What does this suggestion change/add/remove:
- This suggestion changes the interrogation rule and reverts it to the old interrogation rule which is slightly tweaked to still hold some roleplay effect.
Under the current rule:
"Interrogation Rules DEA/MTF/GOC/CI have control over another faction's prisoner within their own base and have the power to delegate interrogation or negotiations. During interrogation for each question asked the interrogator must use /me to describe the interrogation method in detail. The prisoner must respond in character and in a way that is consistent with the method described by the interrogator. The prisoner is allowed to lie, withhold information, and or negotiate the information in exchange for their release. but must roleplay their response based on the interrogation method .the original interrogation rule."
Under the old rule:
- An Interrogator could ask up to three questions, and all of the answers were dependent on chance keeping the game unpredictable and exciting in which:
Has something similar been suggested before? If so, why is your suggestion different?:
I had looked for anything similar and could not find anything.
Possible Positives of the suggestion (At least 2):
- Creates more reward for Kidnapping a person.
- Creates a balanced experience when interrogating someone.
Possible Negatives of the suggestion:
- Takes away some minor roleplay / inconsistent roleplay quality every time.
- (Although I still kept a major portion of the roleplay in which if you lie you still have to RP it out)
Based on the Positives & Negatives, why should this suggestion be accepted:
This suggestion should be accepted for a multitude of reasons:
1. Kidnapping has become more rare (at least on the US), and does not happen very often at least not even close to how much it used to happen so most people go through much trouble to kidnap someone just for them to lie on most of their answers whilst screaming in the mic.
2. Interrogations have been very bland and not very rewarding. This is because most people decide to just grunt and lie(specifically with people who may not super serious on roleplay like CI, MTF, etc). This causes most Interrogators to just waste their time as they are either being pathologically lied to whilst torturing someone, and in most situations are rarely given any form of the truth.
3. This would create more tension to kidnappings, making them more engaging. It would also create stronger incentives for factions to maintain treaties and avoid breaking them (especially for SOP/GOIs).
- This suggestion changes the interrogation rule and reverts it to the old interrogation rule which is slightly tweaked to still hold some roleplay effect.
Under the current rule:
"Interrogation Rules DEA/MTF/GOC/CI have control over another faction's prisoner within their own base and have the power to delegate interrogation or negotiations. During interrogation for each question asked the interrogator must use /me to describe the interrogation method in detail. The prisoner must respond in character and in a way that is consistent with the method described by the interrogator. The prisoner is allowed to lie, withhold information, and or negotiate the information in exchange for their release. but must roleplay their response based on the interrogation method .the original interrogation rule."
Under the old rule:
- An Interrogator could ask up to three questions, and all of the answers were dependent on chance keeping the game unpredictable and exciting in which:
- The person being interrogated (the victim) /rolls 100 first. If they win the roll by rolling higher than the interrogator, they’re granted the option to lie about their answer for that specific question. Although changed from before, if the person decides they want to lie they would still have to RP it out based on the interrogation method Ex. Acting in pain.
- If the interrogator wins the roll, the victim must tell the truth for that question.
Has something similar been suggested before? If so, why is your suggestion different?:
I had looked for anything similar and could not find anything.
Possible Positives of the suggestion (At least 2):
- Creates more reward for Kidnapping a person.
- Creates a balanced experience when interrogating someone.
Possible Negatives of the suggestion:
- Takes away some minor roleplay / inconsistent roleplay quality every time.
- (Although I still kept a major portion of the roleplay in which if you lie you still have to RP it out)
Based on the Positives & Negatives, why should this suggestion be accepted:
This suggestion should be accepted for a multitude of reasons:
1. Kidnapping has become more rare (at least on the US), and does not happen very often at least not even close to how much it used to happen so most people go through much trouble to kidnap someone just for them to lie on most of their answers whilst screaming in the mic.
2. Interrogations have been very bland and not very rewarding. This is because most people decide to just grunt and lie(specifically with people who may not super serious on roleplay like CI, MTF, etc). This causes most Interrogators to just waste their time as they are either being pathologically lied to whilst torturing someone, and in most situations are rarely given any form of the truth.
3. This would create more tension to kidnappings, making them more engaging. It would also create stronger incentives for factions to maintain treaties and avoid breaking them (especially for SOP/GOIs).
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