Content Suggestion Introduce full repair zones and field repair zones for vehicles

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Skittles

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SCP-RP Staff
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Oct 20, 2022
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Lord help me as I'm writing this on mobile

What does this suggestion change/add/remove:
This suggestion would introduce a balance for repairing vehicles in combat. It is as follows:

F Compound, UNGOC FOB and CI Garage will be "full repair zones" - this is an area where vehicles can be fully repaired to be brand new.

Outside of these zones , any repairs would be a "field repair". The attributes to field repairs are as follows, but stats can be adjusted for balance by content:

Tracks / wheels: Can be fully repaired, however will break again after 15 seconds / a certain amount of distance and will stay broken until repaired at a full repair zone. This will allow the vehicles to have a chance to get back to base, but further punish any bad play of not being able to achieve this.

Armour: Can only be repaired up to 50% durability, then 25%, then 12% you get the idea.

Hull integrity: Same as above

In addition to this, repairing would be capped at a fixed, slower speed no matter how many people are repairing (balance suggestion to help even the playing field between factions)

Has something similar been suggested before? If so, why is your suggestion different?:
It has been previously suggested to ban repairing during combat, but this was denied.

Possible Positives of the suggestion (At least 2):
- Fun and awesome mechanic to disallow 6 operatives following around a BTR/LAV/Boxer repairing it

- Middle ground for pro repair in combat Vs anti repair in combat

- More tactics!

- Ferrari pitcrew becomes canon

- BIG UP THE ENGINEER JOB

Possible Negatives of the suggestion:
- Dev time

- Initial balance needed to get this to be ideal

Based on the Positives & Negatives, why should this suggestion be accepted:
Leaking CI AEU chat :o



Understandably, some factions are more organised than others in having repair during combat and per the screenshot NL want it removed. What I'm proposing is an ideal middleground for this - repairing in combat would still be possible but will only be patchwork to allow a heavily damaged vehicle to limp back to base. If it can't? Then it's still proper fucked!

It'll still allow tactics of protecting a retreating vehicle, promote the engineer / mechanic job (big up my stay in base during the war enjoyers) and be more flavourful than a full out removal of the game mechanic!
 
-support
And not even because Im against removing combat repairs, I dont really like combat repairs, but because this suggestion doesnt really prevent them in 1 simple scenario: raids.
This means that if, for example, CI raids compound with a BTR and F has a LAV, it can either lead to both sides repairing during a fight or F having the advantage of full repairs while CI doesnt. And all of the ideas that I can think of that would disable the area during raids would just lead to an easy metagame.
Imo there are better ways to stop combat repair, like making so that after the car takes damage, you cant repair it for X seconds and the healing is nerfed for Y seconds. But if RTBing just voided this cd Id bot be against that.
(Note: if the CD is applied IN the repair area it would of course not be voided)
 
-support
And not even because Im against removing combat repairs, I dont really like combat repairs, but because this suggestion doesnt really prevent them in 1 simple scenario: raids.
This means that if, for example, CI raids compound with a BTR and F has a LAV, it can either lead to both sides repairing during a fight or F having the advantage of full repairs while CI doesnt. And all of the ideas that I can think of that would disable the area during raids would just lead to an easy metagame.
Imo there are better ways to stop combat repair, like making so that after the car takes damage, you cant repair it for X seconds and the healing is nerfed for Y seconds. But if RTBing just voided this cd Id bot be against that.
(Note: if the CD is applied IN the repair area it would of course not be voided)
Just make it so that the base repairs only applies in your base, and disable the home zone if a vehicle was damaged in it for like 1 minute (or from some other indicator that the base is under attack).

+Support. Might need some tweaking, but the overall idea makes sense.