What does this suggestion change/add/remove:
Code SCP's to be healed pass the 100 health they get locked out when they drop to that threshold.
Chemicals I would like to heal SCP's to even their max health would be...
- Tylenol
- Immortal Flesh
- Aminocalciol
This all in all would allow some more dynamic testing to be done with SCP's, and make CI Weaponization a lot more Player Driven, as it would not require Intervention for a GM or a Staff to set health.
This could easily be a "Controlled RP" thing, such as CI can only use these drugs in their base with a restrained SCP.
Possible Positives of the suggestion (At least 2):
- Better Research for Foundation, GOC, and CI
- More Roleplay Driven Weaponization of SCP's for CI
- Player Driven Weaponization instead of Staff/GM Driven
- Better Reward for SCP's who are captured by CI, could lead to them being a cool RP raid tool.
Possible Negatives of the suggestion:
- Health Regened means an reset in health, big and bulky.
- Round Two Breach
Based on the Positives & Negatives, why should this suggestion be accepted:
I'm hoping this can be done, as each healing drug does not pass the 100 health threshold, which sucks.
Code SCP's to be healed pass the 100 health they get locked out when they drop to that threshold.
Chemicals I would like to heal SCP's to even their max health would be...
- Tylenol
- Immortal Flesh
- Aminocalciol
This all in all would allow some more dynamic testing to be done with SCP's, and make CI Weaponization a lot more Player Driven, as it would not require Intervention for a GM or a Staff to set health.
This could easily be a "Controlled RP" thing, such as CI can only use these drugs in their base with a restrained SCP.
Possible Positives of the suggestion (At least 2):
- Better Research for Foundation, GOC, and CI
- More Roleplay Driven Weaponization of SCP's for CI
- Player Driven Weaponization instead of Staff/GM Driven
- Better Reward for SCP's who are captured by CI, could lead to them being a cool RP raid tool.
Possible Negatives of the suggestion:
- Health Regened means an reset in health, big and bulky.
- Round Two Breach
Based on the Positives & Negatives, why should this suggestion be accepted:
I'm hoping this can be done, as each healing drug does not pass the 100 health threshold, which sucks.