What does this suggestion change/add/remove:
This changes D-Block, in it's entirety, to something fresh and a little more beneficial to the Security Department. D-Block has been the same since I have played in 2022 with the slight changes of how rooms in the area work along with a door and the ventz train system.
This suggestion proposes we uproot the current layout of D-Block and remake it into something new, which can still fit with layout of the map externally: such as the train and entrance/exits of D-Block.
D-Block feels more like a cave you struggle to live inside of rather than a sophisticated jail for the most powerful organisation on earth. I suggest that the D-Class part of D-Block gets revamped and maybe changed in shape to accommodate more or a change in the shape of the cells area; a new colour scheme to the walls, especially showers which needs a rework to look nicer or just slightly different, and maybe rework the main plateau to be more efficiently shaped.
As for the Security side of D-Block, space is the main issue, it needs to be effectively pushed from the entrance towards the D-Class part to give security some more space and the walls be made into walls instead of this cave feel. To top this off I think catwalk, watchtower and the airlock could do with a rework to make it harder for D class to break out but once they reach these checkpoints they're easier to hold. At the moment people playing GSD die on and off constantly whenever they go into these extra zones whereas this would make this death more preventable but maintaining these POIs become very important as if D class took over it would be hard to take these back which should hopefully balance it.
Has something similar been suggested before? If so, why is your suggestion different?:
Probably but I couldn't find any recent ones
PossiblePositives of the suggestion (At least 2):
1) New players have a more enjoyable experience, especially those who like D-Class and Security from these changes
2) Changes the gameplay loop in a good way to encourage roleplay on a minor level by making combat in what is supposed to be a prison section harder
3) makes combat more interesting and could lead to better negotiation scenarios due to these POIs being better to hold
Possible Negatives of the suggestion:
1) Changes a significant and core aspect of the server
2) It's OG, people like that but change is sometimes necessary
Based on the Positives & Negatives, why should this suggestion be accepted:
D-Block could do with a change ultimately, this may be different and new and even difficult to interpret and do, but D-Block deserves a proper overhaul not just some minor changes it's been the same pretty much since 2022.
Addendum: If anyone has anything they'd like to add to this suggestion to help flesh it out I would really appreciate please feel free to DM me on discord and I'll add it in
This changes D-Block, in it's entirety, to something fresh and a little more beneficial to the Security Department. D-Block has been the same since I have played in 2022 with the slight changes of how rooms in the area work along with a door and the ventz train system.
This suggestion proposes we uproot the current layout of D-Block and remake it into something new, which can still fit with layout of the map externally: such as the train and entrance/exits of D-Block.
D-Block feels more like a cave you struggle to live inside of rather than a sophisticated jail for the most powerful organisation on earth. I suggest that the D-Class part of D-Block gets revamped and maybe changed in shape to accommodate more or a change in the shape of the cells area; a new colour scheme to the walls, especially showers which needs a rework to look nicer or just slightly different, and maybe rework the main plateau to be more efficiently shaped.
As for the Security side of D-Block, space is the main issue, it needs to be effectively pushed from the entrance towards the D-Class part to give security some more space and the walls be made into walls instead of this cave feel. To top this off I think catwalk, watchtower and the airlock could do with a rework to make it harder for D class to break out but once they reach these checkpoints they're easier to hold. At the moment people playing GSD die on and off constantly whenever they go into these extra zones whereas this would make this death more preventable but maintaining these POIs become very important as if D class took over it would be hard to take these back which should hopefully balance it.
Has something similar been suggested before? If so, why is your suggestion different?:
Probably but I couldn't find any recent ones
PossiblePositives of the suggestion (At least 2):
1) New players have a more enjoyable experience, especially those who like D-Class and Security from these changes
2) Changes the gameplay loop in a good way to encourage roleplay on a minor level by making combat in what is supposed to be a prison section harder
3) makes combat more interesting and could lead to better negotiation scenarios due to these POIs being better to hold
Possible Negatives of the suggestion:
1) Changes a significant and core aspect of the server
2) It's OG, people like that but change is sometimes necessary
Based on the Positives & Negatives, why should this suggestion be accepted:
D-Block could do with a change ultimately, this may be different and new and even difficult to interpret and do, but D-Block deserves a proper overhaul not just some minor changes it's been the same pretty much since 2022.
Addendum: If anyone has anything they'd like to add to this suggestion to help flesh it out I would really appreciate please feel free to DM me on discord and I'll add it in
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