Denied ERT Additional Equipment

This suggestion has been denied and will not receive development.
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What does this suggestion add:
Implement the existing Quarantine Placer system to add two new utilities to ERT operatives’ loadouts, alongside the existing SCP Shield Wall:

Scranton Reality Sink
The Scranton Reality Sink is an enhanced version of the standard-issue anchors used by Epsilon-11 and Containment Units, inhibiting reality-bending abilities to 1.5x the radius of regular anchors. They are capable of surviving 3 destabilizations before failing completely, and each destabilization temporarily disables the effects of the sink for 20 seconds. They are fully susceptible to all types of attacks, melee or projectile, anomalous or otherwise, having 500 effective HP in terms of an unarmoured human. This makes the sink a vulnerable but key target for teams of SCPs boasting reality benders, but a major obstacle if well-positioned and secured.

Sterilization Cannon
Sterilization Cannons are effectively decontamination foam turrets, spraying decontamination foam within line of sight to sterilize spores and suppress groups of infectious SCP instances. Beacons have 5000 foam capacity but are not replenishable. Beacons are better shielded with 2000 effective unarmoured HP, designed as a reliable fallback component while ERT retake infected areas.

Both pieces of equipment take the same amount of time to pick up and deploy as the SCP Shield Wall. Each ERT operative may only have one piece of equipment placed down at one time, but are able to pick up and swap between all pieces of equipment.

To counterbalance, the health of the SCP Shield Wall would be nerfed to 75% of original health. Still useful, but gives the other two a fighting chance to be used too.

Has something similar been suggested before? If so, why is your suggestion different?:
Nothing that I found searching.

Possible Positives of the suggestion:
  • Equips ERT with up-to-date alternative counters for common high-risk scenarios, such as multiple reality benders and site-wide 008 breaches, making counterplay more interesting for both sides and skillful due to the availability of better and worse options to the detriment or benefit of certain SCPs
  • More dynamic breach gameplay as opposed to just being walled or turreted off from certain areas and being continually rushed by an infinite horde of MTF. Circumstances can arise where ERT place equipment that doesn't affect certain SCPs, wasting that piece of equipment

Possible Negatives of the suggestion:
  • The ability to pick up equipment is highly valuable in the right hands, providing multiple pieces of utility if ERT can retrieve them
  • Sizable development time investment, even if assets are reused

Based on the Positives & Negatives, why should this suggestion be accepted:
Multi-role utilities for ERT would reward strategic players who choose the most optimal piece of equipment for each situation, indirectly punishing those that don't make full use of said options. Opportunities for impactful breach counterplay and tactics are massively opened up for both sides. Both pieces of equipment distinguish each other from the all-around utility of the SCP Shield Wall but neither replaces it outright. Each serve their own respective purposes and shine in situations that would otherwise be unrecoverable, such as pushing chokepoints to establish control of critical passageways or reinforcing existing strongholds.

All in all, new ERT equipment would fit the necessity for diversified solutions as more SCPs with unique abilities are added, creating situations that both ERT and SCPs can leverage.
 
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