Original Steam login name (your accounts first ever name):
FinalAbyss
For how long have you played on CG SCP-RP:
Since December 25th of 2021 (almost 2 and a half years)
Age:
19
In what country are you located?:
United States
Time zone:
EST
Foundation Name (include your regiment and rank if applicable):
Epsilon-11 Major "Vulture" (Previously "Frostbite")
Chaos name (include your rank):
Gamma "Arazoa"
Civilian name:
N/A
Steam ID:
STEAM_0:0:156598349
Discord ID (name#0000):
frostbytee__
Do you have a mic?:
Yes
What server are you applying for?:
U.S.A
Is this the first application you made? If no, link all previous applications:
For Gamemaster, yes.
Have you received any kicks/bans/warning? and why?:
I have no active warnings. I have received some in the distant past for minor things, though. I was banned once over a year ago and appealed it two months later in 2022.
Do you have any previous experience as a Gamemaster/Event Manager in a community?:
Yes, I've been a Gamemaster in three previous communities.
Do you have any previous experience with serious roleplay?:
Yes, I've been in 6 SCP Roleplay servers in Garry's Mod, plus other serious roleplay communities over the span of the past 8 years.
How many hours can you be on everyday?:
Between 2 - 4 usually.
Why do you want to become a Gamemaster on our server?:
I want to become a Gamemaster because over the past two and a half years, I've come to love this community and most of its people. However, a common complaint amongst many of the consistent players of this community, is the lack of roleplay present within the U.S.A server itself. I see many people complain about a lack of roleplay, or unnecessary gatekeeping of the roleplay that does happen by different players. My intent with joining the Gamemaster team is to help alleviate these issues as much as possible by providing high quality events and roleplay enhancement for the community. Whether it be me creating longer story-ran events with multiple paths, endings, and planning, or roleplay enhancement in order to give things such as testing a bigger purpose and more interesting results. Overall, I want to have fun and create fun for others to enjoy and give everybody the opportunity and ability to immerse themselves into the servers and be able to participate to events relevant to them that still make sense for the servers and the SCP Foundations overall lore.
What do you think you would be able to help us with on the server? Why are you special over the other applicants?:
I believe I would best be able to help with providing high quality event ideas (and hosting said ideas) that have thought out paths and endings that would be dependent on the players response to the event and their actions. I feel that these types of interactive events are not commonly seen by the community, and I feel that by using my previous experience, I can provide ideas to contribute to the rest of the team and create my own events that others can find inspiration off of. I would also be a big contributor to roleplay enhancement, by doing small things such as; Giving unique results to a test, creating high-quality extensions/builds to enhance the ambience of certain areas/events, etc.
Please List 3 small event ideas (Which would involve at least one side of the server):
1. "A couch?" (E-11, SA, Security, Nu-7, misc players)
The Department of Logistics & Transportation arrived to the entrance of Site-65 with various decorative items to re-stock the storage room after the facilities newest renovations depleted that stock pretty significantly. As the Logistics Department moves these, they remember a note attached to a very ordinary-looking couch written by one of the sub-directors of the Manufacturing Department, requesting the couch be placed within the main Medical Bay behind the reception desk to improve morale. However, when someone sits on this couch, they quite literally sink in and end up somewhere else. Where this couch actually came from, who sent it here and why, and what the couch is are all questions that can be answered by the players if they try.
Details on the story, optional paths, and endings would come closer to when the event gets hosted. This event would involve quite a few lost victims. Side-characters, such as Logistics helpers and guards, would be chosen via (trusted) volunteers in the community who want to participate. Main characters, such as the main Logistics lead who mentions the note, would be played by another game master.
2. "The Silencers" (SA, E-11, ISD, misc players)
A member of Site Administration found a strange document on their desk written in an unidentifiable language or cypher. After reading the document, the administrative member claims he was able to briefly speak to a family member of theirs who had died long ago. They spoke of personal, private pasts. Near the end of the short conversation, the family member spoke of nobody, saying that nobody will have to borrow some of these memories but will give them this document in return. After this occurrence, some members around the facility briefly saw images of dead friends/family walking around corners. Shortly after this information got out, a Mobile Task Force dubbed Psi-8 "The Silencers" arrived on Site-65 with urgent instructions; Capture the member of Site Administration and bring them to interrogation.
Psi-8 and whoever else becomes involved will have to figure out what happened. Where did this document come from, why did it allow the administrative member to speak to the dead, and why did other people see figures walk around corners? Psi-8 will consist of atleast one gamemaster and 3 other trusted volunteers. This event may have secrets relevant to the event hidden around to give them a better idea of the story and reasoning. This event will involve Psi-8, and most likely ISD, Epsilon-11, and other players.
3. "A new enemy" (D.E.A, Nu-7, Security)
An Ambassador of the Intelligence Agency arrives on Site-65 to gather a meeting with Site Administration. The Ambassador states that a newly identified Group of Interest may have chosen Site-65 as a target. A new organized Group of Interest capable of reality bending and thaumaturgy has been infiltrating various Foundation facilities on the Western Hemisphere, and are very likely to attempt to go for Site-65 due to how many SCPs it holds and the nature of them. The I.A Ambassador will go on to brief S.A about how this group has operated thus far; using alternate realities to sneak into facilities, using reality bending to quickly assassinate guards, and how they typically have been seen travelling in groups of four or less. This G.O.I seems to prefer a stealthy approach, making them difficult to capture.
D.E.A, Security, Nu-7, and other players will have to find this G.O.I as they infiltrate the facility with a specific goal. They may be able to learn more about their name, what they're purpose is, etc if they're capable of capturing one of these operatives. However, they're quite elusive, and won't be easy to capture or even kill. They may not be as violent, but they are willing to kill and capable of being silent while doing it. This event has several endings, from escaping with their goal and working with another G.O.I, dying entirely giving the Foundation no new knowledge, or being captured and having a new Group of Interest be documented.
Please List an Map change event idea (Involving both sides and the entire server)
As tensions between the Foundation and the Global Occult Coalition rise, the Global Occult Coalition takes action in an attempt to disable Site-65 from functioning in a large-scale attack designed to siege the facility and prevent any SCPs from entering or escaping, along with Foundation Personnel. To do this "final" attack, however, the Coalition recruits assistance from the Chaos Insurgency as well as other members from the 108 occults and strike teams from the western hemisphere before beginning their assault. The Foundation will be unaware of this attack until it happens, unless the Department of External Affairs managed to infiltrate the coalition and gather information regarding it. This will mark a historic moment for Site-65.
As the G.O.C and C.I begin their raid, the Foundations initial defenses will be easily overwhelmed. The goal of the Coalition is to places several bombs designed to attack Site-65s structural integrity. The raid force will appear to be never-ending as both sides throw every resource they have at their disposal to finish the constant war and tensions in the area. A few minutes into the raid, an announcement would be made that that confirms that Emergency Response Teams and MTF Alpha-9 ("Last Hope") are responding to the facility by the O5 Council in an attempt to stop the siege. MTF Alpha-9 would work with E.R.T and consist of; 6 operatives (community volunteers, normal HP and guns), SCP-5031, SCP-105, and SCP-1360. These three SCPs will be controlled by the six operatives. If all six operatives die, the SCPs will retreat and be extracted.
The overall goal of the GOC and CI is to do /oc [ACT] Places bomb at [X]. They need to place 5 bombs on Floor 2, and 5 bombs on the bottom EZ floor. Floor 3 will not be part of their goals due to it being isolated on its own, and considered a waste of resources to bomb directly when it can be sieged. Once all 10 bombs are placed from the EZ Lobby to the LCZ/EZ Bulkhead, the raid force will extract all their personnel before bombing the Entrance Zone, killing everyone in side and causing it to collapse, being rendered inaccessible. After the raiding party has evacuated the area of Site-65 and around 5 minutes have passed, Site-65 will be contacted. The Director of Task Forces, Engineering & Technical, and the Manufacturing Department will announce their arrival on site. The Director of Task Forces will arrive with Beta-1 ("Cauterizers") alongside the aforementioned departments another 5 minutes after the arrival announcement. (The Task Force Director may also arrive with specialized squadrons of Alpha-1 or Omega-1, or both, if O5/Ethics were trapped in Floor 3). The DoTF will secure the area with Beta-1 as an elite, heavily armed group. E&T and the Manufacturing Department will begin clearing out the area and doing emergency renovations. They will inform the facility of the goal of creating a new Entrance Zone with enhanced structural integrity and design to prevent any scenario like this from happening in the future. In roleplay, hundreds of engineers, technicians, designers, etc would be assigned to this and redirected from other projects around the world to ensure Site-65 is repaired. The urgency comes from the presence of O5 within the facility, along with critical SCP assets. The server would then restart to apply the map change.
Upon starting up again, EZ would be blocked off for the initial 10 - 15 minutes of the server restart. 20 minutes after the server restarts, the engineers will arrive and have managed to break through debris and Entrance Zone will have been remade. In roleplay, several days/weeks will have passed. The Director of Task Forces will arrive alongside Beta-1, the O5 Council, and I.S.D. It would then be up to the roleplay leaders on how to handle it from there as the DoTF briefs the site on the situation and the changes of Entrance Zone and depart with the engineers and Beta-1.
Note; During the raid, GOC/CI will be given infinite respawns to simulate the amount of resources they are using for this raid. Finer details of the story, such as Beta-1 visiting CI/GOC, can be made during actual planning of an event like this.
List an example mission for each of the following:
Omega-1 ("Law's Left Hand")
The Director of Site-5 was captured by the Global Occult Coalition and transported to their Pinewood F.O.B for interrogation. However, Omega-1 will be briefed that Site-5s director is attempting to provide information regarding Site-5 and critical assets held within it to the G.O.C in order to sympathize with their cause, and that the Site-5 Director has been investigated for committing various corrupt and unethical acts on the behalf of the Coalition, and is not actually being "captured", but is rather defecting. Omega-1s mission is to deploy to G.O.Cs FOB and execute the Site-5 director and any hostile combatants. If questioned, the Site-5 director was killed by the Coalition in an attempted rescue raid.
Alpha-1 ("Red Right Hand")
The Ethics Committee has been operating beyond their jurisdiction, causing grief and political conflict within the facility. This has been affecting the Foundations operations as a whole, going as far as to initiate wars with other groups of interest, such as the Global Occult Coalition. This has indirectly caused hundreds of deaths of Foundation personnel, including high-ranking executives within the Department of External Affairs.
Alpha-1s mission is gather disguises of the Chaos Insurgency and raid the facility from an advantageous position with the goal of capturing the Ethics Chairman, or any Ethics Committee member. Alpha-1 will then bring the member to a secure location on Floor 3 while killing any witnesses to the event. Alpha-1 will then interrogate the committee member on their operations, intentions, and goals. Once interrogation is complete, the committee member will be amnesticated. Alpha-1 will then make it appear as if they brought back the Ethics Committee member from the surface level and return him to the Ethics Committee Wing, being posed as hero's.
Nu-7 ("Hammer Down")
News goes around quickly in Pinewood as the Foundation becomes aware of the Federal Bureau of Investigation being present within Pinewood. Given how isolated Pinewood is from most civilization, and also the fact that the F.B.I has no jurisdiction in Canada, it raised the Foundations curiosity to why they're operating so close to one of our facilities. Nu-7 is tasked to locate and investigate reports of the F.B.I in Pinewood. (This event has more too it, I just dont want to spoil too much. It involves an SCP, a GOI, and possibly fighting depending on what players choose to do).
Epsilon-11 ("Nine-Tailed Fox")
The Intelligence Agency located and captured an SCP, a large stone monument that represents a cloaked human with a missing head. By order of the O5 Council, the SCP is to be held on Site-65 temporarily for containment and research until another facility can be fitted with appropriate containment cells to accommodate for the statues size. Little is known about the SCP or its nature, the only information given to Epsilon-11 is when someone makes physical contact with the statue, they vanish. There have been some reports of those who previously vanished returning minutes later, claiming they saw a distorted version of reality and found the answers to their problems within it. Epsilon-11 must safely transport this SCP to the cross testing chamber for containment, and make sure things don't go terribly wrong.
Chaos Insurgency
The Chaos Insurgency will attempt to gain intelligence from the H.C.Z data center, and learn that the Logistics Department will be transporting an SCP Object to Site-65 pending assignment to a permanent containment facility. This SCP may not be sapient, but it can be weaponized. It's a glowing orb that can be used to grant the true desires of those who touch it and become considered "worthy". Those who do not fit the description of worthy to the orb may suffer a terrible fate. If the Insurgency gets their hands on it, it may help turn the tide against their war against Site-65.
Global Occult Coalition
The Coalition receives a note, informing them of a Foundation operation on-going by the Lake House. The Foundation discovered the entrance to a dimension devoid of human life, filled with dark corners, violent abominations, and a story to be discovered. The Foundations job is to discover everything they can about this dimension. The Coalitions mission is to intercept and find a way to destroy the dimension, or permanently close the entry point as vaguely familiar creatures escape from it into reality. Whether they do this diplomatically, with violence, or with stealth is up to the players.
Foundation Staff:
SCP-1879 has begun to affect the interior door of Site-65. Foundation staff, or even D-Class, may get a chance to interact with SCP-1879-2 at their own peril. Containment teams must find and capture SCP-1879-2, or injure him enough to force him to de-manifest from the facility. Otherwise, innocent staff may suffer the consequences of encountering him and his persistence. Inflation could make him raise his prices.
FinalAbyss
For how long have you played on CG SCP-RP:
Since December 25th of 2021 (almost 2 and a half years)
Age:
19
In what country are you located?:
United States
Time zone:
EST
Foundation Name (include your regiment and rank if applicable):
Epsilon-11 Major "Vulture" (Previously "Frostbite")
Chaos name (include your rank):
Gamma "Arazoa"
Civilian name:
N/A
Steam ID:
STEAM_0:0:156598349
Discord ID (name#0000):
frostbytee__
Do you have a mic?:
Yes
What server are you applying for?:
U.S.A
Is this the first application you made? If no, link all previous applications:
For Gamemaster, yes.
Have you received any kicks/bans/warning? and why?:
I have no active warnings. I have received some in the distant past for minor things, though. I was banned once over a year ago and appealed it two months later in 2022.
Do you have any previous experience as a Gamemaster/Event Manager in a community?:
Yes, I've been a Gamemaster in three previous communities.
Do you have any previous experience with serious roleplay?:
Yes, I've been in 6 SCP Roleplay servers in Garry's Mod, plus other serious roleplay communities over the span of the past 8 years.
How many hours can you be on everyday?:
Between 2 - 4 usually.
Why do you want to become a Gamemaster on our server?:
I want to become a Gamemaster because over the past two and a half years, I've come to love this community and most of its people. However, a common complaint amongst many of the consistent players of this community, is the lack of roleplay present within the U.S.A server itself. I see many people complain about a lack of roleplay, or unnecessary gatekeeping of the roleplay that does happen by different players. My intent with joining the Gamemaster team is to help alleviate these issues as much as possible by providing high quality events and roleplay enhancement for the community. Whether it be me creating longer story-ran events with multiple paths, endings, and planning, or roleplay enhancement in order to give things such as testing a bigger purpose and more interesting results. Overall, I want to have fun and create fun for others to enjoy and give everybody the opportunity and ability to immerse themselves into the servers and be able to participate to events relevant to them that still make sense for the servers and the SCP Foundations overall lore.
What do you think you would be able to help us with on the server? Why are you special over the other applicants?:
I believe I would best be able to help with providing high quality event ideas (and hosting said ideas) that have thought out paths and endings that would be dependent on the players response to the event and their actions. I feel that these types of interactive events are not commonly seen by the community, and I feel that by using my previous experience, I can provide ideas to contribute to the rest of the team and create my own events that others can find inspiration off of. I would also be a big contributor to roleplay enhancement, by doing small things such as; Giving unique results to a test, creating high-quality extensions/builds to enhance the ambience of certain areas/events, etc.
Please List 3 small event ideas (Which would involve at least one side of the server):
1. "A couch?" (E-11, SA, Security, Nu-7, misc players)
The Department of Logistics & Transportation arrived to the entrance of Site-65 with various decorative items to re-stock the storage room after the facilities newest renovations depleted that stock pretty significantly. As the Logistics Department moves these, they remember a note attached to a very ordinary-looking couch written by one of the sub-directors of the Manufacturing Department, requesting the couch be placed within the main Medical Bay behind the reception desk to improve morale. However, when someone sits on this couch, they quite literally sink in and end up somewhere else. Where this couch actually came from, who sent it here and why, and what the couch is are all questions that can be answered by the players if they try.
Details on the story, optional paths, and endings would come closer to when the event gets hosted. This event would involve quite a few lost victims. Side-characters, such as Logistics helpers and guards, would be chosen via (trusted) volunteers in the community who want to participate. Main characters, such as the main Logistics lead who mentions the note, would be played by another game master.
2. "The Silencers" (SA, E-11, ISD, misc players)
A member of Site Administration found a strange document on their desk written in an unidentifiable language or cypher. After reading the document, the administrative member claims he was able to briefly speak to a family member of theirs who had died long ago. They spoke of personal, private pasts. Near the end of the short conversation, the family member spoke of nobody, saying that nobody will have to borrow some of these memories but will give them this document in return. After this occurrence, some members around the facility briefly saw images of dead friends/family walking around corners. Shortly after this information got out, a Mobile Task Force dubbed Psi-8 "The Silencers" arrived on Site-65 with urgent instructions; Capture the member of Site Administration and bring them to interrogation.
Psi-8 and whoever else becomes involved will have to figure out what happened. Where did this document come from, why did it allow the administrative member to speak to the dead, and why did other people see figures walk around corners? Psi-8 will consist of atleast one gamemaster and 3 other trusted volunteers. This event may have secrets relevant to the event hidden around to give them a better idea of the story and reasoning. This event will involve Psi-8, and most likely ISD, Epsilon-11, and other players.
3. "A new enemy" (D.E.A, Nu-7, Security)
An Ambassador of the Intelligence Agency arrives on Site-65 to gather a meeting with Site Administration. The Ambassador states that a newly identified Group of Interest may have chosen Site-65 as a target. A new organized Group of Interest capable of reality bending and thaumaturgy has been infiltrating various Foundation facilities on the Western Hemisphere, and are very likely to attempt to go for Site-65 due to how many SCPs it holds and the nature of them. The I.A Ambassador will go on to brief S.A about how this group has operated thus far; using alternate realities to sneak into facilities, using reality bending to quickly assassinate guards, and how they typically have been seen travelling in groups of four or less. This G.O.I seems to prefer a stealthy approach, making them difficult to capture.
D.E.A, Security, Nu-7, and other players will have to find this G.O.I as they infiltrate the facility with a specific goal. They may be able to learn more about their name, what they're purpose is, etc if they're capable of capturing one of these operatives. However, they're quite elusive, and won't be easy to capture or even kill. They may not be as violent, but they are willing to kill and capable of being silent while doing it. This event has several endings, from escaping with their goal and working with another G.O.I, dying entirely giving the Foundation no new knowledge, or being captured and having a new Group of Interest be documented.
Please List an Map change event idea (Involving both sides and the entire server)
As tensions between the Foundation and the Global Occult Coalition rise, the Global Occult Coalition takes action in an attempt to disable Site-65 from functioning in a large-scale attack designed to siege the facility and prevent any SCPs from entering or escaping, along with Foundation Personnel. To do this "final" attack, however, the Coalition recruits assistance from the Chaos Insurgency as well as other members from the 108 occults and strike teams from the western hemisphere before beginning their assault. The Foundation will be unaware of this attack until it happens, unless the Department of External Affairs managed to infiltrate the coalition and gather information regarding it. This will mark a historic moment for Site-65.
As the G.O.C and C.I begin their raid, the Foundations initial defenses will be easily overwhelmed. The goal of the Coalition is to places several bombs designed to attack Site-65s structural integrity. The raid force will appear to be never-ending as both sides throw every resource they have at their disposal to finish the constant war and tensions in the area. A few minutes into the raid, an announcement would be made that that confirms that Emergency Response Teams and MTF Alpha-9 ("Last Hope") are responding to the facility by the O5 Council in an attempt to stop the siege. MTF Alpha-9 would work with E.R.T and consist of; 6 operatives (community volunteers, normal HP and guns), SCP-5031, SCP-105, and SCP-1360. These three SCPs will be controlled by the six operatives. If all six operatives die, the SCPs will retreat and be extracted.
The overall goal of the GOC and CI is to do /oc [ACT] Places bomb at [X]. They need to place 5 bombs on Floor 2, and 5 bombs on the bottom EZ floor. Floor 3 will not be part of their goals due to it being isolated on its own, and considered a waste of resources to bomb directly when it can be sieged. Once all 10 bombs are placed from the EZ Lobby to the LCZ/EZ Bulkhead, the raid force will extract all their personnel before bombing the Entrance Zone, killing everyone in side and causing it to collapse, being rendered inaccessible. After the raiding party has evacuated the area of Site-65 and around 5 minutes have passed, Site-65 will be contacted. The Director of Task Forces, Engineering & Technical, and the Manufacturing Department will announce their arrival on site. The Director of Task Forces will arrive with Beta-1 ("Cauterizers") alongside the aforementioned departments another 5 minutes after the arrival announcement. (The Task Force Director may also arrive with specialized squadrons of Alpha-1 or Omega-1, or both, if O5/Ethics were trapped in Floor 3). The DoTF will secure the area with Beta-1 as an elite, heavily armed group. E&T and the Manufacturing Department will begin clearing out the area and doing emergency renovations. They will inform the facility of the goal of creating a new Entrance Zone with enhanced structural integrity and design to prevent any scenario like this from happening in the future. In roleplay, hundreds of engineers, technicians, designers, etc would be assigned to this and redirected from other projects around the world to ensure Site-65 is repaired. The urgency comes from the presence of O5 within the facility, along with critical SCP assets. The server would then restart to apply the map change.
Upon starting up again, EZ would be blocked off for the initial 10 - 15 minutes of the server restart. 20 minutes after the server restarts, the engineers will arrive and have managed to break through debris and Entrance Zone will have been remade. In roleplay, several days/weeks will have passed. The Director of Task Forces will arrive alongside Beta-1, the O5 Council, and I.S.D. It would then be up to the roleplay leaders on how to handle it from there as the DoTF briefs the site on the situation and the changes of Entrance Zone and depart with the engineers and Beta-1.
Note; During the raid, GOC/CI will be given infinite respawns to simulate the amount of resources they are using for this raid. Finer details of the story, such as Beta-1 visiting CI/GOC, can be made during actual planning of an event like this.
List an example mission for each of the following:
Omega-1 ("Law's Left Hand")
The Director of Site-5 was captured by the Global Occult Coalition and transported to their Pinewood F.O.B for interrogation. However, Omega-1 will be briefed that Site-5s director is attempting to provide information regarding Site-5 and critical assets held within it to the G.O.C in order to sympathize with their cause, and that the Site-5 Director has been investigated for committing various corrupt and unethical acts on the behalf of the Coalition, and is not actually being "captured", but is rather defecting. Omega-1s mission is to deploy to G.O.Cs FOB and execute the Site-5 director and any hostile combatants. If questioned, the Site-5 director was killed by the Coalition in an attempted rescue raid.
Alpha-1 ("Red Right Hand")
The Ethics Committee has been operating beyond their jurisdiction, causing grief and political conflict within the facility. This has been affecting the Foundations operations as a whole, going as far as to initiate wars with other groups of interest, such as the Global Occult Coalition. This has indirectly caused hundreds of deaths of Foundation personnel, including high-ranking executives within the Department of External Affairs.
Alpha-1s mission is gather disguises of the Chaos Insurgency and raid the facility from an advantageous position with the goal of capturing the Ethics Chairman, or any Ethics Committee member. Alpha-1 will then bring the member to a secure location on Floor 3 while killing any witnesses to the event. Alpha-1 will then interrogate the committee member on their operations, intentions, and goals. Once interrogation is complete, the committee member will be amnesticated. Alpha-1 will then make it appear as if they brought back the Ethics Committee member from the surface level and return him to the Ethics Committee Wing, being posed as hero's.
Nu-7 ("Hammer Down")
News goes around quickly in Pinewood as the Foundation becomes aware of the Federal Bureau of Investigation being present within Pinewood. Given how isolated Pinewood is from most civilization, and also the fact that the F.B.I has no jurisdiction in Canada, it raised the Foundations curiosity to why they're operating so close to one of our facilities. Nu-7 is tasked to locate and investigate reports of the F.B.I in Pinewood. (This event has more too it, I just dont want to spoil too much. It involves an SCP, a GOI, and possibly fighting depending on what players choose to do).
Epsilon-11 ("Nine-Tailed Fox")
The Intelligence Agency located and captured an SCP, a large stone monument that represents a cloaked human with a missing head. By order of the O5 Council, the SCP is to be held on Site-65 temporarily for containment and research until another facility can be fitted with appropriate containment cells to accommodate for the statues size. Little is known about the SCP or its nature, the only information given to Epsilon-11 is when someone makes physical contact with the statue, they vanish. There have been some reports of those who previously vanished returning minutes later, claiming they saw a distorted version of reality and found the answers to their problems within it. Epsilon-11 must safely transport this SCP to the cross testing chamber for containment, and make sure things don't go terribly wrong.
Chaos Insurgency
The Chaos Insurgency will attempt to gain intelligence from the H.C.Z data center, and learn that the Logistics Department will be transporting an SCP Object to Site-65 pending assignment to a permanent containment facility. This SCP may not be sapient, but it can be weaponized. It's a glowing orb that can be used to grant the true desires of those who touch it and become considered "worthy". Those who do not fit the description of worthy to the orb may suffer a terrible fate. If the Insurgency gets their hands on it, it may help turn the tide against their war against Site-65.
Global Occult Coalition
The Coalition receives a note, informing them of a Foundation operation on-going by the Lake House. The Foundation discovered the entrance to a dimension devoid of human life, filled with dark corners, violent abominations, and a story to be discovered. The Foundations job is to discover everything they can about this dimension. The Coalitions mission is to intercept and find a way to destroy the dimension, or permanently close the entry point as vaguely familiar creatures escape from it into reality. Whether they do this diplomatically, with violence, or with stealth is up to the players.
Foundation Staff:
SCP-1879 has begun to affect the interior door of Site-65. Foundation staff, or even D-Class, may get a chance to interact with SCP-1879-2 at their own peril. Containment teams must find and capture SCP-1879-2, or injure him enough to force him to de-manifest from the facility. Otherwise, innocent staff may suffer the consequences of encountering him and his persistence. Inflation could make him raise his prices.