Cade's Gamemaster Application! [UK]

Status
Not open for further replies.
Aug 17, 2022
147
97
111
What server are you applying for:
SCP-RP UK.

Your Username:
Serrt

Your SteamID:
STEAM_0:1:128962199

Discord Username:
serrt

Age:
22

What's your current playtime (type !time in-game):
1759060356881.png

Do you have a mic (optional):

Yes.

Your characters name:
Cade Valentine/"The Swansong"

List all the names of the characters that you use (Foundation, Civillian, e.t.c.):
CI - Chester Wright. GOC - Elphis 'Zero' Lichter.

Is this the first application you made? If no, link all previous applications:
This is my first application.

Have you received any kicks/warns/bans, and if so, why (type /warnings in-game):
1759060379080.png

How many hours can you be on everyday:
I can do sessions that are anywhere between 1 to 5 hours. It depends a lot on availability per day when factoring in University.

Do you have any previous experience as a Gamemaster/Event Manager in a community:
I was the final Event Manager in Werewolf's SCP before it closed. I was in charge of creating a spontaneous storyline that would segue into a map change event to introduce a new major map version to the server after multiple years. Whilst I was successful in this concept, as well as managing other Gamemasters as part of my responsibilities, as you can imagine, the chance to EXECUTE the map change fell through. Still, it's very good experience for this kind of role, in my opinion.

Do you have any advanced skills that would benefit the GM team, such as PAC-3, dupes building, art creation and others? If yes, give us your best example of putting that skill into practice:
I'll be fully honest, not really, unless we're counting extensive lore creation. Over the span of the years I've played my character, I've created a lore hub that spans over 60 pages alone of pure writing. Counting old works that were lost to old e-mail deletions, this could go to 100+ pages. I think that could be valuable for some events, but in terms of PAC and dupes, I have minimal experience.

Please list one RP Enhancement for a Foundation Department/MTF:
I'm selecting Medical, with a secondary lean on Research, for my event. It's obvious that an absurd amount of chemicals goes through the medbay each day. Either in the manufacturing done in the chemical lab at the back, or retrieval of certain useful chemicals such as amnestics. I would propose a simple event where someone is working on production of chemicals when an accident occurs - a chemical spill. The quantity would be small, but it appears that the reaction created by the two combining is severe enough that it's going to cause a quarantine around the medbay. A gaseous cloud would hang around the area, meaning those without hazmats would be affected by a unique combination of effects. For example, if someone had caused a spill with chemicals such as an amnestic and NHU together, then you'd have a bunch of Foundation Staff with headaches, no memory of where they are and the ability to walk through solid material. It'd be an extremely easy way to cause hysteria.

Of course, that is just one possibility on the mix of chemicals - I'd think very hard about the actual mix so that I end up using the most fun oriented and roleplay enriching combination possible, but it would also allow for Research to get involved due to the curiosity and potential to understand a new RP-enhanced chemical effect. As the medical staff are already stretched thin having to look after those affected by the chemical, it'd be up to them to help contain the incident while understanding how to prevent it in the future. This would be a fun way to get players engaging in a unique way with core server systems such as the chemical system, and also may allow players who don't commonly use them to learn about some unique effects they could experience on the server by being near chems they haven't used before, which would be an interesting experience.


Please list one RP Enhancement for a Non-Foundation Group:
I'm going to select Parawatch for my event idea. I think the whole point of Parawatch allows them to pair really well with an under-utilised GOI in the server, Wilson's Wildlife Solutions. It'd be a motivation to get people to flag on to Parawatch or even have them setjobbed for additional slots. The concept is simple - after a couple of uncertain and confusing reports over Open Comms that creatures of highly unknown origin appear to be settling or living in the Pinewood region, a small detachment of representatives from WWS would be sent into Pinewood as part of an observation, cataloguing and "retrieval" mission. Think of it like a Planet Earth situation. Parawatch need proof that the anomalous exists, and the idea of a specialist group being sent in to silently exfiltrate with said anomalous wildlife/creatures is a perfect way to fuel whatever conspiracy board they would be writing on.

WWS players would need to navigate the surface map stealthily, looking for subtle clues as to the presence of the aforementioned anomalous wildlife/creatures, which could end up having really creative modelling done for them, as the goal is to make them stand out. Parawatch would be in a goose chase scenario. Armed with a bit less knowledge than WWS, they'd find it harder to make any sense of the clues around the scene, yet still trying to outpace WWS to either snatch or at least get proof of the items that have been left around the area. The event would be fairly short, but be very passive and fun-oriented, with at most the worst that could happen being a fun argument between WWS and the Parawatch players as to who gets to keep a hold of the anomalous entities, maybe allowing for some F/CI/UNGOC intervention if things get out of hand.


Please list one Event idea for the United Nations Global Occult Coalition:
I like the idea of "morality questions" for the UNGOC in terms of their events. Obviously, their Fivefold mission is very defined and experience on the server shows how they treat any anomaly. However, we also see instances where they bend the rules or choose to opt for recruitment, usage or benefiting from anomalous individuals. I would therefore like to run an event that involves an unknown individual in Pinewood experiencing some kind of awakening event with their powers. I would want to be creative with some of their powers, something that isn't common to the Reality Bending SWEPs, but some kind of disruptive power that is causing them to destabilise and panic as they fail to understand what is happening to them. The UNGOC would be the first responders into Pinewood as the area begins to get damaged or disrupted by the individuals power, potentially even some blatant veil breaches. The UNGOC would need to assess the individual for what their powers actually are, and if they can help them learn to control them. This would be a practical and easy event to run - I would be able to use character building by playing the anomalous character, it would require no dupes and minimal usage of SWEPs, perhaps just some custom decals at most. It would also have good variability in the endings - performance, understanding and response to the threat by the UNGOC would influence what they can actually do with them, hopefully allowing for recruitment of the individual in the best case and liquidation in the worst.

Please list one Event idea for the Chaos Insurgency:
The Insurgency have a LOT of potential with sabotage based events that can have detrimental outcomes to the Foundation, without needing to involve guns blazing Main Raids. An idea that I had and spitballed to someone a while ago was something to do with stealthy damages to Site-65. I would plan to do an event with a couple parts to it. The first would be a build-up phase where the Insurgency are tasked with retrieving uniforms of Foundation Staff from SOP forces gradually over time. Once they have amassed a bulk of these (probably 6-8 at the minimum), they would have matching disguises provided to them via GM enhancement if necessary and then whoever they choose to send on their stealth job would move into the Foundation to begin the second part. They would be tasked with getting to the HCZ Server Room or HCZ Reactor Room to try and cause some kind of sabotage. If they go to the Reactor Room, they can cause some kind of forced power failure if they actually try to gain control of the reactors to reroute power instead of just blacking out the entire Site, OR they could opt for the Server Room to try and gain some intelligence on the Foundation for future roleplay scenarios via document extraction. This is a very simple event concept but it rewards choice from the Insurgency players who can decide what outcome they want most, and rewards a unique take on their gameplay loop by trying to stick to the stealth plan.

Please list one Event idea for the SCP Foundation:
I like it when events that are targetted to lots of Departments involve a concept that is designed to be harmless, but highly unsettling. Messing with some under-utilised systems on the server, perhaps SCiPNet and Clearance Levels (in the way RAISA has done via events lately) or eerie noises that have genuinely no place in the Site causing panic. In this instance, the cause would be quite a mystery. People would begin noticing that numerous power boxes, doors and cameras around the Site are sparking at an abnormal rate. That might suggest a power surge or failure, so ETS would be involved in trying to do some kind of restart or repair that would solve the issue. Yet, when this is done, it only seems to make the problem worse. People begin to hear whispers only to find no-one there, finish a conversation with someone and go to another area only to find a "doppelganger" of said person already ahead of them, staring. It makes absolutely no sense and suggests immediate anomalous influence.

Investigations would no doubt be done, and I'd likely have players running around to locate areas of interest, perhaps targetted rooms where I've placed a couple of hume bubbles down. When arriving into these areas, players would be hit with special effects to give them a clue that they're close to the answer of what they're looking for to solve the issue. Perhaps a mysterious meddling anomaly who only wishes to cause chaos, or a malignant SCP that is going to then segue into a repeating storyline of players needing to find out about their Containment Procedures and find a way to lock it down and contain it. Either way, I want players to leave the event *mostly* unharmed, but asking a lot of questions. I also think this is a very practical event to be trying at a TGM level, as it should be very easy to run on my own, whilst also creating enough of an impact on the roleplay loop to naturally induct multiple Departments into the event itself.


Please list a Major Event or Map Change idea (Involving all sides and the entire server):
As much as I love very lore-rich events, ones that often have weeks if not months of buildup to reach their finale, I also appreciate the brilliance of simple events where objectives are very fun-oriented. A map change that I'd probably want to run is a concept where, essentially, EVERYTHING has gone to hell in the Pinewood region. In the aftermath of the three main factions continuing to have a power struggle with each other, an anomalous nexus event is occurring. All hope of maintaining the veil is lost, as far too many individuals with affinity to the anomalous have been drawn to Pinewood. Reality benders are practically taking over the town, and combat between the three main factions is reaching a critical point - the usage of eigenweapons from the GOC and anomalous "dirty bombs" from the Insurgency means Site-65 is on the verge of annihilation. An evacuation order is mandated - the entirety of the Foundation evacuates into the train tunnel system at HCZ, fleeing to an auxillary backup Site further down the tracks.

What this means is that Foundation faction players would get "setup time". It'd be like an advanced, faction-wide raid for all three factions to take part in. A major, full-scale dupe of a Foundation Site, likely one a bit smaller and in a state of disuse in comparison to Site-65 would be used on the event server, and Foundation would have about 5 minutes to prepare any prospective defenses against the other two invading factions. All MTFs and Combatives would be enlisted, and time would be allowed to either have RSD be escorted to saferooms (potential siege objectives), or incorporated into defense somehow alongside Medical. I would be open to allowing special weaponry to be allowed for use by Foundation, perhaps on a token/life system to make it fair and slightly restrictive so UNGOC/CI have a good chance of fighting back.

CI and UNGOC would then be ushered into the event server, with only one objective: conquest. It would be a full-scale war using any means necessary in any arsenals to try and take over strategic choke points in the Foundation base, attempting to force them into a surrender by doing so. Because Site-65 would have scrambled numerous alarms by issuing an evacuation order, the raid timer would be 30 minutes - this is how long CI/UNGOC have to succeed in their siege before overwhelming backup arrives to repel them. This should allow for fun combat with a bit of pressure behind it, serving as the climax to all of the tensions that were part of the event storyline.

Meanwhile, and perhaps the most fun part in my head - back in Pinewood, we'd be exploring an interesting question - "what if the presence of the anomalous was here, but it wasn't being managed?" With all three main factions gone, it'd just be regular civilian roleplayers (anyone who volunteers to stay behind) and enlisted event characters who play the role of the anomalous individuals. Their interactions could easily be enhanced using SWEPs and plenty of conversation, and Pinewood and the surrounding area would for once have no anomalous organisations bearing down the back of these people, allowing for some roleplay that doesn't occur too often on the surface.

What elements can make an event unenjoyable? Include one example, avoiding the typical answers if possible:
I think something that can make events unenjoyable are a lack of "autonomy". It doesn't matter how sophisticated or complex lore-wise an event is, even the most uninterested player can still find entertainment if execution is done right. The only real issue is when it feels like decisions don't MATTER. Say for example an event takes place where the event character is taken hostage as part of a scripted scenario. It would be extremely boring and pointless to have even ran the event in whatever way deemed fit, if after all of the story-telling, the hostage event character ends up dying and yet the same consequence as if they lived plays out. The issue is - what's the point of taking part in a targetted roleplay scenario if the decisions made by the player still result in the same thing? That's just boring and reduces choices feeling impactful, which is what specifically ENHANCED roleplay situations should be doing. That's one of the number one things I'd want to avoid in my events.

And finally, what do you wish to achieve by becoming a Gamemaster?:
I want to bring my stories in a more impactful way to the server. A lot of my lore ends up being executed through my character, the current O5-1. That's great, because my roleplay trickles down to Departments or Players and it draws them in to get involved, creating a big network of outcomes. However, because it's all tied to just one character, it's hard to access other areas of the Site or GoIs that I have a particular interest in to do things for. I think Gamemaster would massively increase my potential to showcase my interest in the SCP Universe as a whole, and serve as a way for me to actually do a better job at getting people interested in the gritty aspects of the universe that brought me here in the first place.
 

Gamemaster Application - Accepted

Hello @Cade Valentine,

Thank you for putting the time into making an application.

Your application has been discussed between the Event Team Supervisors and we have decided to ACCEPT your application!

Please contact an Event Team Supervisor to proceed with the next steps.

Congratulations, and welcome to the team.​
 
Status
Not open for further replies.