What does this suggestion change/add/remove:
To change the Entrance Zone and HCZ Checkpoint keycard requirements from CL2 to CL3
Has something similar been suggested before? If so, why is your suggestion different?:
Not that I'm aware of
Possible Positives of the suggestion (At least 2):
- Would heavily reduce the amount of mingery/failRP that happens from CL2 staff coming to these areas
- Both areas become a safer and more secure environment due to harder hacking requirements
Possible Negatives of the suggestion:
- Community Backlash from CL2 job players
- Means A-1 have to go down to EZ to bring a tech expert up for repairs, as opposed to them cuffing them from EZ Reception
Based on the Positives & Negatives, why should this suggestion be accepted:
I believe this should be accepted as it will reduce the amount of Mingey Tech Experts/CL2 SCP (SCP-073) players from being in areas they should not be in.
To change the Entrance Zone and HCZ Checkpoint keycard requirements from CL2 to CL3
Has something similar been suggested before? If so, why is your suggestion different?:
Not that I'm aware of
Possible Positives of the suggestion (At least 2):
- Would heavily reduce the amount of mingery/failRP that happens from CL2 staff coming to these areas
- Both areas become a safer and more secure environment due to harder hacking requirements
Possible Negatives of the suggestion:
- Community Backlash from CL2 job players
- Means A-1 have to go down to EZ to bring a tech expert up for repairs, as opposed to them cuffing them from EZ Reception
Based on the Positives & Negatives, why should this suggestion be accepted:
I believe this should be accepted as it will reduce the amount of Mingey Tech Experts/CL2 SCP (SCP-073) players from being in areas they should not be in.