What does this suggestion change/add/remove:
Addition, Adding some sort of way to either dissallow people using guns, knives and/or chemicals while arrested. Whether it is a rule or a change within coding is not up to me but I highly suggest dissallowing usage of the inventory (Dropping/equiping stuff).
Has something similar been suggested before? If so, why is your suggestion different?:
To my knowledge no, surprisingly.
Possible Positives of the suggestion (At least 2):
1: It adds to the roleplay, seeing as we strip away all equipment when people get arrested/put in jail.
2: Limits the possible RDMs within the cells while arrested.
3: On the chemical part, if they use SCP-106 while jailed they could easily escape.
4: There is no way to "re-arrest" someone if they escaped, the only way is to unarrest, go to the individuals bunks and detain them again.
Possible Negatives of the suggestion:
There isn't a lot of things that are negative about this, the only thing I can think of is that it limits the amount of RP potential when the person is in the cells.
Based on the Positives & Negatives, why should this suggestion be accepted:
Based on the amount of players having access to SCP-106 chemicals there's really no way to stop them from escaping. When a person is arrested the RP situation is considered stopped/ended, therefore there shouldn't really be a way for them to continue the situation.
(Keep in mind this could also be considered a rule suggestion).
Addition, Adding some sort of way to either dissallow people using guns, knives and/or chemicals while arrested. Whether it is a rule or a change within coding is not up to me but I highly suggest dissallowing usage of the inventory (Dropping/equiping stuff).
Has something similar been suggested before? If so, why is your suggestion different?:
To my knowledge no, surprisingly.
Possible Positives of the suggestion (At least 2):
1: It adds to the roleplay, seeing as we strip away all equipment when people get arrested/put in jail.
2: Limits the possible RDMs within the cells while arrested.
3: On the chemical part, if they use SCP-106 while jailed they could easily escape.
4: There is no way to "re-arrest" someone if they escaped, the only way is to unarrest, go to the individuals bunks and detain them again.
Possible Negatives of the suggestion:
There isn't a lot of things that are negative about this, the only thing I can think of is that it limits the amount of RP potential when the person is in the cells.
Based on the Positives & Negatives, why should this suggestion be accepted:
Based on the amount of players having access to SCP-106 chemicals there's really no way to stop them from escaping. When a person is arrested the RP situation is considered stopped/ended, therefore there shouldn't really be a way for them to continue the situation.
(Keep in mind this could also be considered a rule suggestion).