What does this suggestion change/add/remove:
The addition of Daily Login Rewards has much potential for player activity within the servers. Many players, myself included, sometimes find it very difficult to continuously play on the server when there is no end goal that we have in mind. While I do put in effort to join the server everyday due to my Executive Role, I don't really have any incentive to be on site for an extended period of time, other than to assist with my duties as an Executive Researcher. An addition of a Daily Login Reward could potentially assist with many players wanting to stay active on site for an extended period of time. Introducing a Daily Login Reward system could help shift this dynamic by providing players with consistent incentives for logging in each day. These rewards don’t need to be extravagant. They can be things like small bonuses or useful in-game resources would be enough to give players a sense of progression and value for their time.
Here is a following example of how it could be implemented:
If a player is actively playing for two hours, they can get a $2,500 Cash reward that can be claimed and added to their account on Day 1. On Day 2, after playing for two hours, they can get a chemical case that can give many different base chemicals that are not overpowered or sought after significantly and have a high market value, like Potent Duloxetine or Chlorphenamine (Sinus Infection Cure). On Day 3, after playing for two hours, a player could get a random perfect level 30 food drop, or resources involved in food creation. On day 30, a player could potentially get a Perfect instant kill Cyanide etc etc.
Has something similar been suggested before? If so, why is your suggestion different?:
Not from my search.
Possible Positives of the suggestion (At least 2):
A well-structured login reward system can be designed to scale or reset monthly, potentially encouraging long-term commitment without disrupting balance or server economy.
Possible Negatives of the suggestion:
Based on the Positives & Negatives, why should this suggestion be accepted:
The addition of Daily Login Rewards should be implemented because it offers a compelling way to enhance player engagement and retention, especially for those who may be struggling with a lack of direction or motivation. While there are concerns about potential misuse (like logging in solely for rewards) or economic imbalance, these can be mitigated with thoughtful design. For example, scaling rewards, resetting the system monthly, or offering non-intrusive bonuses that don’t directly impact the economy can strike a balance.
The real benefit lies in giving players a reason to return to the server consistently, leading to increased activity, longer play sessions, and a greater sense of progression/value of their time, which is critical for retaining a vibrant, committed community. Even simple rewards that don’t drastically impact the in-game economy can encourage ongoing participation, making players feel their time spent on the server is valued.
The addition of Daily Login Rewards has much potential for player activity within the servers. Many players, myself included, sometimes find it very difficult to continuously play on the server when there is no end goal that we have in mind. While I do put in effort to join the server everyday due to my Executive Role, I don't really have any incentive to be on site for an extended period of time, other than to assist with my duties as an Executive Researcher. An addition of a Daily Login Reward could potentially assist with many players wanting to stay active on site for an extended period of time. Introducing a Daily Login Reward system could help shift this dynamic by providing players with consistent incentives for logging in each day. These rewards don’t need to be extravagant. They can be things like small bonuses or useful in-game resources would be enough to give players a sense of progression and value for their time.
Here is a following example of how it could be implemented:
If a player is actively playing for two hours, they can get a $2,500 Cash reward that can be claimed and added to their account on Day 1. On Day 2, after playing for two hours, they can get a chemical case that can give many different base chemicals that are not overpowered or sought after significantly and have a high market value, like Potent Duloxetine or Chlorphenamine (Sinus Infection Cure). On Day 3, after playing for two hours, a player could get a random perfect level 30 food drop, or resources involved in food creation. On day 30, a player could potentially get a Perfect instant kill Cyanide etc etc.
Has something similar been suggested before? If so, why is your suggestion different?:
Not from my search.
Possible Positives of the suggestion (At least 2):
- Increased daily logins across the player base
- Longer session durations, as players stick around to make the most of their time
- Improved player retention, especially for those who may be drifting away due to a lack of direction
- A stronger sense of reward and recognition for ongoing participation
A well-structured login reward system can be designed to scale or reset monthly, potentially encouraging long-term commitment without disrupting balance or server economy.
Possible Negatives of the suggestion:
- Players might log in just to claim the reward and immediately log off, rather than engaging meaningfully with the game or server activities.
- If not carefully balanced, daily rewards could flood the server economy with certain resources or items, leading to inflation or devaluation of those items.
- Coding Hell
Based on the Positives & Negatives, why should this suggestion be accepted:
The addition of Daily Login Rewards should be implemented because it offers a compelling way to enhance player engagement and retention, especially for those who may be struggling with a lack of direction or motivation. While there are concerns about potential misuse (like logging in solely for rewards) or economic imbalance, these can be mitigated with thoughtful design. For example, scaling rewards, resetting the system monthly, or offering non-intrusive bonuses that don’t directly impact the economy can strike a balance.
The real benefit lies in giving players a reason to return to the server consistently, leading to increased activity, longer play sessions, and a greater sense of progression/value of their time, which is critical for retaining a vibrant, committed community. Even simple rewards that don’t drastically impact the in-game economy can encourage ongoing participation, making players feel their time spent on the server is valued.