- Oct 24, 2022
- 392
- 75
- 41
What does this suggestion change/add/remove:
The following suggestion, if added would change these things:
Possible Positives of the suggestion (At least 2):
Possible Negatives of the suggestion:
Based on the Positives & Negatives, why should this suggestion be accepted:
The following suggestion, if added would change these things:
- Increases general scrap collecting output by 1.5x, allowing faster scrap collection including other scrap collecting buffs such as VIP & Steam name including civilnetworks.net
- Changes the scrap piles from having global outputs to have individual cooldowns for each person that are slightly longer than the current global CD for scrap.
- Adds a cap of daily collectable scrap (1000-1500).
- Adds a total collectable scrap limit (2000).
Possible Positives of the suggestion (At least 2):
Positives & Negatives listed on a 1-5 scale on how important I believe they are, 5 being very important and 1 being least important.
- Recently, from what I've heard at least, research has fallen on hard times for a few reasons. But, the main reason I've gathered from surveys is that it's difficult to play non-combative, strictly RP roles when the facility can sometimes feel like it's always in lockdown mode. Whether that be from a constant Code 5/Code Black, to a Code 2 that lasts hours, to a CI raid, sometimes it feels like you're set up to fail by the server's mechanics, despite many attempts to fix it. However, I believe this would be the perfect solution that both D-Class and Foundation enjoy. With this update, it would make scrap farming less tedious, and easier for new players, but in exchange, would make there be effectively a small cap on how much you can just... Brute-force an unsuccessful riot just to kill farm in airlock. You could still collect items from dead bodies to continue your riot, but eventually you'd have to stop the crusade if you weren't getting any sizable results. [5/5]
- GENSEC becomes more fun, less stressful all around, but you could still get action packed moments if D-Class actually unite to riot. [4/5]
- Less volatile potential for scrap grinding with the total scrap cap (I've seen some people solo-carry riots for hours just because of a couple days worth of scrap grinding). [3/5]
- Gives more potential for D-Class to become a threat to the site, rather than just a long drawn annoyance that only serves to waste your time, if timed right by D-Class during a C5/C1 for example. [3/5]
Possible Negatives of the suggestion:
- The update isn't received well. [1/5]
- Dedicated die-hard D-Class mains do not enjoy it, as they can't riot 24/7. [2/5]
Based on the Positives & Negatives, why should this suggestion be accepted:
I think it could be great for both sides of the coin.
Easier grinding, allows multiple people to grind at the same time and not be greeted by the scrap collection fail prompt, in exchange for less overall potential for a severely long C2 if people were to spend a couple minutes grinding for a pistol every death (which I consider a bad thing).
Easier grinding, allows multiple people to grind at the same time and not be greeted by the scrap collection fail prompt, in exchange for less overall potential for a severely long C2 if people were to spend a couple minutes grinding for a pistol every death (which I consider a bad thing).