What does this suggestion change/add/remove:
-Give D class TB fists (what D class scouts & Brutes have)
Has something similar been suggested before? If so, why is your suggestion different?:
Not that I've seen
Possible Positives of the suggestion (At least 2):
- Less metagaming ("I sure wonder why this D class with 250 HP isnt running around with fists and is conveniently watching watchtower entrance"
- Seeing it is a unique role that is combat focused, it would match with the scout and brute being the same.
Possible Negatives of the suggestion:
- Giving fists to the TB could make him overpowered ( The only somewhat negative I can see)
Based on the Positives & Negatives, why should this suggestion be accepted:
Honestly, just a small change to slightly improve a D class TB run. Doubt anything major will come from it
-Give D class TB fists (what D class scouts & Brutes have)
Has something similar been suggested before? If so, why is your suggestion different?:
Not that I've seen
Possible Positives of the suggestion (At least 2):
- Less metagaming ("I sure wonder why this D class with 250 HP isnt running around with fists and is conveniently watching watchtower entrance"
- Seeing it is a unique role that is combat focused, it would match with the scout and brute being the same.
Possible Negatives of the suggestion:
- Giving fists to the TB could make him overpowered ( The only somewhat negative I can see)
Based on the Positives & Negatives, why should this suggestion be accepted:
Honestly, just a small change to slightly improve a D class TB run. Doubt anything major will come from it
Event Team
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