Synopsis:
SCP-079 recently received a major rework, and while the new system has a lot of potential, one new issue is holding it back: the ability to hack turbines while being breached was removed. This leaves 079 feeling underpowered and honestly, kind of pointless in most scenarios. From a gameplay perspective, it’s frustrating because reaching a high enough "Data Level" to stockpile 17 battery cells takes way too long. By the time you finally have enough resources to hack out another SCP, you’ve either been re-contained or the breach has already fallen apart before you even get close in most scenarios. It doesn’t feel rewarding, especially considering 079’s role as an XK-Class perk.
Lore-wise, SCP-079 is a highly intelligent, self-evolving AI designed to manipulate systems and breach containment through hacking and control over Foundation technology. Completely removing its ability to interact with something as integral as turbines just doesn’t fit its character. If anything, turbines should be one of its primary targets since disabling them could bolster a breach when needed; something an AI like 079 would absolutely be capable of doing.
What does this suggestion change/add/remove:
This suggestion is about bringing back the ability for SCP-079 to hack turbines but with added balance. Instead of it being as easy as before, the battery cost could be increased significantly to reflect the scale and complexity of shutting down such massive machines. For example, requiring 10–12 batteries for a single turbine hack would make it more of a strategic choice rather than something players can spam from its previous 6 battery requirement.
Allowing 079 to regain this ability not only fits the lore of being a rogue AI but also improves its overall playability by giving it more ways to impact the breach actively. Right now, its gameplay is mostly limited to opening and closing doors, among other frankly VERY situational things, which feels lackluster compared to other SCPs that can physically engage or cause chaos. Restoring the turbine hack makes it feel more like a dangerous AI that can destabilize the Foundation’s infrastructure and
less like a glorified security camera.
Has something similar been suggested before? If so, why is your suggestion different?:
No
Possible Positives of the suggestion (At least 2):
-Gives players more to do than just spamming doors
-Makes 079 actually useful again
-Keeps an XK Class role perk viable and worth paying for
Possible Negatives of the suggestion:
-People don't like it when the turbines are hacked
-Dev time
Based on the Positives & Negatives, why should this suggestion be accepted:
I think the positives of adding this ability back outweigh the negatives. The tweaks I’m suggesting, like raising the battery cost, should keep it balanced and prevent it from being as overpowered as it was before.
SCP-079 recently received a major rework, and while the new system has a lot of potential, one new issue is holding it back: the ability to hack turbines while being breached was removed. This leaves 079 feeling underpowered and honestly, kind of pointless in most scenarios. From a gameplay perspective, it’s frustrating because reaching a high enough "Data Level" to stockpile 17 battery cells takes way too long. By the time you finally have enough resources to hack out another SCP, you’ve either been re-contained or the breach has already fallen apart before you even get close in most scenarios. It doesn’t feel rewarding, especially considering 079’s role as an XK-Class perk.
Lore-wise, SCP-079 is a highly intelligent, self-evolving AI designed to manipulate systems and breach containment through hacking and control over Foundation technology. Completely removing its ability to interact with something as integral as turbines just doesn’t fit its character. If anything, turbines should be one of its primary targets since disabling them could bolster a breach when needed; something an AI like 079 would absolutely be capable of doing.
What does this suggestion change/add/remove:
This suggestion is about bringing back the ability for SCP-079 to hack turbines but with added balance. Instead of it being as easy as before, the battery cost could be increased significantly to reflect the scale and complexity of shutting down such massive machines. For example, requiring 10–12 batteries for a single turbine hack would make it more of a strategic choice rather than something players can spam from its previous 6 battery requirement.
Allowing 079 to regain this ability not only fits the lore of being a rogue AI but also improves its overall playability by giving it more ways to impact the breach actively. Right now, its gameplay is mostly limited to opening and closing doors, among other frankly VERY situational things, which feels lackluster compared to other SCPs that can physically engage or cause chaos. Restoring the turbine hack makes it feel more like a dangerous AI that can destabilize the Foundation’s infrastructure and
less like a glorified security camera.
Has something similar been suggested before? If so, why is your suggestion different?:
No
Possible Positives of the suggestion (At least 2):
-Gives players more to do than just spamming doors
-Makes 079 actually useful again
-Keeps an XK Class role perk viable and worth paying for
Possible Negatives of the suggestion:
-People don't like it when the turbines are hacked
-Dev time
Based on the Positives & Negatives, why should this suggestion be accepted:
I think the positives of adding this ability back outweigh the negatives. The tweaks I’m suggesting, like raising the battery cost, should keep it balanced and prevent it from being as overpowered as it was before.