Content Suggestion Dispensers, Armory, Advanced Armory and ET&S changes

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Internal Ruleset Change:
Cooldown Adjustment for Dispensers & Armory Items based on Rank, Clearance Level, or Regiment

* Armory Cooldowns *

PVT - SPC: No change
LCPL: -15% cooldown
CPL - CSG: -35% cooldown
LT - COM: -50% cooldown

Clearance 3 Positions outside of Regiments (DEA, ISD, GSD, etc.):
• No change

Clearance 4 Positions outside of Regiments (DEA, ISD, GSD, etc.):
-25% cooldown



* Advanced Armory Cooldowns *

PVT - SPC: No change
LCPL: -10% cooldown
CPL - CSG: -25% cooldown
LT - COM: -35% cooldown

Clearance 3 Positions outside of Regiments (DEA, ISD, GSD, etc.):
• No change

Clearance 4 Positions outside of Regiments (DEA, ISD, GSD, etc.):
-10% cooldown




* Facility Dispensers Cooldowns *

PVT - SPC: No change
LCPL: -25% cooldown
CPL - CSG: -35% cooldown
LT - COM: -50% cooldown

Clearance 3 Positions outside of Regiments (DEA, ISD, GSD, etc.):
-10% cooldown

Clearance 4 Positions outside of Regiments (DEA, ISD, GSD, etc.):
-25% cooldown



Quality of Life Changes for Engineering, Technical & Support (ET&S)


* Secondary Power System for Rolling Blackouts *

• New secondary power system requires Technician override to activate
• Activation will involve a minigame (similar to repairing electrical boxes)
• Successful activation restores limited power to the facility during blackout events


* Job Restructure: Removal & Replacement of all current ET&S Jobs *

Master EngineerClearance Level 3.5
Semi-Whitelist via Forum Application2 slots
(includes more keypad overrides)

Journeyman EngineerClearance Level 3
4 slots

Field EngineerClearance Level 2
6 slots

Apprentice EngineerClearance Level 1
Unlimited slots



* Malfunctioning Technology & Maintenance Overhaul *

• Full removal of "broken terminal" system
• Replaced with occasional malfunctioning technology events around the facility
• No more blunt rolling blackouts that cannot be repaired or restored



* Janitor & Maintenance Integration *

• Facility maintenance is now dynamic
Broken pipes, spills, and random maintenance events can occur
• Requires cooperation between ET&S and Janitor roles to repair and maintain facility integrity


* New ET&S Minigame System *

Inspired by L.A. Noire detective gameplay
• Engineers act as problem solvers with enhanced critical thinking
• When random maintenance events occur:
- A warning notification is sent to all ET&S members
- Minigame will use a clipboard interface to find clues and isolate problems
- Requires engineers to solve issues with collected evidence and troubleshooting skill



* New Additions to Advanced Armory for ET&S *

Reinforcement Tool: Strengthens doors against forced entry or breach

Armor Utility Pack:
- Allows technicians to restore ballistic armor to friendly ground units
- Cooldown between uses
- Utility belt grants overshields up to 150 armor cap

Override Tool:
- Temporarily reduces door clearance level requirements by one level
- Requires short minigame to complete
- Intended for emergency access when doors are malfunctioning


* SCP-096 Door Repair Fix *

• Inner doors and entry doors for SCP-096 are currently bugged — cannot be reliably repaired without constant opening/closing
• Current repair process is too slow and impractical
• Requires fix for proper door functionality and timely repair capability


Has something similar been suggested before? If so, why is your suggestion different?:
I don't believe so, no.

Possible Positives of the suggestion (At least 2):
• Provides active and engaging gameplay for ET&S members instead of passive maintenance
• Encourages role interaction between Engineers, Janitors, and other site staff during events
• Adds meaningful problem-solving elements that promote critical thinking in RP situations
• Improves overall facility immersion and realism

Possible Negatives of the suggestion:
• Could require significant development time to implement properly
• Risk of poor balancing if new minigames or features are too difficult or too easy
• Potential overload of tasks for smaller servers with low ET&S player count
• May require additional training or onboarding for new players unfamiliar with new systems

Based on the Positives & Negatives, why should this suggestion be accepted:
The positives clearly outweigh the negatives. This overhaul breathes new life into the ET&S role by making it interactive, fun, and valuable to the overall facility experience. It replaces passive, outdated mechanics with dynamic, skill-based systems that promote teamwork and critical thinking. While development effort is needed, the long-term benefit to server immersion, player retention, and gameplay depth makes this a worthy investment.
 
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Sule Goodman

Well-known Member
Mar 6, 2025
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Alright i have a bit to say
- Support on AA cooldowns, they exist for balancing reasons
+ Support for the ET&S having a form of "AA"
- Support for replacement / restructure of current ET&S jobs, they're fine as is.
+ Support on armory and dispenser cooldowns
+Support on ET&S minigame system, malfuncotrining tech overhaul, and maintenance integration.

I see this likely being Partially accepted, or just denied due to the complication of coding most of these, and for "balancing reason", but overall really solid.
 
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Of course you make this as I'm deliberating a similar suggestion idea for dispensers.

Anyway, this might be seen as multiple different suggestions in one, seeing as - While there's a common thread, a lot of these things seem significantly unrelated, Dispensers, AA, & E&TS.

The general ideas are good, but I don't see a lot of this happening due to the fact that these are a lot of extensive reworks of varying complexity. I imagine that this or something like this would be considered down the line, but at this time, under these circumstances, this is just not happening.
+/- Neutral
 
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Aug 4, 2023
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Master EngineerClearance Level 3.5
Semi-Whitelist via Forum Application2 slots
(includes more keypad overrides)
??? my brother in christ, Sr.CL3 or under it, will never forum application based, if it was CL4+ then yes, i would understand but Sr.CL3 jobs are mostly earned by hard work or via tryout (hard work for Sr.CL3 ISD, tryout for Sr.CL3 DEA). My man wants a CL3 job to be only gained via fourm application lol.
 
??? my brother in christ, Sr.CL3 or under it, will never forum application based, if it was CL4+ then yes, i would understand but Sr.CL3 jobs are mostly earned by hard work or via tryout (hard work for Sr.CL3 ISD, tryout for Sr.CL3 DEA). My man wants a CL3 job to be only gained via fourm application lol.
Well yeah?
It's an engineering job, it doesn't require clearance level 4 access unless it's a directorate position which the ET&S department doesn't have enough material backing for that to function properly.

A Master Engineer.is the top of his craft I would hope he is in a senior position lmao...
 
This is a lot of suggestions at once so im just gonna cover a few of the et&s points
not tryna touch on some of the major gameplay loop changes as they are a bit vague, also i never played mafia :(

• Inner doors and entry doors for SCP-096 are currently bugged — cannot be reliably repaired without constant opening/closing
these and other similar broken doors have been reported and logged for bugfix but yea its a major pita to repair,
with 096 doors being by far the worst with needing a cl3 to cycle
Reinforcement Tool: Strengthens doors against forced entry or breach
awesome suggestion, more proactive gameplay please
would also like to be able to repair partially broken doors as its not too uncommon for bulks to be halfway or more damaged leading to bulks breaking in just a few hits when the next breach happens
having an improved repair tool similar to the upgraded janitor vacuum would go hard aswell
+support
Master EngineerClearance Level 3.5
Semi-Whitelist via Forum Application2 slots
(includes more keypad overrides)
would love this but make it cl4 however unlikely this is a techie can dream +support
No more blunt rolling blackouts that cannot be repaired or restored
this has been accepted before, but random blackouts from breaches are incredibly uninteractive and frustrating for everyone on site so giving this a big +support again
Armor Utility Pack:
discourage combat techie gameplay imo, we should be sneaky and resourceful avoiding fights while keeping the site online, not actively seek out fights -support
• Full removal of "broken terminal" system
ngl broken terminals brings me a lot of rp with every department around the site, while not very interesting sweeping the facility for terminals is atleast some kind of organic roleplay/gameplay when theres nothing else to fix
-support
 

Tykeck

Head Moderator
Head Moderator
SCP-RP Staff
Content Team
Sep 23, 2024
63
33
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Hey @Dusk ,

Please separate this into distinct separate forms suggestions, as it currently violates the forum’s Suggestion Guidelines by combining several seemingly different suggestions into one

Suggested Break up of Suggestions:
* Rank Based Cooldowns
* ET&S Rework
*096 Door Fix
 
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