Everything wrong with CC from a new players Point Of View.

First off, this is no disrespect to the Server Leadership nor Network Leadership related to Civil City. This is simply my experience of the server from what I can see personally and you may potentially be able to relate your experiences to help improve the experience for new players coming to the network.​

With that out of the way, I'll be sectioning off each designated part of the experience with the topic header followed by what I would personally do if I were in a position to make these changes.

Job Issues.

One of the biggest issues I found with the server was the amount of both unnecessary jobs that the server has as well as how inconsistent the money making side of server is.

Unnecessary jobs
Just from looking at the job titles, as a new player I would simply classify the following jobs I list right now as the same thing/in the same boundaries of relevance to the point you could classify them into one job specifically and make room for other jobs that are much more welcoming to the player base and expand the boundaries and experience the players can have.
  • Neuro hacker, Hacker and Scammer
These three jobs in my eyes cover the exact same 'brand' of experience in my eyes and instead should be changed to a job that's much more open and can actually contain all three jobs in one.

Unwelcoming Jobs
The jobs on the server right now are really... not welcoming to a new player. A lot of darkrp players understand the basic principle of Meth for example as that's a pretty unanimous 'thing' that appears on most servers. It's of course mixed with the CG taste but this is a job I understood relatively well compared to other jobs.
There are a lot of jobs where if I was a bored player joining the server at 1am to fuck about and make some money, I would be extremely confused as to what I should do in terms of making money with the job.

  1. Cryptominer
    It's expensive to get into which is great actually. It means you need to accumulate some knowledge on the server by finding other ways to make money and along this experience, potentially learn new ways to make money however for realistic scenarios - the numbers are far too low to get any sort of in character help when it comes to understanding the mining aspect of the server and so with asking staff constantly for assistance, it does get a bit of a ball ache.
  2. Trashman
    A simply job, but confusing regardless as there is no interactable menu or guidance telling you how to dispense your trash from your 'blower'. I found out after asking a staff member how to dispense the collected trash but regardless, I think having some sort of guidance overall to simple jobs like this that everyone is meant to be able to access without it damaging the economy should definitely be looked into in the future. Also, I would never have thought about putting the 'Trash Recycler' in the back of a truck as there again is no guidance as to being able to actually do this. The money for collecting trash is insanely high as well as the minute and I'll explain later the issues.
  3. Weed Grower
    My issue with weed growing is that I had no clue there was even a tablet to be able to spawn the equipment in with, therefore when I was pressing F4 trying to spawn in the equipment on the entities menu and wondering where the bud was, it was quite frustrating to spend around £2,000 on equipment that isn't necessary. Furthermore, the actual tablet itself has so many different options to play around with that it's hard to understand what is actually beneficial.
    Furthermore, when I had the Weed stuff actually set up, it took quite a significant time to grow the weed, cater for it, then hang it out, jar it up and then sell it all for a really insignificant amount of money. I'm sure there is ways to make up massive areas for weed farms and what not, however it did not seem profitable remotely using the cash available and for every £300 of seeds I bought, each bit of soil, water and everything else I bought, I was actually losing money as the weed sold for about £150. A business like this should be a loss profit - you lose money buying the equipment at first until you start producing weed, in which you sell it, break even with the equipment (which is where you'd like to be if you had to log off for the night), and make money after that. With the amount of upkeep and time taken for the plants to be produced, you can easily make £10,000 from being a Trashman. Even then, after the weed is created.
  4. Gun dealer
    My issue with this job was, with the player count being so low, there's no demand so therefore this job becomes entirely useless in its right. This isn't entirely the SL's fault it's more the player base not existing but it's something that could potentially be looked into in the future. NPC's that pop up around the map where you collect their weapons and a minigame to clean the gun, put it back together? I'm not sure, but there's plenty of ideas to do with 'guns' where you can make at least a 'bit' of money even when there are no other players on - as well as this would also bring unique content to the server as no other server has anything like this as far as I know.
  5. Similar issues as listed above with DJ, Chef, Prostitute (Which I'll get onto later as I'm baffled), Bank manager, Mechanic, Security gard, Taxi Driver - and a whole load of other jobs.
  6. Prostitute
    If you have a job for a prostitute/hooker, why is there a rule for ERP? It sounds really bad looking back at typing this however, 'erotic roleplay' to some extent is going to be required for a job like this and as far as I can see, there's no bypass of the ERP rule whilst playing the prostitute job.

MONEY

How is the economy on this server as fucked as it is?
You can be a trashman and collect 10,000 kg of trash and earn around £70,000 which is ridiculous when it takes you between 15-30 minutes depending on your level. When you compare this to the other jobs such as thief as well as the other entities that require some type of upkeep like printers - it does seem quite overwhelming.

The way money should be done is quite simple but obviously at your own extent as again - I'm new, I don't know what your economy is like.
Jobs that are illegal and take upkeep to maintain should have a high risk, high reward factor.

Jobs that are legal and require no upkeep should have a low risk, low reward factor.
Jobs that are illegal but do not require much upkeep to maintain should have a medium risk, reward factor.
Jobs that are legal and take upkeep to maintain should have a medium reward purely because you are actively playing the server and clearly trying to make money by continuously doing the upkeep. It's also the 'labour' aspect.

Let's say for example,
High risk high reward factor should make around 100k an hour
Low risk low reward factor should make around 30k an hour.
Medium risk reward factor should make around 60k an hour
Medium reward 60k


The values at base set can be changed obviously to suit whatever you need to change it to, however the fact that a trashman can make more money than someone doing something highly illegal and with a lot of upkeep says a lot about the state of the economy.


On a slightly different note, because of the issues mentioned prior regarding the jobs and the confusement on the jobs, it means having to spend money to work out how to use the equipment and to make money of which if done wrong can actually leave a player bankrupt and potentially leave the server.
This literally happened to me with weed as it was that hard to understand. I spent about £5,000 trying to figure it out, lost all my money, had £92 and found trash man of which then I never want to touch weed again because it's simply just not worth it.

Interacting with other players entities

Plain and simple - it was extremely annoying. There was absolutely 0 way for us to interact each others entities with each other and with no guidance on how to actually do this, it got extremely frustrating. I had my weed equipment and I was trying to connect it to my friends of which wouldn't work and we were there trying to figure it out for far too long, of which we only found out because of a staff member.

Players you are buddied with should be able to interact between entities.


Map

Coming across from Military Roleplay to try it out, looking for the map was actually extremely hard. It's not displayed on the F4 menu in a subsection like Military Roleplay and I was quite surprised when the staff member told me I had to click Escape in order to see the map - of which I was even more surprised when there was no system in place for way pointing! Such a missed opportunity.


NPCs

Extremely hard to find specific NPC's. How on earth is a new player that spawns in the Suburbs meant to know you have to buy properties from a real estate NPC?
Or the truck dealer?
Or the countless other dealers scattered across the map.
The official one's should be listed on the map.


Remaining dead after an event /event join

More of a bug complaint but an issue is that if you die and try respawn as an event ends, it sometimes glitches out. It should be fixed as it's quite annoying. Furthermore actually, a warning saying your entities will be removed if you chose to join an event needs to be put in place as well.

Casino

As someone that's played a lot of FiveM, I was excited to see a casino as doing jobs to make some money and spending it at a casino in hopes to make more is really fun. When I found out you had to (mainly) use external credits which had no correlation to in game currency, it was quite annoying after winning a few blackjacks.
Also the amount of which you can put in being 50/100 credits is criminal !


SUGGESTIONS

- Work with the community to establish a stable economy where jobs are actually worth playing and roleplaying with
- Try thin out the content that wouldn't be understanded by new coming players.
- More guides that are a simple UI that pops up asking if you need a tutorial after switching to a job, of which if they select yes gives a basic overview of how to play as the role you are playing as
- A level system where more complicated and higher 'money earning' jobs have to be unlocked via XP. This way, your issue of worrying about people giving out too much money and fucking up the economy is not abandoned as if someone is given £100,000 as a weed farmer, they can't actually use the £100,000 and turn it into £200,000+ without putting some work into it.
- Make it so the map is in the F4 menu as well to cater for the MRP people coming across as well as to just make it a whole lot easier to access
- Make the casino work in cash rather than credits or add a conversion for the credits to be able to be used as cash.
- Add a house district where there are HIGH costing houses for people to work towards which act like permanent residence for 14 days where in which, they have to come on the server and pay a residence fee. This way you have activity spikes from the returning players wanting to keep their houses resulting in the player count increasing therefore making other people want to join as it climbs up the server list. With a house that's permanent that should also be customisable, it would mean that because it's a unique feature, regardless of the price you list the houses at, there will always be a person on that wants to earn enough money to be able to actually afford the house.

^ This also gives more RP scenarios as if someone owns the house, they may offer to rent it out to someone for a certain amount of time.
- Make a nicer UI where you don't have to access an NPC in order to purchase/rent out a property. Add it to the phone kind of like in GTA where you can buy a property off a market - only this time the listing would be removed for X amount of hours after a purchase



Some final notes to leave you with.
The experience was fun because the staff and pre-existing players on were there to assist wherever was needed, but you need to understand that, that care is not always going to be there to set the important first impression for a new player. CC is actually a really decent server and I believe that with a simple economy fix and some new jobs that actually sound exciting, as well as guidance to the currently existing jobs in the server, the numbers can easily maintain 40 players each day and increase.

I am not in the flow with CC however, as a basis if these things aren't already being done - try them! Effort goes a long way.
- Communication from serverleadership as to the changes being made
- Votes and community opinions on changes and whether changes should be made
- Valuing each member of the community and taking their opinion on board



I'd also like to point out, yes I have talked on, and on about the state of the server when it comes to economy however, this retrospectively has a knock on effect as if people aren't playing, the police team don't have a community to serve, therefore the police force dies, therefore the economy gets fucked up as no one is preventing illegal crime and so money is made quickly and it goes on and on and so yes economy plays a huge huge huge role.


Anyways, I'd love to hear other people's opinions from old players to knew and know if the issues have persisted for a long time and if there is any reason these issues haven't been changed or edited to better the health of the server.


Discord Xeno#9147
 
Today I decided to join CC for the first time with Jack G and I have to completely agree that its extremely confusing for new players, I only knew how to do weed and meth because of previous DarkRP experience and because the meth addon has some instructions. The staff on and some players helped me with some stuff too. I played for around an hour or more and before I left I still didn't know how to open my map, which as Jack said it would be better if it was on the F4 menu as it's accessed more frequently than the escape menu. In my opinion the main problem is the fact that it's very confusing for new players. There's another CityRP server which I used to play that had tutorials on how to access your bank account, how to buy a car, how to start making money, and I think that would be very helpful for new players on CC
 
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Relman

Civil Gamers Expert
Programming Team
Donator
Dec 20, 2020
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Hi @Jack G

Firstly, thanks for the great feedback. New player experience is something that we have spoken at length about and is an area we have made improvements to, but understand that we still have some way to go.

We also need to ensure that any changes we make don't alienate our existing player base. We have at times, even in recent times been accused of making it too new player "friendly". Seeing this feedback supports our efforts to make the server more approachable for new players. Not to have this huge gap between logging in for the first time and knowing what to do.

Let me give some feedback on your comments.

Job Issues.

Zeros BotNet was added in a recent EVOP. EVOPs are a tool we use on the server to introduce new changes which we monitor and tweak based on player feedback. There has been a recent shift by Zero
to make his addons have multiple jobs. Something I do not like either. If you look at his most recent addon Zeros Grow OP2 it has 3 jobs. Amateur, Basic and Pro weed growers. We know this needs to be streamlined, and the development team has already spoken about reducing this to a single job. The jobs it has are "out of the box".

We have on the job menu a filter which allows you to select "Suggested Starter Jobs". For example Trashman, Bus Driver, etc. BotNot jobs aren't really aimed at brand new players.

In terms of money-making, all jobs have been balanced around ways in which they can make money. E.g. Trashman is protected and can only make money collecting trash, whereas a citizen can bitmine and use money printers, a Weed Grower can make weed and use printers, and a meth dealer can make meth and use bitminers. So its not just looking at a single method but all available methods of income. So Trash might sound high, but it isn't when you factor in all the possible income streams or limited in the case of trashman

  1. Gun Dealer has always had this issue, which is why we added Dispensers via Maxnet, to have automated gun shops.
  2. DJ and Prostitute are just fun jobs, There isn't really any intention for them to make money. Regarding ERP we do not have a rule against this. It is more about taking it to extremes in terms of what is legal and illegal.
  3. Bank Managers can open trust funds, again it's more of an RP role.
  4. Security Guard can do cash delivery missions to make additional money
  5. Taxi Driver is again an RP role.


Money

I've explained above why a trashman makes £70k, vs a citizen or thief who can money print, bitmine, illegal truck missions, jewellery store raids, bank raids, casino raids, ATM hacks, etc etc.

All the considerations you have mentioned about different jobs which are legal, illegal, and protected are taken into account in this.

All players have different styles of gameplay and RP. If the server is biased towards people who raid 24/7 vs those who want to run a business/RP and play PD (which is required for criminals to raid the bank/casino) they all require their incentives.

Again, Trashman does not make a massive bank.

Interacting with other players' entities.

There is prop and entity protection, but specifically, the Weed grower and meth addons have been enabled to allow sharing of items.

I think a lot of the misconception about the poor eco is more to do with a lack of understanding of how to make money and play the jobs correctly. which I do appreciate supports a lot of what you are saying that better tutorials and help is needed. For example, Weed Grower makes good money, but a lot of new players harvest right away and do not allow the plants to grow to their maximum. This means you hardly make any money vs making really good money. Also, you need to factor in Weed is legal so it's not paying out as much as meth for this reason.

We do have spreadsheets which simulate the maximum money each job makes per hour and per day for an average player vs hardcore player. So I can assure you balance is in place.

Map

There is a mini-map, and the Map was on the F4 menu, and we could put it there again, usually, people ask in chat and are quickly told where to find it.


Remaining dead after an event/event join.

Not heard of this happening, however, we have been making a lot of changes this week to the death system and events. 2 new events were added this week and I think you might have been caught up in some initial bugs.

Casino

It was deliberate that a separate economy was created for the Casino to ensure there was no eco breaking from issues relating to people macroing etc. That said there is a "point Store" where people can use their points to buy perks such as
Increased money printer output, Increases XP earned, and increased HP on spawn. This in itself can create a lot of additional money from the credits you win in the casino.


The main item we have on our "to do" list for new players is to create a quest/tutorial system. When a new player switched job to e.g. Weed Grower that it will walk you through making your first batch. This is key to making the server more new player friendly.
This also has no impact on existing players, so shouldn't cause any issues. We already added a new "tips" system in the update this week which will be part of this new quest/tutorial system.

We also have a discord server I'd suggest you join and put forward your suggestions there in our suggestions channel. Unlike MRP and SCP we use discord for suggestions and discussion of them. CityRP Discord Link

You can also find our public suggestion roadmap here - Suggestion Roadmap

If you join the discord you will see that all the things you mentioned are already in place regarding communication. There are suggestion feedback and discussion channels, there is a roadmap as shared above and also if you look at the change logs channel you will see lots of player-based suggestions are regularly put in place.

Re the comment about making it fun for police etc. This all comes down to player count. This is an interesting timed forum post as we only just restructured the Police department, and make a big update and map change this week, we are already seeing the positive impact of that , and of course we want that to continue and have faith that with a better run PD by @Captain Obvious and the changes to draw in old and new players that we will see the RP and balance people want. However, it is just 2-3 days in and we need to build back up.

I'd also suggest speaking with @Kvarkar who leads the Content team on CityRP. He will be keen to hear this feedback and discuss it more at length with you either on Discord or Teamspeak.

Thanks,

Relman
Server Leadership.
 
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