Content Meeting Discussion [Content Team Thread] Community Ideas and Feedback - G.O.C

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G.O.C Feedback & Suggestions Thread

Enhancements to the Global Occult Coalition

Hey everyone,

We’re putting this thread together to gather your thoughts on the Global Occult Coalition (G.O.C). What it currently offers, where it falls short, and how we can improve it to make it a more exciting and involved faction on the server.

Whether you’re part of the G.O.C., have interacted with them in roleplay, or just have ideas you think could help expand them as a whole, we want to hear it.

What We're Aiming For:

We want the G.O.C. to feel like:

  • - A strong, standout presence on the surface
    - A faction with clear, unique goals and personality
    - A fun and interesting experience for both members and outsiders
    - A meaningful part of the wider server roleplay
    - A faction to balance out the Foundation's and the Chaos Insurgency's eternal war while still pursuing its own goals

Some Things to Think About:


  • - What kind of activities or missions should the G.O.C. be doing?
    - How can they have more impact on surface or cross-faction roleplay?
    - Are there new tools, gear, or roles they could have?
    - What makes the G.O.C. feel different from other factions?
    - What's currently missing from the experience?
    - What does your ideal G.O.C. look like?
    - How should diplomacy and military actions be conducted by the G.O.C.?

If you’ve got feedback, ideas, or even flat-out concepts. Please post them below! Just try to be detailed so we can fully understand what you’re suggesting. We’re open to all kinds of input, whether it’s a small tweak or a major shift.

Please know, while we will be reviewing all feedback, this does not mean everything said will be accepted by default. Ideas and feedback will be tallied up in a suggestion thread for Content Team and Senior Server Leadership+ to review.

Keep the thread on topic, we will be forced to reply-ban people and delete messages if they don't contribute to the thread as a whole.


Thanks for helping us shape the future of the G.O.C.

– The Content Team
 
Interesting. Did not know. Another alternative could be to just transition it (back) to one until such a time a base rework is feasible?
It might be better. It used to be like, 20~ people and them having a super megadeath class made sense then because it was such a small fighting force, and to get in you had to write a good RP lore for your character.

But honestly people keep saying "Base rework" but what is that really gonna do? Okay you have more space, you aren't in a death hallway but thet doesn't add a system to allow more intresting gameplay, just gives more space to do nothing. But being honest, what does anyone do on the server other than talk and shoot people? You can try to research but because of player made rules made simply to give SC and SA something to do (read a peice of paper asking to do something like a teacher grading a essay) it mostly devolves to homework rp, or sampling. You can try to do medical RP but because there's no inventive to (and inventive not to due to combat happening at random and places like D-block needing 24/7 guarding) people often don't go there to do medical RP outside of event involvment.

The server honestly lacks a overall direction. We have CSGO skin and knife lootboxes but can't add permad and skins as incentive to go for high rank roles. We have minigames to do stuff like hacking and repairing stuff but can't have it for mixing chems, testing, or medical. We're not a combat server but groups like D-Class and CI are incentivized to just raid and kill people as much as possible.

The server needs alot of stuff but most of the playerbase has no idea what to even look for in a solution for the many issues, because every other month the direction feels like it changed. Honestly, the server should be more gameified, because it's boring when there's no combat happening and just turns into a 2000s style VR Chat.
 
Main issue I see with GOC is how foundation reliant it is, GOC essentially can't do anything without foundation letting them. All the RP on the server happens in the foundation, surface sucks and is only used for PVP between foundation and CI. As GOC is a neutral faction they inherently have nothing to do unless they are allowed to do it by either foundation or CI.

While im sure it isn't super popular I think the best way to enforce a larger GOC presence is by making them more combative. GOC and foundation have a similar goal with completely opposing methods of performing the goal. CI and GOC just have completely opposing goals and should only be working together in extremely rare scenarios.

As far as base changes go I think the only thing that would provide tangible benefits is a larger lab with a slightly better SCP containment area for testing, besides that the base is completely fine, a base rework wouldn't fix GOC's issues.

My suggestion can be broken down into 4 parts.

More suits
This just makes the GOC a larger threat combatively that needs to be taken seriously, these suits should be something that needs to be obtained through gameplay. I will go into more detail below but some of these could be obtained after raiding a specific warehouse, ADBing an SCP, raiding a location within the foundation for supplies.

Make GOC an enemy of the foundation and CI by default.
This is obviously the most controversial idea I have for GOC but if GOC is given more ability to be combative it would make more sense and provide something for more combative players to do. GOC would essentially be a less disruptive, more ethical CI when it comes to raiding foundation, with raid goals being stuff that doesn't interrupt the main foundation gameplay in order to prevent ruining research RP and such. Giving GOC specific raid objectives such as raiding a storage room then exfilling in order to give suit parts or ADBing a specific SCP for suit parts would be less disruptive than CI raids while providing more for foundation MTFs to do. They can also be given some more warfund stuff to make them a bit more of a threat too, as they should be. To allow for GOC R&D to continue, GOC assessment teams should be as non-combative as possible and have a reduced cooldown. Id go as far as saying they should even have easy access to a researcher outfit and card in order to perform tests, however that can possibly be done. To me this makes way more sense than the foundation just letting GOC perform tests on their SCPs, GOC should have to do it in a covert fashion, this could even contribute to the acquisition of suits.

As far as diplomacy goes, the main aspect of diplomacy should move from wars and "hey can we go into your site" to ceasefires. If GOC becomes a large enough threat ceasefires would have to be arranged to prevent things like the weaponisation of SCPs by CI or anything along those lines. This allows diplomacy to continue, albeit in a different direction, there is enough of an incentive to form ceasefires for both sides as long as they both want to prevent the same problem.

Give the GOC gamified surface activities.
Wipe the GOCs warfunds to zero and balance the amount of warfunds you get from completing the pretty basic objectives. Add more gamified objectives to surface that provide warfunds, essentially just a list of tasks members of GOC can perform that gives warfunds. Some of these tasks could also provide other things other than warfunds like other GOC suits if they manage to raid and hold some warehouses.

Add a seperate "branch" of GOC.
To compensate for GOC now being KOS on surface by default for both CI and Foundation they require new jobs under the guise of UN peacekeepers to allow them to do their job of protecting the veil. This is as simple as creating new jobs armed with at most a pistol. While they are still technically GOC, foundation should be effectively banned from shooting them and CI should be heavily discouraged. They posess the bare minimum knowledge required to perform their duties and they are seperate lives to the normal GOC characters, meaning if the GOC colonel is kidnapped while on the UN peacekeeper job they don't know the same things the colonel does. Essentially just a ranger 2.0 with more knowledge and power but not as much as a standard GOC operative.
 
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Make GOC an enemy of the foundation and CI by default.
Continuing on with this, Since how much STRONGER GOC is than both foundation and CI, They should have the option to strong arm both CI and foundation into working together for GOC goals, Like example forcing CI to deal with 008 getting to surface or forcing both to work together for a mutual goal with threat of bombardment
Them actually using their arsenals to achieve their goals is something that's very lacking currently, The closest you get to them using it is them making treaties (which is fine but shouldn't be the only way that they engage the other factions)
 
More suits
Expanding on this point, ideally the GOC would have a sort of central console in their base stating how many suits they have and what they need to do to produce more.
Some rough examples for a couple GOC suits are.

For all sample requirements a way to track this would be a 1 time use syringe that GOC can spawn in for D-Class or themselves, when used it takes a sample, dissapears and counts towards the sample goals for different suits.

Stealing from foundation storages would work sort of like a CTF system, you have to get in, get a crate or something along those lines and exfil with it.

The surface warehouses would open every so often and have a random suit component, an alarm to Nu7/DEA and CI would also go out to stop the GOC when they attempt to take it.

Orange Suit
- Hold a warehouse on surface for 5 minutes.
- Steal from a foundation storage room and exfil with the equipment.
- Get a sample of 682
- ADB a keter class SCP
- Warfund cost
- Other misc surface activities, like a resupply task

White Suit
- similar stuff to orange suit, just slightly easier

Grey Suit
- Steal classified research documents (similar to storage rooms but its a briefcase, potential alarm included to make it harder)
- Sample 966
- steal from a warehouse on surface
- ADB 966
- Warfund cost
- Other misc surface activities, like a resupply task

Black Suit
- similar to the others minus a warfund cost, this would primarily be to protect assessment teams doing more dangerous or high risk testing, shouldnt be too hard to obtain
 
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What I'll say has probably been said to death dozens of times but might as well give my perspective as a past ( 1SGT '23 ) and present ( CPL ) GOC player.

First, let me just say something that I've been repeating to death:

The GOC needs to be the most powerful faction regardless of what most people think. The whole point of the GOC ( At least from my POV ) is to be a peaceful yet powerful faction but I'm afraid we're not taken as seriously due to the fact that we cannot always do a good job - Mostly because the playing field is relatively equal ( Save for airstrikes ) and we're greatly outnumbered most of the time. I suppose that also comes down to getting more members in but it's kind of hard to get players in ( Most people like shooty ).

I genuinelly believe that we don't need to have a large faction but a powerful one. Airstrikes are GREAT but in a mobile scenario they're not always going to do as well as we'd like. You CAN absolutely decimate players with it but it takes perfect timing. I think we need some immediate response stuff. I liked the idea of us being the only faction to have access to a tank; It's a powerful tool that we can lock behind for like Idk high NCO ( 1SGT )+ authorisation. This still gives our enemies the ability to fight us but would boost our strength greatly. I'm just spitballing here ofc.

Another thing I see thrown around is gameplay loop - And yeah.. it would do greatly with one. However, I'd split it into 3 issues:

1. Let's get it out of the way, we need to do some more RP with Foundation and at least on UK we're on the right track right now and hopefully we can fix relations in the future, then we can send out more and more R&D to do stuff. It would be good to also do some joint exercises with SOP and create a temp. CI truce whilst we do ( It'd be unfun to get raided while you're trying to do a joint exercise ).

2. As mentioned in (1.); it'd be great if we could do more gunfight stuff but without any serious RP changes. I know it sounds crazy but hear me out - Same as before, joint exercises. We could do some OOC agreements to just have a good little skirmish every now and again, maybe over Pinewood / Gas station etc. Obviously we'd have to prevent camping cus otherwise we could indefinitely air strike foundation's entry point into oblivion. Having that tank also would add to the fun - Foundation could fix up dedicated bazooka teams whilst we get an engineer corps going ( Which would give enlisted something to do as well ).

3. Already mentioned in (1.) and (2.) sort of - We need surface RP. Plain and simple, we need players to exist on surface to be able to RP and do stuff - A player hops on mayor from time to time but it's difficult to lead a town with 1 resident ( Yourself ). It's a bit of a crutch idea but it would be great if our dream GMs could potentially think abut some possible surface scenarios from here and there, maybe a bi-weekly town fair or a GOC logistics convoy or some more stuff with MC&D or another similar faction ( I heard some Russian mafia type faction thrown around as an idea and it could be interesting ), maybe another armed GOI comes or an arms dealer with his own militia etc. etc.
( Again, lots of spitballing; I'm not a GM - I'm sure they can build up from my ideas or make some great ones on their own ( It'd prob be good to reward them for it as an incetive because I know that making stuff for surface can be a bit troublesome )).

These suggestions would, in my honest opinion, make GOC stand out on surface and take back control as well as fix our reputation ( Again, people don't take us seriously lol ). But I don't know if it'd ever be possible for us to 'balance out' the whole tug of war between the other two factions. GOC has a bit of a hard time doing anything with either that isn't sampling or testing or 'base tours' because the second we do anything more with one faction, the other feels threatened and calls us out and it's just an annoying thing to consider. If we assist CI, Foudnation gets upset and barrs us from entering - If we assist Foundation, CI make it a pain to do anything on surface ( As we're heavily outnumberd and our base isn't exactly great..

Which leads me to my next point!

Guys.. T H E G O C B A S E N E E D S A R E N N O


We're absolutely bloody cramped both on surface and in our bunker. We NEED our base to be expanded ASAP. If you expect GOC to do any quality RP like inviting F personnel to our bunker to test SCPs ( GM stuff possibly?? Or just give us some random stuff Idk ) you're going to have to give us some space. In 2023 when I played, it was cramped as is and now with the new stuff like the infection and revive bed as well as the grenade making machine, our lab has gotten cramped. We have a new spawnroom which is nice but our tryout room is still obstructed by the old beds. The GOC tryout is in my opinion lackluster and that's not because of player imput ( People who thought of it ) but because we're working with what we have ( A small at this point 2 year old ugly looking room ).

The bunker just needs expanding massively, the layout itself is generally fine but space is what we're lacking, we could also do with some cleaner textures because we're not some dingy group like CI, our offices and general space would be clean lmfao. Speaking of..

Surface embassy! That needs expaning as well, we sort of need to expand it, I'd rather it be horizontally and maybe give us some better walls upon which we can stand on ( Some platforms or w/e so we can have some inherent height advantage ). The embassy itself also needs S P A C E. Any time we ( '23 gang ) had any meetings with Foundation higher ups, it'd just be a lot of cramped people sitting there while the diplomats got into that tiny office with a guard each to discuss stuff - Which is why I'm not surprised that we use our bunker table.

Don't forget about surface!

GOC relies HEAVILY on surface and when there's no people to watch over, no people to interact with, nothing to buy and sell and just nothing to do.. yeah, people sit inside and twiddle their thumbs. Surface needs improving! Again, the ground work is alread laid there, there are already buildings set up, they just need to be slightly expanded and given more purpose. The PD could have a bunker only the mayor can access, like a safety shelter or something ( Crazy idea but I wanted to say it ), medical needs to be expanded and equipment added, the kitchen is somewhat alright but again.. small. The bar I'd maybe move elsewhere ( Not the house but the bar itself ) and make it an empty house for civvies or events or even some GOC spy network. The currently only civvie house can be expanded into the rock like some crazy out there residence. I'd personally also avoid blocking Pinewood's sightline of no man's land as it would kill our advantage in Pinewood ( Yk.. the place we're supposed to defend? We're not meant to be fair to fight against guys hello? )

As I've said before, I'd like to keep the expansion horizontal rather than vertical - Pinewood's supposed to be a small but cooky village. Some other POIs can be worked on as well but I'm running out of ideas. Surface just generally needs to be improved upon to give players a reason to hop on civvie from time to time and do some fun stuff and get rewarded for it ( Incentives are all - So again, wake up GMs!!!!! )

Some stuff to think about..

Missions and activities already went through so I'll try not to repeat myself. The current missions that spawn are OK enough to keep a few people busy at a time. Hopefully we can get some events going like the town fair ( Which can be turned into a dupe easily ) and every so often we can add some danger to it or a murder mystery and work with the local PD to sort it out ( It'd give F / CI players a reason to hop on civvie jobs at which point the DMZ will basically be enforcing itself.

Surface cross-faction roleplay will be improved by all the points I mentioned above.

New tools and gear I've already glanced over so again I won't drill on for too long, a tank that can be approved by higher ups and maybe some other in-the-moment combat gear and weapons ( People won't like this but possibly giving us guns that are typically beloved by the community ). Also expand upon the orange suit - Either add more suits or just make it easier to deploy it. Orange suit is genuinely fun and again - GOC is MEANT to be OP but also very restrained!

This is also what makes us different from F and CI.

Already mentioned what's missing from it ( Surface stuff ) and what my ideal GOC is, it's in all the previous points!

Diplomacy is fine as is, the main issue is that we're not taken seriously enough to actually issue out threats. Watch as we give CI / F an invoice for breaking the DMZ or arrest one of their men for breaking it ( Should add bail as an option ) and look how they reply and what they say in externals. It's a JOKE. GOC ought to be able to rock up and be like "Ay lads, 20k or get sent into the stone age" ( Which will again, piss people off but then again it's piss easy to avoid getting arrested in the first place lol )

To conclude, I'll have to make another controversial point:

The GOC needs to have a hard joining process. I believe even my fellow GOC might disagree with me on this but it's a hill I'm dying on happily. The GOC used to have forum posts you'd have to make to let people know you can at least somewhat write and that you have some RP potential - I'm not saying I'm an ideal RP specimen nor that GOC will ever be stacked with them but we do need to have a standard. The current tryouts can stay ALONGSIDE the forum post ( Oh yeah, I can hear your blood boiling ) but we can always make them more of an orientation thing. Hacking CL4 should probably get another try or so because from what I hear it's become a bit hardr to do and maybe we can do some more practical stuff to kind of give player the idea of what we're about. Again, GOC needs to bring back a standard because there are people out there who want to join it just for the cool orange suit or air strikes and nothing else, which ( I know this may shock you ) makes it difficult to RP! Wow!

Once the GOC becomes powerful and there's a higher standard enforced as well as surface gets some life ..breathed? into it we'll finally have a great experience for those who genuinely want to play it and not invite discord.

Also I would like to thank the team for reaching out like this and giving us an opportunity to voice our concerns, I know I give you lads shit for some changes ( 3L ) and others.. This is where you've scored a massive dub. Thank you for taking the time to read my holy yap and I hope I've provided you with valuable information!

If by chance any of my ideas struck you as great, feel free to reach out and I'll gladly help out in any way I can!

Ciao for now!
 
Killing KTEs on surface, Peacekeeping surface and stopping combat between F & CI on surface as that breaks the veil, interacting with civilians & Spying on both F & CI.
It isn't necessarily breaking the veil, it is just a militia attacking a government facility, nothing anomalous is happening it is just terrorists being terrorists
Additionally GOC should be the primary power in the region when it comes to military power on surface. At the moment, Military power is held in the hands of CI because; They are built more for fighting, better overall kit & Specialised Jobs.
GOC has better armament than CI however CI uses "swarm" strategies since they have more players, GOC isn't weak at the moment its just not utilizing all your options
The way that GOC could be made the more militarised faction than CI would be to give them the ability to essentially kill any faction who isn't following the rules GOC input on surface; DMZ, Ceasefires, Armistices & Etc. The exact term would be equipment that Projects Power. I'll input what I think could be added below.
Currently GOC are able to kill people on surface who they are at war with, if the foundation or CI dont follow your "rules" go to war with them, Strong arm them
GOC is the only faction on the server who you can play ( Barr civilians ) and not be "someone's" enemy constantly. GOC are the only faction who can go between the lines and do diplomacy RP.
Diplomacy RP only works for COs, You are giving no incentiveT
GOC is kept as a Neutral party by SSL & Other Factions being more hesistant on declaring war against them
for Enlisted/NCOs to be in your regiment, New players are the life blood of a good regiment and you give no reason to join.
GOC is kept as a Neutral party by SSL & Other Factions being more hesistant on declaring war against them, then the unfairness of their equipment wouldn't be pronounced.
Forcing SSL to basically oversee one regiment makes it so COs feel like they have control over their own regiment, Plus as a GOC CO you should be trusted to decide when to use your weapons and when to use treaties
GOC should be a direct threat to CI but that won't work due to how small the server is.
GOC and CI should always be at war, They are a terrorist group that goes exactly against what GOC ideals are, there is no reason for GOC and CI to work together unless its for the safety of all of humanity
 
I've seen a lot of responses on here that just boil down to "buff GOC so foundation and CI have to listen to them" or "make surface RP better". With the surface RP issue, that would realistically require an entire surface overhaul, keep in mind, this is a SCP RP server, the majority of players do not want to play surface no matter what is done to make it more appealing.

On the topic of making GOC stronger to make their demands backed by actual power, this kind of just doesn't work. GOC should not be able to boss around foundation and CI, they should be able to be strong enough to where they make certain things more difficult but not to where foundation has to bend the knee to CI. Nu7, DEA and site admin all want to have a meaninful say in negotiations and if people are essentially forced to listen to GOC due to how oppressive they are it ruins a lot of the experience foundation players have. I think the biggest example i've seen of this in this thread is suggesting GOC enforce a ceasefire between foundation and CI on surface, completely ruining the gameplay loop of DEA, Nu7 and CI.

A lot of the suggestions on here just do nothing to tackle the actual issues with GOCs gameplay loop and instead focus on enforcing GOCs current gameplay loop which is not appealing for the majority of players. Having an entire faction centred around diplomacy does not work, lower ranks in GOC cannot do anything unless they are permitted to by the higher ranks who are actually allowed to participate in diplomacy-- that is the way it currently works and is definitely a contributing factor to GOC on US being under half the regiment player cap.

GOC need a different gameplay loop that is not reliant on foundation RP, diplomacy and civilians RP, none of these things are able to sustain an active faction, the only thing that can actually be done there as someone who is under the rank of LT unsupervised is interacting with civilians which will never be sustainable as no one will ever want to play civilian no matter what is added.
 
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It isn't necessarily breaking the veil, it is just a militia attacking a government facility, nothing anomalous is happening it is just terrorists being terrorists
Canada is not exactly known for terrorism.

GOC has better armament than CI however CI uses "swarm" strategies since they have more players, GOC isn't weak at the moment its just not utilizing all your options
Doesn't matter how many better weapons you have if they have 100 people to throw at you. What I am suggesting is weapons that make that tactic unviable. Additionally, What options do we have?
Currently GOC are able to kill people on surface who they are at war with, if the foundation or CI dont follow your "rules" go to war with them, Strong arm them
F & CI shouldn't be at war with GOC all the time for small things and without better weapons GOC cannot fight them properly on surface.

Diplomacy RP only works for COs, You are giving no incentiveT
No? I have Enlisted flagged onto Diplomat Jobs, I even pushed hard to make the Diplomat Job Whitelist so any rank can do it.

Forcing SSL to basically oversee one regiment makes it so COs feel like they have control over their own regiment, Plus as a GOC CO you should be trusted to decide when to use your weapons and when to use treaties
GOC was envisioned as a GM Faction and was given the lack of tools in accordance with that, if GOC get the equipment they are supposed to SSL would HAVE to oversee it's wars.

GOC and CI should always be at war, They are a terrorist group that goes exactly against what GOC ideals are, there is no reason for GOC and CI to work together unless its for the safety of all of humanity
Terrorists against Foundation. The GOC is not the Foundation. GOC work with CI when it's convenient. Please actually read the SCP Wiki before telling me what GOC do 😭
 
Terrorists against Foundation. The GOC is not the Foundation. GOC work with CI when it's convenient. Please actually read the SCP Wiki before telling me what GOC do 😭
This part is responding to "GOC should be a direct threat to CI but that won't work due to how small the server is." if you were able to read what i was typing, I was saying that the UNITED NATIONS would not work together with a TERRORIST group that plans to use the SCPs they capture for WAR (Bad)
 
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This part is responding to "GOC should be a direct threat to CI but that won't work due to how small the server is." if you were able to read what i was typing, I was saying that the UNITED NATIONS would not work together with a TERRORIST group that plans to use the SCPs they capture for WAR (Bad)
" The Chaos Insurgency, terrorist organization that they may be, the Foundation is undeniably their enemy. And guess what, the Foundation is our enemy too. But the thought of the Coalition collaborating on anything with the Insurgency is… concerning, to say the least. Wasn't my place to argue then, it isn't my place to argue now. "
 
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This part is responding to "GOC should be a direct threat to CI but that won't work due to how small the server is." if you were able to read what i was typing, I was saying that the UNITED NATIONS would not work together with a TERRORIST group that plans to use the SCPs they capture for WAR (Bad)
The GOC themself use SCPs for war? How does that argument make sense? They Contradict themselves all the time which is why the faction is written well.

GOC is MEANT to be hypocritical.
 
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It never really made sense to me how GOC is neutral/leaning to somewhat friendly with Foundation since GOC's goal is to destroy all SCPs, not sample them and help recontain them.
So.. I am pretty sure this is a valid misconception, so imma roll with it.

When GOC was first conceived of they would fall into the box you just set, The GOC in the early days was a singular minded organisation however it's been made more than what it was at first which is what the GOC on the server follow.

I am gonna read off a lovely post which I did not make to help you learn more;

" First off, the whole idea that the GOC "destroys all anomalies" is a massive misunderstanding. The GOC isn’t out here just nuking anything weird they come across. They focus on para-threats—things that actually endanger humanity or threaten the veil of secrecy. If it’s harmless or useful, they’ll either leave it alone or even integrate it. Eurtec is a perfect example of this: a whole extradimensional city of anomalies maintained and thriving under the jurisdiction of the Silicon Nornir, who are part of the GOC. If the GOC was the "anomaly genocide squad" people claim, Eurtec wouldn’t exist.

The GOC doesn’t just tolerate anomalies; they study and even employ them. Anomalous agents, freaky cyborgs, undead divisions—yeah, those are all part of the GOC. There’s literally a GOC assessment team with an angel-winged enforcer, a magic noob from ICSUT (barely trained, by the way), and a 7-foot-tall woman who held her own against a Type Black (basically a demigod). And let’s not forget Eurtec’s enforcers, like clowns, catgirl robots, and other out-there beings.

Saying the GOC is just a bunch of destroyers ignores what I believe to be their long-term goal: I believe they’re working towards a world where the paranormal is explained scientifically. The ICSUT, the biggest player in studying unified thaumatology, is part of the GOC’s 108-member council. The Coalition isn’t suppressing magic and anomalies forever; they’re building a bridge to integrate them into human understanding. That’s their endgame.

Compare that to the SCP Foundation, which locks anomalies away indefinitely. Sure, the Foundation has its uses, especially when dealing with "certain" GOC members (PENTAGRAM my beloved) or when managing conflicts like the Cola-Pepsi territorial holdings. But let’s be real: the Foundation’s whole approach is way less ethical. The Unfounded canon proves it. There, the GOC treated SCP-105 (Iris, aka Agent "Snapshot") way better than the Foundation ever did. They didn’t just contain her—they actually employed her as a special asset. "



Evil yap session over, I just figured this was a genuine misconception :D
 
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" Ideally GOC wouldn't have a constant presence on the server so that the inherent unfairness of their equipment isn't always pronounced, however if GOC is kept as a Neutral party by SSL & Other Factions being more hesistant on declaring war against them, then the unfairness of their equipment wouldn't be pronounced.


tl;dr

THE REASON I WANT MORE DANGEROUS AND MORE VERSATILE WEAPONS IS SO THAT GOC'S RP HAS A STRENGTH BEHIND IT, THE RP IS BACKED BY THE THREAT OF THE WEAPONS, THE WEAPONS IDEALLY WOULD NOT BE USED OUTSIDE OF KILLING SCPs. "
On the surface yes but the foundation would then need the ability to just fuck off the GOC through numbers and also by calling in more resources, The GOC base in the server is a FOB not a actual base the foundation has a fully functioning containment site
 
" The Chaos Insurgency, terrorist organization that they may be, the Foundation is undeniably their enemy. And guess what, the Foundation is our enemy too. But the thought of the Coalition collaborating on anything with the Insurgency is… concerning, to say the least. Wasn't my place to argue then, it isn't my place to argue now. "
this is bait right