What does this suggestion change/add/remove:
This suggestion is about a Cabinet, which can store keycards, from level 1 - 5. The lowest level will be able to sotred most, like Level 1 will be able to stored like 20 or 25 times as its most likely only doors which are "Unimportant" or where is nothing secret behind. Level 2 would be able to be stored 10 - 15 times, as It opens more doors and gives you access to a few SCPs and it can be upgraded to level 3. Level 3 Keycards would be 10 max or 8 max. as you have access to most of the site and 95% of all Onsite SCPs, you also can access most areas which contain CL3 and or higher classified stuff. CL4 would be 4 / 5 max as you can access most of the Onsite areas / SCiPnet sections and Documentations as well as classified areas. CL5 would be 1 or 2 max as you have access to the whole foundation and everything beyond. (The kaycard Cabinets are supposed to exist for every GOI). CI would be able to store GOC and SCPF Keycards, SCPF would be able to store GO and CI keycards, and so on.
Another thing is a keycard bag for Surface / other GOI personnel, jobs which should have them then are like NU-7 Specialist, Officer, COM (Same for ISD Jobs), CI Strike Team, Deep Cover and Officer jobs. GOC would be Field OP, Officer, Commander and Strike Team. The Kaycard bag can hold keycards up to CL 1 - 4 max holdable would be 5 - 6 keycards.
You would have to left klick the keycards with the bag to pick them up or you would get the same thing which you get with a satchel if you would pick up a doc.
Possible Positives of the suggestion (At least 2):
Less laggs, as keycards still are just laying on the floor and not too less.
Less keycard raids from CI, as they are doing many keycard raids, and after every restart / crash or what ever they need to farm all over again, which makes normal raids even more rare.
it would be realistic, as you could technically just put keycards in a locker and they are being stored until authed to key a keycard for Infills / raids etc. .
CI / GOC / SCPF could do ACTUALL deep cover stuff more often and realistic.
The bag would be great for surface wars, as operatives would technically take other GOI access cards with them in a good amount for research / recreation
Possible Negatives of the suggestion:
There would be more keycards going arround, as they are being able to get stored.
The bag could be kinda OP during raids / wars but it depends on how much you can store
Based on the Positives & Negatives, why should this suggestion be accepted:
I think its just great to have something to like "Keep Access cards safe" so you can do actuall DC / Raid stuff, as I mentioned, CI does many KeyCard raids in the last time, and its just not cool having CI just camping and not doing an Actuall raid, if they would keycard raid, they would max do it once or twice a time. I think its a thing which would not only make the RP a tiny bit better but also the long ahh CI keycard raids a bit shorter as they would get enough key cards.
This suggestion is about a Cabinet, which can store keycards, from level 1 - 5. The lowest level will be able to sotred most, like Level 1 will be able to stored like 20 or 25 times as its most likely only doors which are "Unimportant" or where is nothing secret behind. Level 2 would be able to be stored 10 - 15 times, as It opens more doors and gives you access to a few SCPs and it can be upgraded to level 3. Level 3 Keycards would be 10 max or 8 max. as you have access to most of the site and 95% of all Onsite SCPs, you also can access most areas which contain CL3 and or higher classified stuff. CL4 would be 4 / 5 max as you can access most of the Onsite areas / SCiPnet sections and Documentations as well as classified areas. CL5 would be 1 or 2 max as you have access to the whole foundation and everything beyond. (The kaycard Cabinets are supposed to exist for every GOI). CI would be able to store GOC and SCPF Keycards, SCPF would be able to store GO and CI keycards, and so on.
Another thing is a keycard bag for Surface / other GOI personnel, jobs which should have them then are like NU-7 Specialist, Officer, COM (Same for ISD Jobs), CI Strike Team, Deep Cover and Officer jobs. GOC would be Field OP, Officer, Commander and Strike Team. The Kaycard bag can hold keycards up to CL 1 - 4 max holdable would be 5 - 6 keycards.
You would have to left klick the keycards with the bag to pick them up or you would get the same thing which you get with a satchel if you would pick up a doc.
Possible Positives of the suggestion (At least 2):
Less laggs, as keycards still are just laying on the floor and not too less.
Less keycard raids from CI, as they are doing many keycard raids, and after every restart / crash or what ever they need to farm all over again, which makes normal raids even more rare.
it would be realistic, as you could technically just put keycards in a locker and they are being stored until authed to key a keycard for Infills / raids etc. .
CI / GOC / SCPF could do ACTUALL deep cover stuff more often and realistic.
The bag would be great for surface wars, as operatives would technically take other GOI access cards with them in a good amount for research / recreation
Possible Negatives of the suggestion:
There would be more keycards going arround, as they are being able to get stored.
The bag could be kinda OP during raids / wars but it depends on how much you can store
Based on the Positives & Negatives, why should this suggestion be accepted:
I think its just great to have something to like "Keep Access cards safe" so you can do actuall DC / Raid stuff, as I mentioned, CI does many KeyCard raids in the last time, and its just not cool having CI just camping and not doing an Actuall raid, if they would keycard raid, they would max do it once or twice a time. I think its a thing which would not only make the RP a tiny bit better but also the long ahh CI keycard raids a bit shorter as they would get enough key cards.