What does this suggestion change/add/remove:
Rework the levelling system to allow for more flexibility, regarding changes to EXP needed for levels (per type of level), levels needed for jobs, etc. As and where needed, with the primary focus on improving incentive for roleplaying and making it easier/simpler for all involved, when it comes to crediting, being credited, etc.Then re-evaluate the system of crediting overall - This could be in relation to the "junior creditors" (those being the roles that can't directly !credit and have to have their !credits approved by whichever roles are allowed to approve credits), with a mind of optimising !crediting and approving credits, making it less of a chore and more RP-friendly, etc. This would come with a potential rebalance of what EXP is given by credits, what EXP is needed for the relevant levels and potentially what levels may be needed for certain jobs.
Finally, implement a mechanism to allow for SCPs to be credited, ala what I said in a previous suggestion linked below. This would potentially need the same rebalances mentioned above, for SCPs.
Has something similar been suggested before? If so, why is your suggestion different?:
Many times - There have been so many suggestions on crediting in fact, that it is now a point in the FAQ to filter out simple !credit changes. This is primarily a direct re-opening of my suggestion from January in which I ask for a way to credit SCPs to try and incentivise people to roleplay more on SCPs, which was denied for:All of this bespeaks an even greater problem with the current system as is - Which I will discuss more on in later sections.The Content Team has chosen to deny your suggestion because SCP levels are purposefully made to be hard to obtain and a credit system would make it easier.
Possible Positives of the suggestion (At least 2):
- Allows for levelling progression, especially in areas such as being an SCP, to either favour roleplay more than combat or at least incentivise it enough to encourage more of it.
- Allows for reasonable and safe ways to properly reward SCPs and other jobs for roleplay-focused behaviours that they are not inherently directed toward -Fostering a more conducive and less-combative oriented roleplay environment.
Possible Negatives of the suggestion:
- Dev Time - I believe this is part of VWar?, which is a core addon - Which means that only one of 2 people on staff can make the necessary changes to it. Not sure about the specifics here. Additionally, this would require re-evaluation of... A lot of things, including but not limited to, certain whitelist app requirements. More on this later.
- Regimental Leadership Time - Fundamental changes to levels would mean that every faction needs to re-evaluate their entry requirements.
- Potential frustration with levelling and progression in the server - In that even though there would be far more opportunities to get EXP, the grind would be a bit grindier - Or with whatever balancing method is decided on.
Based on the Positives & Negatives, why should this suggestion be accepted:
Honestly, the denial annoys me a little. On several occasions, CT have made it clear that there needs to be a focus on encouraging more non-combative actions and similar - While I get that levels should have a level of difficulty to obtain which as they are, would be ruined by increased opportunities to get EXP, I personally don't see it as a good enough justification for not trying to incentivise more roleplay-centric interactions; The only way I can see to reasonably reconcile this is to go over the entire levelling system. If you can't make rewarding RP fit into the rewards system as it is now, then the system needs looking at. If an SCP co-operates and RPs well in a test, why shouldn't they be credited for it? Why is the only way to level as an SCP, via combative interactions? Am I crazy for asking to encourage roleplay in the roleplay server?Yes, the system functionally operates fine as it is now - But objectively, it overtly encourages more combative actions than non-combative ones. This is highly counterproductive in an RP environment where you are trying to balance out combative and non-combative gameplay.
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