What does this suggestion change/add/remove:
Changing the slot where upon you automatically select when you spawn, or drop an item to either the 1st slot under the 2nd item select selection list (this would very much likely be keys for every job). It currently selects the 1st item in the 3rd item selection list (this is usually a jobs base weapon, but it might be something else for non-combative jobs).
The reason for this change is to make it so where for example you are being FearRPed into dropping an item and then you pull out a gun, making the ones FearRPing you possibly shoot you. There are probably other scenarios that this might affect that I cannot imagine right now.
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.
Possible Positives of the suggestion (At least 2):
Removes scenarios where you are immediately killed after dropping an item.
Makes more sense in an RP scenario as when you give someone something, you are not going to immediately pull out your weapon.
Possible Negatives of the suggestion:
This probably needs to be changed in a config for EVERY job so it might take a bit, but is an easy fix.
Based on the Positives & Negatives, why should this suggestion be accepted:
If this suggestion is approved and the listen changes are implemented, it will reduce the amount of frustration around FearRP scenarios and make more sense in an RP sense.
Changing the slot where upon you automatically select when you spawn, or drop an item to either the 1st slot under the 2nd item select selection list (this would very much likely be keys for every job). It currently selects the 1st item in the 3rd item selection list (this is usually a jobs base weapon, but it might be something else for non-combative jobs).
The reason for this change is to make it so where for example you are being FearRPed into dropping an item and then you pull out a gun, making the ones FearRPing you possibly shoot you. There are probably other scenarios that this might affect that I cannot imagine right now.
Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.
Possible Positives of the suggestion (At least 2):
Removes scenarios where you are immediately killed after dropping an item.
Makes more sense in an RP scenario as when you give someone something, you are not going to immediately pull out your weapon.
Possible Negatives of the suggestion:
This probably needs to be changed in a config for EVERY job so it might take a bit, but is an easy fix.
Based on the Positives & Negatives, why should this suggestion be accepted:
If this suggestion is approved and the listen changes are implemented, it will reduce the amount of frustration around FearRP scenarios and make more sense in an RP sense.