What does this suggestion change/add/remove:
To mechanically add a prevention from using another faction's stashes in their base. For example:
- CI and GOC will not be able to use stashes in Foundation
Essentially just make it so that if the stash is not in your own base (or surface, as that one can be open to all) you cannot use it on your faction.
Has something similar been suggested before? If so, why is your suggestion different?:
The only mildly similar suggestion was the Fundamental Roleplay Rework, but that was character based inventories, not faction limiting stashes.
Possible Positives of the suggestion (At least 2):
- Raids would not be able to restock mid-raid on chemicals, weapons, etc. They would have to bring in the gear that will be used, which is finite.
- It makes more sense in a roleplay sense. An infinite stockpile of weapons, chemicals, etc would not be available to an Assessment Team grabbing a box in the middle of Foundation.
- Inventories cannot be vastly changed in the middle of raids, such as storing weapons, chemicals to make large amounts of space for even more storing. This essentially would axe a lot of hoarding that can occur.
Possible Negatives of the suggestion:
People may not be able to store chemicals immediately if trading in another faction's base.
Based on the Positives & Negatives, why should this suggestion be accepted:
It further encourages preparation for raids and allows it to have a finite amount of strong resources brought in, instead of potentially limitless extensions from chemical and weapon usage, as well as no-consequences to dying (such as sampling raids in which the user's inventory can be filled but they stash chemicals in between SCPs).
To mechanically add a prevention from using another faction's stashes in their base. For example:
- CI and GOC will not be able to use stashes in Foundation
Essentially just make it so that if the stash is not in your own base (or surface, as that one can be open to all) you cannot use it on your faction.
Has something similar been suggested before? If so, why is your suggestion different?:
The only mildly similar suggestion was the Fundamental Roleplay Rework, but that was character based inventories, not faction limiting stashes.
Possible Positives of the suggestion (At least 2):
- Raids would not be able to restock mid-raid on chemicals, weapons, etc. They would have to bring in the gear that will be used, which is finite.
- It makes more sense in a roleplay sense. An infinite stockpile of weapons, chemicals, etc would not be available to an Assessment Team grabbing a box in the middle of Foundation.
- Inventories cannot be vastly changed in the middle of raids, such as storing weapons, chemicals to make large amounts of space for even more storing. This essentially would axe a lot of hoarding that can occur.
Possible Negatives of the suggestion:
People may not be able to store chemicals immediately if trading in another faction's base.
Based on the Positives & Negatives, why should this suggestion be accepted:
It further encourages preparation for raids and allows it to have a finite amount of strong resources brought in, instead of potentially limitless extensions from chemical and weapon usage, as well as no-consequences to dying (such as sampling raids in which the user's inventory can be filled but they stash chemicals in between SCPs).
Event Team