Content Suggestion D-Class Crafting System Re-Vamp

Content Suggestions will be reviewed by Content Team weekly, please allow time as not everything can be reviewed at once.
What does this suggestion change/add/remove:
This suggestion changes the core item gain system for D-Class from a luck-based system (random drop from scrap) or using a scrap dealer to a crafting system that uses scrap as a universal resource. It adds crafting benches, an expanded roster of craftable items, and the ability to trade scrap between players. It removes the mundane, random item drops and the limited functionality of the current scrap dealer.
Add: Higher scrap drop rate, crafting bench for d-class items (keycards, weapons, etc), trading scrap and crafted items.
Remove: Scrap Dealer, random item drops from scrap piles.

Has something similar been suggested before? If so, why is your suggestion different?:
I am not sure if a suggestion like this has been made before, however this proposal is unique because it offers a specific and comprehensive solution centered on a crafting system. It doesn't just ask for better loot, it gives us a new gameplay loop that directly addresses the problems of D-Class stagnation, item scarcity, and lack of player progression by providing realistic, skill-based rewards.

Possible Positives of the suggestion (At least 2):
Encourages consistent engagement by tying scrap accumulation and crafting to D-Class levels, this system gives players a clear progression path. This encourages them to play the role regularly rather than only during specific events.
Creates a more dynamic economy: The ability for players to trade scrap and the introduction of a diverse, craftable item roster would foster a player-driven economy, making the D-Class experience more interactive and less restrictive.

Possible Negatives of the suggestion:
Risk of imbalance: A crafting system could be difficult to balance. If some items are too easy to craft or too powerful, it could lead to a flooded market, devalue certain items, and potentially create a meta where one specific item or items dominate gameplay, ruining the experience for others.
 
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Azerbaijan Intelligence?
Artificial Intelligence (AI), e.g. ChatGBT (Chat Generative Pre-trained Transformer)

Too lazy for format, I had already written this in my ideas before so I just formatted it like this.
You need to update your suggestion to the format otherwise it will be closed (by staff).