Accepted E11 Spawn Rework

This suggestion has been accepted for future development.
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What does this suggestion change/add/remove
This Suggestion would rework the current e11 spawn room. My idea is split into 2 parts, but as they both fall into the same category it makes sense for them to be in the same post.
Part 1: Rework the current HCZ spawn to have multiple access points. This would add in 2 other exit points, 1 being a fenced in staircase from the far north wall down to the Crossroads catwalk, with a turret placed inside the e11 bunks so that if SCPs try to come into bunks, they still get attacked by a turret. But the turret being within the bunks would mean that it could not hit SCPs going through Crossroads. The second exit would be at the road area you come to just after the area overlooking 939s CC. There would be another staircase to take the e11 down to the road just outside 939s CC.
Part 2: Give E11 the old SCP CS spawn as their secondary spawn.

Has something similar been suggested before? If so, why is your suggestion different?
Likely. But I could not find anything on it

Possible Positives of the suggestion (At least 2)
Part 1: I believe that this would make it more fair for e11 as if multiple SCPs are breaching the TGs out, then it is near impossible for e11 to exit their spawn as they get killed instantly. (say if 076-2, 682 and 096 are breaching TG then it's nearly impossible to exit the e11 bunks as you get instantly killed. It would also make it easier for e11 who just flagged on to reach Secondary CP if it currently needs guarded
Part 2: Honestly, it would just make it more balanced for e11, because lets face it. Right now it feels effectively like the e11 are punished for the breach reaching LCZ just due to how much distance they have to cover just to reach LCZ. It would also be better for e11 to reach the items contained within SS, such as the LCZ camera room to sweep for SCPs, the AA, and the Killhouse

Possible Negatives of the suggestion
Part 1: It could make it more difficult for SCPs to breach TG or the 9000s in some cases if e11 could come in from 2 points, instead of just from one single area where they can rapidly kill e11 who come through the door
Part 2: It could in some cases make it so that if the SCPs reach LCZ that e11 could still respond quickly to them, instead of having to come all the way from HCZ. It could also be irratating to CRUs to spawn with the rest of GSD

Based on the Positives & Negatives, why should this suggestion be accepted?
In my opinion this is an ideal change as I believe that it would make the e11 Spawn situation feel a lot less torturous for e11. As right now it sucks having to walk ages just to get to where the breach is currently located
 

Friendly Pebble

Well-known Member
Nov 6, 2022
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just gonna ignore that e-11 have been told numerous times by multiple people that the secondary spawn is not possible without the entire secondary spawn system being completely recoded
Nu7 is able to do it. With the recent 008 overhaul, 008-2's can have dozens of "secondary" spawns that appear dynamically. Surely it wouldn't be *that* far-fetched for E-11 to get a secondary spawn.

Given the circumstances, if someone is saying "it would have to be entirely re-coded" it seems more like "we dont care".
 
Nu7 is able to do it. With the recent 008 overhaul, 008-2's can have dozens of "secondary" spawns that appear dynamically. Surely it wouldn't be *that* far-fetched for E-11 to get a secondary spawn.

Given the circumstances, if someone is saying "it would have to be entirely re-coded" it seems more like "we dont care".
008 is really buggy, we had 008 spores and zombies spawning ages away from each other, it would be the same or E-11, and the NU-7 surface spawn is different, its such a large area which is why it work on surface, not in the facility
 

Derek White

Senior Administrator
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SCP-RP Staff
Content Team
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Oct 12, 2022
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Suggestion Approved



Hi @Joris "Brexit" Bohnson ,

Thanks for taking the time to make a server suggestion. We are currently looking into a way for E11 to have multiple spawn points, but it is taking a little while due to a recoding of the secondary respawn system is in the works.

Your suggestion will now be locked and marked as accepted.​
 
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