What does this suggestion change/add/remove:
-As it is, there is currently an 80 minute cooldown from the moment the current type-blue dies to when another player can become the type-blue. My suggestion is to decrease this time from 80 minutes to 40 minutes.
Possible Positives of the suggestion (At least 2):
-The current nature of the server is that it is very rare for Class-D to escape legitimately (people often get the help of their friends playing other roles to give them guns, open restricted access areas, etc.). I have logged over 100 hours on the server, primarily as a D-class, and have only escaped 1 time. Decreasing the cooldown would create just a tad bit more opportunity for D-class to escape that would make the D-class experience more captivating and overall enjoyable.
-Making the class more accessible would motivate more players to grind to total level 75, thus garnering more players for the server that are exploring the different roles as they attempt to increase their overall level.
-It would create more dynamic pvp scenarios for foundation security as they won't simply be fighting the same knife or prokolot wielding D-class for the 100th time in a row.
-While this may be considered speculative, I think that people would be less inclined to cheat by having their friends play different roles to help them escape if there were more opportunities with type-blue. If there is more potential for D-class to be able to escape legitimately, I feel like most people would choose that over breaking the rules so often and risking a ban.
-Researchers will have more D-class to experiment on, and security would likely become more active in their efforts when it comes to locking down D-block during a riot, because that would be a good opportunity for D-class to escape.
Possible Negatives of the suggestion:
-While I know most suggestions tend to leave out of the negatives because they believe their suggestion is 100% correct, I truly believe there are little to no negatives with making this change. The only issue I could see is maybe too many D-class escaping, but I firmly believe this is not the case as a competent team of security should be able to quell most escape attempts. This just makes the possibility to escape a little greater.
Based on the Positives & Negatives, why should this suggestion be accepted:
-This suggestion should be accepted because it would truly heighten the experience of playing as a D-class. Recently, I feel as though there has been an extreme imbalance in foundation security and staff compared to D-class. With this change, I am confident that there will be a rise in D-class players and will ultimately make the experience more enjoyable for everyone. Thanks
-As it is, there is currently an 80 minute cooldown from the moment the current type-blue dies to when another player can become the type-blue. My suggestion is to decrease this time from 80 minutes to 40 minutes.
Possible Positives of the suggestion (At least 2):
-The current nature of the server is that it is very rare for Class-D to escape legitimately (people often get the help of their friends playing other roles to give them guns, open restricted access areas, etc.). I have logged over 100 hours on the server, primarily as a D-class, and have only escaped 1 time. Decreasing the cooldown would create just a tad bit more opportunity for D-class to escape that would make the D-class experience more captivating and overall enjoyable.
-Making the class more accessible would motivate more players to grind to total level 75, thus garnering more players for the server that are exploring the different roles as they attempt to increase their overall level.
-It would create more dynamic pvp scenarios for foundation security as they won't simply be fighting the same knife or prokolot wielding D-class for the 100th time in a row.
-While this may be considered speculative, I think that people would be less inclined to cheat by having their friends play different roles to help them escape if there were more opportunities with type-blue. If there is more potential for D-class to be able to escape legitimately, I feel like most people would choose that over breaking the rules so often and risking a ban.
-Researchers will have more D-class to experiment on, and security would likely become more active in their efforts when it comes to locking down D-block during a riot, because that would be a good opportunity for D-class to escape.
Possible Negatives of the suggestion:
-While I know most suggestions tend to leave out of the negatives because they believe their suggestion is 100% correct, I truly believe there are little to no negatives with making this change. The only issue I could see is maybe too many D-class escaping, but I firmly believe this is not the case as a competent team of security should be able to quell most escape attempts. This just makes the possibility to escape a little greater.
Based on the Positives & Negatives, why should this suggestion be accepted:
-This suggestion should be accepted because it would truly heighten the experience of playing as a D-class. Recently, I feel as though there has been an extreme imbalance in foundation security and staff compared to D-class. With this change, I am confident that there will be a rise in D-class players and will ultimately make the experience more enjoyable for everyone. Thanks
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