[Community Input] - SCP-860 Replacement ideas

Yeke

Community Manager
Community Manager
Group Moderator
Mar 20, 2022
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Hello community,

I'm sure we are all aware that SCP-860 is singlehandedly the most underutilised SCP due to its use in the service, as such we have been looking at the idea of potentially replacing it with something different, however we are not as in tune with lore like some of you all, as such we would like to ask the community for potential ideas.

We are looking for an SCP that;
- Is playable
- Same clearance level as 860 (CL2)
- Has more of an RP centric approach outside of being a murderous SCP (It can have a breach etc or kill, just that should be secondary).

What we would like provided;
- SCP Name
- SCP Class (Keter, Thaumiel, Safe Etc.)
- Wikidot Link (if applicable)
- Brief lore & gameplay
- Specific abilities etc
- Any other things you think are important.

This thread will close a week from today (01/03/2026)

Kind Regards
Yeke
 
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SCP-239 - The Witch Child
SCP Class: Keter
Wikidot link: https://scp-wiki.wikidot.com/scp-239

Lore: SCP-239 appears to be an 8 year old girl, who has the ability to pretty much "do as she wishes" or expresses to do
To contain her powers, SCP-239 is told that she is a witch, and that she can only use abilities from a pre-determined list of spells which is given to her by the foundation, in an attempt to control her powers and prevent escape, however, stress and fear can cause her to use abilities that cause damage to others and surrounding material. Therefore, SCP-239 is to be kept calm and "happy" at all times.
Under no circumstances must SCP-239 be told that she is not bound by the list of spells

Gameplay and powers: To make SCP-239 more fun to play, she could be a roaming SCP, much like 912. I know the Wiki says that 239 is to never be let out of her containment chamber, but hey, Site-65 has their own rules amirite?
SCP-239 could have a set of custom "thaumatology" powers (like, the wheel of spells from every other magic job or SCP)
Some of them could be taken from other things, such as banish (Like when she made a D-Class disappear after it hurt her) while others could be pretty much any custom ability since... well, the sky's the limit with her, as long as the lore is that those abilities are the predefined list of witch spells that she can use... imma let the more creative minds of the dev team figure that out...

This would make the roleplay passive to a certain degree, without much harm done or minging possible. Furthermore, if the SCP has a breach mechanic, the powers could be switched for more lethal options, such as dematerializing personnel, force push (but more lethal, probably leading to leg or arm fractures on use), disarming personnel for a period of time, fireball explosions that explode on impact (like when she blew up a damn hospital when she was born)

Again, the powers can probably be handled by some people with a bit more knowledge of balance than I have...

It shall be said, that unfortunately we live in a broken world with weird and disgusting people... changing SCP-239 from a child to an adult would probably still make the idea work. not everything on Site-65 is 100% canon either way... this might also be preferable, because acting like a child on a game is not... easy...

Furthermore, this idea does kind of remove the idea of having it replaced by another CL2 SCP, because she would be roaming and thus available for everyone to interact with... so if that's the case, I suppose having her as a contained SCP within a containment chamber at all times is also valid