Fix for Disguise ID Cards Altering Player Body groups

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Nook 'Rocket'

Well-known Member
Jan 9, 2025
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What does this suggestion change/add/remove:
This suggestion fixes the current issue where using the ID Card disguise system causes a player’s body groups to change to random values after undisguising. This change would add a system that stores the player’s original body group configuration when they equip a disguise, and restores those exact settings upon undisguised, or remove the body grouper changing bug in full.


Has something similar been suggested before? If so, why is your suggestion different?:
I'm unsure if it has, as I couldn't find any.

Possible Positives of the suggestion (At least 2):
ISD ranks will be easier to identify by there models

No more helmet less A1.

I only play ISD but I'm sure anyone who has used the ID card, be it ISD, CI, A/O, or DEA will have similar Positives.


Possible Negatives of the suggestion:
As some one who doesn't code, I don't know how easy or hard this would be.

No more body grouping gambling.


Based on the Positives & Negatives, why should this suggestion be accepted:
It would make all ID card users to maintain there looks and not walkaround like they were mugged for there cloths.




[Also, for anyone who doesn't know, many player models and ragdolls have "body groups." These are addons to a player model, like adding or removing a backpack or changing their shirt. For example, ISD all have the same player model besides the faces, so you can change their outfit from Agent to Director. MTF also have them, such as ammo clips or wire cutters on their backs.]
 
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Hi @Nook 'Rocket' ,

Thanks for taking the time to make a server suggestion.

This is something which has already been acknowledged as part of previous suggestions that have been accepted / partially accepted - Latest one below:


You will see that on the above Sanctum has linked a Dev Tracker ticket to address this issue. I will therefore be closing this down as it is a duplicate.

Thanks! Dingle.​
 
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