Content Suggestion Let SCP-079 Hack Turbines Again (But not as easy)

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Oct 8, 2023
21
13
61
Texas
Synopsis:
SCP-079 recently received a major rework, and while the new system has a lot of potential, one new issue is holding it back: the ability to hack turbines while being breached was removed. This leaves 079 feeling underpowered and honestly, kind of pointless in most scenarios. From a gameplay perspective, it’s frustrating because reaching a high enough "Data Level" to stockpile 17 battery cells takes way too long. By the time you finally have enough resources to hack out another SCP, you’ve either been re-contained or the breach has already fallen apart before you even get close in most scenarios. It doesn’t feel rewarding, especially considering 079’s role as an XK-Class perk.

Lore-wise, SCP-079 is a highly intelligent, self-evolving AI designed to manipulate systems and breach containment through hacking and control over Foundation technology. Completely removing its ability to interact with something as integral as turbines just doesn’t fit its character. If anything, turbines should be one of its primary targets since disabling them could bolster a breach when needed; something an AI like 079 would absolutely be capable of doing.

What does this suggestion change/add/remove:
This suggestion is about bringing back the ability for SCP-079 to hack turbines but with added balance. Instead of it being as easy as before, the battery cost could be increased significantly to reflect the scale and complexity of shutting down such massive machines. For example, requiring 10–12 batteries for a single turbine hack would make it more of a strategic choice rather than something players can spam from its previous 6 battery requirement.

Allowing 079 to regain this ability not only fits the lore of being a rogue AI but also improves its overall playability by giving it more ways to impact the breach actively. Right now, its gameplay is mostly limited to opening and closing doors, among other frankly VERY situational things, which feels lackluster compared to other SCPs that can physically engage or cause chaos. Restoring the turbine hack makes it feel more like a dangerous AI that can destabilize the Foundation’s infrastructure and
less like a glorified security camera.

Has something similar been suggested before? If so, why is your suggestion different?:
No

Possible Positives of the suggestion (At least 2):
-Gives players more to do than just spamming doors
-Makes 079 actually useful again
-Keeps an XK Class role perk viable and worth paying for

Possible Negatives of the suggestion:
-People don't like it when the turbines are hacked
-Dev time

Based on the Positives & Negatives, why should this suggestion be accepted:
I think the positives of adding this ability back outweigh the negatives. The tweaks I’m suggesting, like raising the battery cost, should keep it balanced and prevent it from being as overpowered as it was before.
 
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i feel like 079 would be shit ever way ngl
I mean, you said it yourself
From a gameplay perspective, it’s frustrating because reaching a high enough "Data Level" to stockpile 17 battery cells takes way too long. By the time you finally have enough resources to hack out another SCP, you’ve either been re-contained or the breach has already fallen apart before you even get close in most scenarios. It doesn’t feel rewarding, especially considering 079’s role as an XK-Class perk.
Being able to hack Turbines wouldn't really help, as in my experience, he can't do anything for the first 5 minutes while breached, and usually gets called out, and RCed in that time.

It's a good change, sure, so +Support, but it doesn't really fix the actual issue of 079 just being bad yknow
 
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Oct 8, 2023
21
13
61
Texas
i feel like 079 would be shit ever way ngl
I mean, you said it yourself

Being able to hack Turbines wouldn't really help, as in my experience, he can't do anything for the first 5 minutes while breached, and usually gets called out, and RCed in that time.

It's a good change, sure, so +Support, but it doesn't really fix the actual issue of 079 just being bad yknow
I absolutely agree with your sentiment; this is just to revert this (IMO) terrible nerf when it could've just been increased in battery cost instead of completely taken away to begin with. I have some other ideas I wanna improve on in the future for this SCP, but for now, I'd like to try and fix this!
 
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Dec 10, 2022
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079 can already hack turbines, it just needs 60+ players. Unless SL removed it silently without a changelog, I was able to do this less than two days ago.

If they did this, some serious investigation needs to be done into how updates & balance changelogs are being done, because a major change like that should ALWAYS be changelogged.
 
Oct 8, 2023
21
13
61
Texas
079 can already hack turbines, it just needs 60+ players. Unless SL removed it silently without a changelog, I was able to do this less than two days ago.

If they did this, some serious investigation needs to be done into how updates & balance changelogs are being done, because a major change like that should ALWAYS be changelogged.
I was unable to hack turbines with 100+ people yesterday and the day before
 
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World confirmed that turbines are not supposed to be hackable by 079, the rework made 079 just complete dogshit lmao
what? Isn't that like...... One of 079's 4 uses? This one being one of his biggest? Screw the rework, even if 079 got reverted back to how he was, now that he can't hack Turbines he's a glorified SCP Breacher
 
Dec 10, 2022
79
20
111
what? Isn't that like...... One of 079's 4 uses? This one being one of his biggest? Screw the rework, even if 079 got reverted back to how he was, now that he can't hack Turbines he's a glorified SCP Breacher
He can't even do this. You've read my thread on why; the fact they removed turbine breaking after I abused it on UK is just proof they want to make SCP-079 bad enough to remove from the server

lol lmao, keep in mind again this was silently changed without a changelog or any notification, so players had no idea this was a bug (and I didn't even know World fixed it silently) which is egregious as hell.

Please bring this up in the next staff meeting I beg.
 
May 31, 2023
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Des Moines, Iowa
After breaching as 079 after the rework. I gotta say they should really playtest these changes before they add them, you gotta spend more then half an hour breaking cameras and all sorts of shit to level up just to be able to hack one scp out and then wait another 20 minutes to hack another. As well as not being able to hack the tech boxes that disable keypads, turrets, teslas etc and any biometric keypad. A regular d class with no gun and a TE-5 is stronger then 079 :skull:
 
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this scp is low-tier ass right now, having turbines to hack would be the **least** of things that could improve it's smoothness and effeciency with other SCPs during numbered-breaches - likewise a energy gain buff would be much needed, same for levelling; or atleast just changing the containment process to something more difficult instead of a simple level 5 hack?
The update is realllly good in terms of the concept and idea do not get me twisted, the balance made for all it's abilities however just isn't great.
+Support
 

werta600

Well-known Member
Jan 5, 2024
46
24
41
this scp is low-tier ass right now, having turbines to hack would be the **least** of things that could improve it's smoothness and effeciency with other SCPs during numbered-breaches - likewise a energy gain buff would be much needed, same for levelling; or atleast just changing the containment process to something more difficult instead of a simple level 5 hack?
The update is realllly good in terms of the concept and idea do not get me twisted, the balance made for all it's abilities however just isn't great.
+Support
the containment method would be fine as long as they restrict multiple people trying to hack him at the same time, its broken since they just cycle hacks until they get a easy solvable one and its done under 60s

of course a single man hacking cant do this or he would risk losing too much time, but when there are 5 E-11, 3 A-1 and 2 NU-7 trying to recontain 079, its just a matter of who gets the easy hack
 
the containment method would be fine as long as they restrict multiple people trying to hack him at the same time, its broken since they just cycle hacks until they get a easy solvable one and its done under 60s

of course a single man hacking cant do this or he would risk losing too much time, but when there are 5 E-11, 3 A-1 and 2 NU-7 trying to recontain 079, its just a matter of who gets the easy hack
what if when 079 breached, two reactor turbines died and 079 could get the last one with a hard-to-solve minigame; meanwhile Foundation had to do the same minigame for the other turbines to turn them back on and cause a power surge which would disconnect 079

kinda like SCP SL but atleast it's different and harder right?
 
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