- Jan 8, 2023
- 486
- 101
- 111
Internal Ruleset Change:
Cooldown Adjustment for Dispensers & Armory Items based on Rank, Clearance Level, or Regiment
* Armory Cooldowns *
• PVT - SPC: No change
• LCPL: -15% cooldown
• CPL - CSG: -35% cooldown
• LT - COM: -50% cooldown
Clearance 3 Positions outside of Regiments (DEA, ISD, GSD, etc.):
• No change
Clearance 4 Positions outside of Regiments (DEA, ISD, GSD, etc.):
• -25% cooldown
* Advanced Armory Cooldowns *
• PVT - SPC: No change
• LCPL: -10% cooldown
• CPL - CSG: -25% cooldown
• LT - COM: -35% cooldown
Clearance 3 Positions outside of Regiments (DEA, ISD, GSD, etc.):
• No change
Clearance 4 Positions outside of Regiments (DEA, ISD, GSD, etc.):
• -10% cooldown
* Facility Dispensers Cooldowns *
• PVT - SPC: No change
• LCPL: -25% cooldown
• CPL - CSG: -35% cooldown
• LT - COM: -50% cooldown
Clearance 3 Positions outside of Regiments (DEA, ISD, GSD, etc.):
• -10% cooldown
Clearance 4 Positions outside of Regiments (DEA, ISD, GSD, etc.):
• -25% cooldown
Quality of Life Changes for Engineering, Technical & Support (ET&S)
* Secondary Power System for Rolling Blackouts *
• New secondary power system requires Technician override to activate
• Activation will involve a minigame (similar to repairing electrical boxes)
• Successful activation restores limited power to the facility during blackout events
* Job Restructure: Removal & Replacement of all current ET&S Jobs *
• Master Engineer — Clearance Level 3.5
Semi-Whitelist via Forum Application — 2 slots
(includes more keypad overrides)
• Journeyman Engineer — Clearance Level 3
4 slots
• Field Engineer — Clearance Level 2
6 slots
• Apprentice Engineer — Clearance Level 1
Unlimited slots
* Malfunctioning Technology & Maintenance Overhaul *
• Full removal of "broken terminal" system
• Replaced with occasional malfunctioning technology events around the facility
• No more blunt rolling blackouts that cannot be repaired or restored
* Janitor & Maintenance Integration *
• Facility maintenance is now dynamic
• Broken pipes, spills, and random maintenance events can occur
• Requires cooperation between ET&S and Janitor roles to repair and maintain facility integrity
* New ET&S Minigame System *
• Inspired by L.A. Noire detective gameplay
• Engineers act as problem solvers with enhanced critical thinking
• When random maintenance events occur:
- A warning notification is sent to all ET&S members
- Minigame will use a clipboard interface to find clues and isolate problems
- Requires engineers to solve issues with collected evidence and troubleshooting skill
* New Additions to Advanced Armory for ET&S *
• Reinforcement Tool: Strengthens doors against forced entry or breach
• Armor Utility Pack:
- Allows technicians to restore ballistic armor to friendly ground units
- Cooldown between uses
- Utility belt grants overshields up to 150 armor cap
• Override Tool:
- Temporarily reduces door clearance level requirements by one level
- Requires short minigame to complete
- Intended for emergency access when doors are malfunctioning
* SCP-096 Door Repair Fix *
• Inner doors and entry doors for SCP-096 are currently bugged — cannot be reliably repaired without constant opening/closing
• Current repair process is too slow and impractical
• Requires fix for proper door functionality and timely repair capability
Has something similar been suggested before? If so, why is your suggestion different?:
I don't believe so, no.
Possible Positives of the suggestion (At least 2):
• Provides active and engaging gameplay for ET&S members instead of passive maintenance
• Encourages role interaction between Engineers, Janitors, and other site staff during events
• Adds meaningful problem-solving elements that promote critical thinking in RP situations
• Improves overall facility immersion and realism
Possible Negatives of the suggestion:
• Could require significant development time to implement properly
• Risk of poor balancing if new minigames or features are too difficult or too easy
• Potential overload of tasks for smaller servers with low ET&S player count
• May require additional training or onboarding for new players unfamiliar with new systems
Based on the Positives & Negatives, why should this suggestion be accepted:
The positives clearly outweigh the negatives. This overhaul breathes new life into the ET&S role by making it interactive, fun, and valuable to the overall facility experience. It replaces passive, outdated mechanics with dynamic, skill-based systems that promote teamwork and critical thinking. While development effort is needed, the long-term benefit to server immersion, player retention, and gameplay depth makes this a worthy investment.
Cooldown Adjustment for Dispensers & Armory Items based on Rank, Clearance Level, or Regiment
* Armory Cooldowns *
• PVT - SPC: No change
• LCPL: -15% cooldown
• CPL - CSG: -35% cooldown
• LT - COM: -50% cooldown
Clearance 3 Positions outside of Regiments (DEA, ISD, GSD, etc.):
• No change
Clearance 4 Positions outside of Regiments (DEA, ISD, GSD, etc.):
• -25% cooldown
* Advanced Armory Cooldowns *
• PVT - SPC: No change
• LCPL: -10% cooldown
• CPL - CSG: -25% cooldown
• LT - COM: -35% cooldown
Clearance 3 Positions outside of Regiments (DEA, ISD, GSD, etc.):
• No change
Clearance 4 Positions outside of Regiments (DEA, ISD, GSD, etc.):
• -10% cooldown
* Facility Dispensers Cooldowns *
• PVT - SPC: No change
• LCPL: -25% cooldown
• CPL - CSG: -35% cooldown
• LT - COM: -50% cooldown
Clearance 3 Positions outside of Regiments (DEA, ISD, GSD, etc.):
• -10% cooldown
Clearance 4 Positions outside of Regiments (DEA, ISD, GSD, etc.):
• -25% cooldown
Quality of Life Changes for Engineering, Technical & Support (ET&S)
* Secondary Power System for Rolling Blackouts *
• New secondary power system requires Technician override to activate
• Activation will involve a minigame (similar to repairing electrical boxes)
• Successful activation restores limited power to the facility during blackout events
* Job Restructure: Removal & Replacement of all current ET&S Jobs *
• Master Engineer — Clearance Level 3.5
Semi-Whitelist via Forum Application — 2 slots
(includes more keypad overrides)
• Journeyman Engineer — Clearance Level 3
4 slots
• Field Engineer — Clearance Level 2
6 slots
• Apprentice Engineer — Clearance Level 1
Unlimited slots
* Malfunctioning Technology & Maintenance Overhaul *
• Full removal of "broken terminal" system
• Replaced with occasional malfunctioning technology events around the facility
• No more blunt rolling blackouts that cannot be repaired or restored
* Janitor & Maintenance Integration *
• Facility maintenance is now dynamic
• Broken pipes, spills, and random maintenance events can occur
• Requires cooperation between ET&S and Janitor roles to repair and maintain facility integrity
* New ET&S Minigame System *
• Inspired by L.A. Noire detective gameplay
• Engineers act as problem solvers with enhanced critical thinking
• When random maintenance events occur:
- A warning notification is sent to all ET&S members
- Minigame will use a clipboard interface to find clues and isolate problems
- Requires engineers to solve issues with collected evidence and troubleshooting skill
* New Additions to Advanced Armory for ET&S *
• Reinforcement Tool: Strengthens doors against forced entry or breach
• Armor Utility Pack:
- Allows technicians to restore ballistic armor to friendly ground units
- Cooldown between uses
- Utility belt grants overshields up to 150 armor cap
• Override Tool:
- Temporarily reduces door clearance level requirements by one level
- Requires short minigame to complete
- Intended for emergency access when doors are malfunctioning
* SCP-096 Door Repair Fix *
• Inner doors and entry doors for SCP-096 are currently bugged — cannot be reliably repaired without constant opening/closing
• Current repair process is too slow and impractical
• Requires fix for proper door functionality and timely repair capability
Has something similar been suggested before? If so, why is your suggestion different?:
I don't believe so, no.
Possible Positives of the suggestion (At least 2):
• Provides active and engaging gameplay for ET&S members instead of passive maintenance
• Encourages role interaction between Engineers, Janitors, and other site staff during events
• Adds meaningful problem-solving elements that promote critical thinking in RP situations
• Improves overall facility immersion and realism
Possible Negatives of the suggestion:
• Could require significant development time to implement properly
• Risk of poor balancing if new minigames or features are too difficult or too easy
• Potential overload of tasks for smaller servers with low ET&S player count
• May require additional training or onboarding for new players unfamiliar with new systems
Based on the Positives & Negatives, why should this suggestion be accepted:
The positives clearly outweigh the negatives. This overhaul breathes new life into the ET&S role by making it interactive, fun, and valuable to the overall facility experience. It replaces passive, outdated mechanics with dynamic, skill-based systems that promote teamwork and critical thinking. While development effort is needed, the long-term benefit to server immersion, player retention, and gameplay depth makes this a worthy investment.