggestion (At least 2):

Less Long breaches that kill everything activity wise on the server
Less Coordinated-OP SCP's that ignore CI raiding parties

Possible Negatives of the suggestion:


None It forces CI to work with whatever SCP's that are onsite at that time rather than hopping on a combo-wombo of Type green's, astronaut, 079 that kill any semblance of roleplay

Based on the Positives & Negatives, why should this suggestion be accepted:

Would make SCP breaches that occur not last that thing as it'll be random players.

 
As far as CI players hopping on scps i agree that is cringe, but saying they can't ask for them to flag on in ooc is atrocious considering 1. Most people are never constantly flagged on scps that are breached and 2. In RP every scp is on site at all times, so saying they have to pick and choose an scp thats online at that given moment with no chances to remedy that is really lame
 
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Breezy

Well-known Member
Mar 8, 2025
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-support
CI does it mainly to prevent metagaming from foundation, deafening in teamspeak and moving channels is now enforced anyways, if someone doesn't do it they get moved. I don't understand why people going on SCP's would be a problem, as those SCP's usually would be on site. I've only ever seen non CI players actually teaming with CI as people know better than that. The fact that no one guides the SCP's into where CI are holding means that the SCP's don't specifically know they are in there, or would take too long to break door to get in there, which they can chose not to do.
 
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Jan 21, 2023
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I'm sorry bro but.. the CI being on SCPs while being in the main TS is something enforced by CI Command and staff,
and with all respect to all E-11, Containment units, or any MTF in fact.. I cannot trust people to not metagame if we ask for a flagup on a SCP in OOC.

With the second Issue, pretty sure in character every SCP is on site at all times, it shouldn't make sense to not be allowed to ask for SCPs to flag on, legit would make breaches non-existent for CI..
 
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Breezy

Well-known Member
Mar 8, 2025
11
3
41
Official + Support from Blob.

Frankly, I believe a reduction in rule breaks (from teaming, metagaming, FailRP) would occur if this rule was in place.
thats just projection...
there are rule breakers everywhere on the server, but because CI is a combative regiment everyone has to cherrypick those, and ignore the others. Cool.
 
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Exceedingly rare Houston L. You hate to see it.

Firstly, this is liable to cause more metagaming the other way around - i.e. Only one or two SCPs are on and CI raid heading to HCZ; The natural instinct in that situation (even though all SCPs are supposed to be onsite at all times in terms of IC knowledge) is to guard those specific SCPs.

Secondly IMO, at least on UK, F is in a decent enough position regarding breach response that this is not that much of a gameplay balance problem.

Finally, despite the disagreements I've had with CI COs in the past, IMO CI on UK is one of the best-run regiments on the server. As far as I've seen, they are particularly strict about this sort of thing and nowadays have even more internal (and staff-enforced) rules about it than I recall them having in the past. They are always cracking down on this sort of thing and as a result, I see no need for SSL intervention on the matter.

I understand your concerns, but quite frankly I feel that this is a kneejerk suggestion made without more than a surface-level analysis of the issue.
EDIT: Retracted.
Major -Support
 
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