What does this suggestion change/add/remove:
Remove NVG and Scramble spawns in Combat Medic and Intelligence Agent/Operative Spawn
Possible Positives of the suggestion (At least 2):
- Turning off LCZ lights off will be effected.
- D-Class can take advantage of power outages without CM having NVGs immediately.
- SCP-096 Breaches won't be countered so easily.
- Power Outages caused by SCP breaches will become more of a threat.
Possible Negatives of the suggestion:
- Its a longer process for CM and other non-combative to get NVGs or Scrambles.
Based on the Positives & Negatives, why should this suggestion be accepted:
- If this application was to be accepted and then implemented on the server it would definitely increase enjoyability for other players such as D-Class, CI, SCPs, Foundation Staff. For a D-Class it is very hard to escape through LCZ when the power goes out without being killed on site by a CM with NVGs immediately after leaving D-Block so with this change it could give D-Class that opportunity to their advantage. For CI if it ever integrated in their raid plans to turn off LCZ lights it could be significantly more effective as less armed personnel would be readily equipped with NVGs to combat them immediately. For an SCP having less personnel equipped with NVGs and Scrambles would make those initial start to a raid a lot more rewarding and enjoyable. The reduction of Scrambles means that SCP-096 breaches will be more of a threat as sometimes they can be countered extremely fast. For Foundation Staff it would more of a threat when the lights go of as they have to scramble through the dark while their is a possible threat in it. Having this newly implemented feature with electricity is effectively pointless if NVGs are so common available.
Remove NVG and Scramble spawns in Combat Medic and Intelligence Agent/Operative Spawn
Possible Positives of the suggestion (At least 2):
- Turning off LCZ lights off will be effected.
- D-Class can take advantage of power outages without CM having NVGs immediately.
- SCP-096 Breaches won't be countered so easily.
- Power Outages caused by SCP breaches will become more of a threat.
Possible Negatives of the suggestion:
- Its a longer process for CM and other non-combative to get NVGs or Scrambles.
Based on the Positives & Negatives, why should this suggestion be accepted:
- If this application was to be accepted and then implemented on the server it would definitely increase enjoyability for other players such as D-Class, CI, SCPs, Foundation Staff. For a D-Class it is very hard to escape through LCZ when the power goes out without being killed on site by a CM with NVGs immediately after leaving D-Block so with this change it could give D-Class that opportunity to their advantage. For CI if it ever integrated in their raid plans to turn off LCZ lights it could be significantly more effective as less armed personnel would be readily equipped with NVGs to combat them immediately. For an SCP having less personnel equipped with NVGs and Scrambles would make those initial start to a raid a lot more rewarding and enjoyable. The reduction of Scrambles means that SCP-096 breaches will be more of a threat as sometimes they can be countered extremely fast. For Foundation Staff it would more of a threat when the lights go of as they have to scramble through the dark while their is a possible threat in it. Having this newly implemented feature with electricity is effectively pointless if NVGs are so common available.