Steam ID: 76561198302933867
Discord name: joeyspringwell#4431
For how long have you played on CG SCP: A few weeks (3 or 4 I think) | My play timer is at 3 days and 14 hours
Age: 13
In what country are you located?: England
Time zone: GMT
Character name(s): Foundation: Jeffery "Astro" Jefferson | Chaos Insurgency: Boris "Geo" Borrisson
Civilian name: Jeff
What server are you applying for? (SCP-RP UK or SCP-RP USA): SCP-RP UK
Do you have a mic?: Yes
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List all whitelisted, MTF, or CI roles that you hold or have held: MTF Nu-7 PVT, CI-A
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Have you received any kicks/bans/warning? and why?: Not to my knowledge
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What makes you suitable for SCP-096?: I play a lot as SCPs, and I understand what you can and can't do as an SCP. I also think that there are often many researchers that wish to test on SCP-096 but then are unable to, due to the lack of SCP-096 players. I also understand the mechanics of SCP-096.
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What is the usual behaviour of SCP-096 when pacified?: When pacified, SCP-096 usually sits in the corner of his containment chamber, sobbing, with its head in its hands.
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When breached, where is SCP-096 allowed to go? Can SCP-096 beeline straight to D-Block?: SCP-096 is only allowed to chase after and kill people that have seen his face, if nobody is around, then he must roam the nearby area until someone looks at it. The only reason it would go into D-Block, is if somebody in there saw its face.
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How is SCP-096 re-contained? Please describe all steps of the process: The recontainment team (usually E-11 and containment specialists) would equip S.C.R.A.M.B.L.E. goggles and locate SCP-096. Once located, the recontainment team would then place a bucket over SCP-096's head. The recontainment team would then wait for SCP-096 to terminate anyone that looked at its face before it was bucketed, because when SCP-096 is chasing someone, nothing can stop it. After SCP-096 terminates the last person that looks at its face, the recontainment team will then use containment beams on SCP-096, cuff SCP-096 and take it back to its contaiment chamber.
Discord name: joeyspringwell#4431
For how long have you played on CG SCP: A few weeks (3 or 4 I think) | My play timer is at 3 days and 14 hours
Age: 13
In what country are you located?: England
Time zone: GMT
Character name(s): Foundation: Jeffery "Astro" Jefferson | Chaos Insurgency: Boris "Geo" Borrisson
Civilian name: Jeff
What server are you applying for? (SCP-RP UK or SCP-RP USA): SCP-RP UK
Do you have a mic?: Yes
-
List all whitelisted, MTF, or CI roles that you hold or have held: MTF Nu-7 PVT, CI-A
-
Have you received any kicks/bans/warning? and why?: Not to my knowledge
-
What makes you suitable for SCP-096?: I play a lot as SCPs, and I understand what you can and can't do as an SCP. I also think that there are often many researchers that wish to test on SCP-096 but then are unable to, due to the lack of SCP-096 players. I also understand the mechanics of SCP-096.
-
What is the usual behaviour of SCP-096 when pacified?: When pacified, SCP-096 usually sits in the corner of his containment chamber, sobbing, with its head in its hands.
-
When breached, where is SCP-096 allowed to go? Can SCP-096 beeline straight to D-Block?: SCP-096 is only allowed to chase after and kill people that have seen his face, if nobody is around, then he must roam the nearby area until someone looks at it. The only reason it would go into D-Block, is if somebody in there saw its face.
-
How is SCP-096 re-contained? Please describe all steps of the process: The recontainment team (usually E-11 and containment specialists) would equip S.C.R.A.M.B.L.E. goggles and locate SCP-096. Once located, the recontainment team would then place a bucket over SCP-096's head. The recontainment team would then wait for SCP-096 to terminate anyone that looked at its face before it was bucketed, because when SCP-096 is chasing someone, nothing can stop it. After SCP-096 terminates the last person that looks at its face, the recontainment team will then use containment beams on SCP-096, cuff SCP-096 and take it back to its contaiment chamber.
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