- Jan 8, 2023
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Lucrative Change to the Donation Store System
What does this suggestion change/add/remove:
This suggestion reimagines the donation store by changing it from a pay-for-perks model to a system of engagement. It adds immersive, server-wide content that triggers when donation packages are purchased. Instead of offering isolated XP or monetary rewards, donations now activate high-quality roleplay events designed to benefit all players.
Key Additions & Changes:
Donation-Based Engagement Features:
Has something similar been suggested before? If so, why is your suggestion different?:
Donation perks have been suggested before, but typically offer only private or personal rewards. This system redefines the store as a tool for collective roleplay enrichment, where every donation activates a shared experience that integrates into server lore and gameplay.
Possible Positives of the suggestion (At least 2):
Possible Negatives of the suggestion:
Based on the Positives & Negatives, why should this suggestion be accepted:
This donation rework enhances both monetization and gameplay integrity. It offers donators exciting, visible influence on the game world while avoiding pay-to-win mechanics. Every purchase contributes to shared roleplay, boosting player retention, lore immersion, and event diversity across all departments.
What does this suggestion change/add/remove:
This suggestion reimagines the donation store by changing it from a pay-for-perks model to a system of engagement. It adds immersive, server-wide content that triggers when donation packages are purchased. Instead of offering isolated XP or monetary rewards, donations now activate high-quality roleplay events designed to benefit all players.
Key Additions & Changes:
- Transition from XP/money incentives to in-game mechanics
- Enhance roleplay immersion through interactive global events
- Encourage community-wide participation in server-impacting scenarios
Donation-Based Engagement Features:
- [D-Class Riot Events]
Triggers a large-scale riot within D-Block. Riot strength, gear, and rewards scale with the purchased package.
- [SCP Containment Breach Events]
Activates breaches based on donation tier. SCPs released may have modified behavior, new paths, or enhanced aggression.
- [Enhanced SCP Interactions]
Improves SCPs such as SCP-914 and SCP-1162 to include rare drop tables, higher success chances, or exclusive donor-only interactions.
- [Themed World Events]
Immersive donation-triggered events tailored around Foundation operations. Examples include:- Containment drills
- Facility lockdowns
- GOI incursions
- [Event-Driven Challenges]
Interactive tasks that scale based on the type of event or item used. These include:- Cooking Events – Complete recipes for rare ingredients and cooking XP
- Scavenging Events – Explore and recover hidden caches for rewards
- GOI Events – Encounter or assist groups of interest using special objectives
- [Facility Codes – Package-Based Global Triggers]
Certain donation packages automatically trigger a unique Facility Code when purchased. These codes activate immersive server-wide events and are designed for community participation and lore integration.
- Code: [RED CELL] – Triggers a GOI raid. Hostile forces breach the facility, prompting a full-site defense response.
- Code: [BLACKOUT] – Initiates a facility-wide power failure. Restoration tasks fall to Engineers and Maintenance staff while breaches intensify.
- Code: [RIOT PROTOCOL] – Launches a coordinated D-Class riot with upgraded weapons and randomized gear.
- Code: [OMNI BREACH] – Multiple SCPs breach their containment with enhanced behavior for a limited duration.
- Code: [GOLDEN HOUR] – Enables temporary XP and task bonuses across specific job types (e.g. Research, Engineering, Medical).
- Code: [ARCANE FLUX] – Expands the drop table of SCP-914 and SCP-1162, offering rare or cosmetic item chances.
- Code: [HARVEST RUN] – Triggers a scavenger hunt event where resources and caches are hidden across the facility.
Has something similar been suggested before? If so, why is your suggestion different?:
Donation perks have been suggested before, but typically offer only private or personal rewards. This system redefines the store as a tool for collective roleplay enrichment, where every donation activates a shared experience that integrates into server lore and gameplay.
Possible Positives of the suggestion (At least 2):
- Creates immersive, large-scale roleplay events that increase replayability and engagement
- Provides value to donators without giving unfair advantages
- Encourages community interaction through collaborative events
- Adds more depth to underused systems like SCP-914, SCP-1162, and minor job roles
Possible Negatives of the suggestion:
- May require admin or staff oversight depending on event scale
- If multiple codes are activated close together, it could create chaos or performance issues
- Balancing rewards and scale of events to avoid donor dominance may take iteration as well as overburdened player base or too much chaos
Based on the Positives & Negatives, why should this suggestion be accepted:
This donation rework enhances both monetization and gameplay integrity. It offers donators exciting, visible influence on the game world while avoiding pay-to-win mechanics. Every purchase contributes to shared roleplay, boosting player retention, lore immersion, and event diversity across all departments.