Lord help me as I'm writing this on mobile
What does this suggestion change/add/remove:
This suggestion would introduce a balance for repairing vehicles in combat. It is as follows:
F Compound, UNGOC FOB and CI Garage will be "full repair zones" - this is an area where vehicles can be fully repaired to be brand new.
Outside of these zones , any repairs would be a "field repair". The attributes to field repairs are as follows, but stats can be adjusted for balance by content:
Tracks / wheels: Can be fully repaired, however will break again after 15 seconds / a certain amount of distance and will stay broken until repaired at a full repair zone. This will allow the vehicles to have a chance to get back to base, but further punish any bad play of not being able to achieve this.
Armour: Can only be repaired up to 50% durability, then 25%, then 12% you get the idea.
Hull integrity: Same as above
In addition to this, repairing would be capped at a fixed, slower speed no matter how many people are repairing (balance suggestion to help even the playing field between factions)
Has something similar been suggested before? If so, why is your suggestion different?:
It has been previously suggested to ban repairing during combat, but this was denied.
Possible Positives of the suggestion (At least 2):
- Fun and awesome mechanic to disallow 6 operatives following around a BTR/LAV/Boxer repairing it
- Middle ground for pro repair in combat Vs anti repair in combat
- More tactics!
- Ferrari pitcrew becomes canon
- BIG UP THE ENGINEER JOB
Possible Negatives of the suggestion:
- Dev time
- Initial balance needed to get this to be ideal
Based on the Positives & Negatives, why should this suggestion be accepted:
Leaking CI AEU chat
Understandably, some factions are more organised than others in having repair during combat and per the screenshot NL want it removed. What I'm proposing is an ideal middleground for this - repairing in combat would still be possible but will only be patchwork to allow a heavily damaged vehicle to limp back to base. If it can't? Then it's still proper fucked!
It'll still allow tactics of protecting a retreating vehicle, promote the engineer / mechanic job (big up my stay in base during the war enjoyers) and be more flavourful than a full out removal of the game mechanic!
What does this suggestion change/add/remove:
This suggestion would introduce a balance for repairing vehicles in combat. It is as follows:
F Compound, UNGOC FOB and CI Garage will be "full repair zones" - this is an area where vehicles can be fully repaired to be brand new.
Outside of these zones , any repairs would be a "field repair". The attributes to field repairs are as follows, but stats can be adjusted for balance by content:
Tracks / wheels: Can be fully repaired, however will break again after 15 seconds / a certain amount of distance and will stay broken until repaired at a full repair zone. This will allow the vehicles to have a chance to get back to base, but further punish any bad play of not being able to achieve this.
Armour: Can only be repaired up to 50% durability, then 25%, then 12% you get the idea.
Hull integrity: Same as above
In addition to this, repairing would be capped at a fixed, slower speed no matter how many people are repairing (balance suggestion to help even the playing field between factions)
Has something similar been suggested before? If so, why is your suggestion different?:
It has been previously suggested to ban repairing during combat, but this was denied.
Possible Positives of the suggestion (At least 2):
- Fun and awesome mechanic to disallow 6 operatives following around a BTR/LAV/Boxer repairing it
- Middle ground for pro repair in combat Vs anti repair in combat
- More tactics!
- Ferrari pitcrew becomes canon
- BIG UP THE ENGINEER JOB
Possible Negatives of the suggestion:
- Dev time
- Initial balance needed to get this to be ideal
Based on the Positives & Negatives, why should this suggestion be accepted:
Leaking CI AEU chat
Understandably, some factions are more organised than others in having repair during combat and per the screenshot NL want it removed. What I'm proposing is an ideal middleground for this - repairing in combat would still be possible but will only be patchwork to allow a heavily damaged vehicle to limp back to base. If it can't? Then it's still proper fucked!
It'll still allow tactics of protecting a retreating vehicle, promote the engineer / mechanic job (big up my stay in base during the war enjoyers) and be more flavourful than a full out removal of the game mechanic!
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