Denied Lucrative Change to the Donation Store System

This suggestion has been denied and will not receive development.
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Lucrative Change to the Donation Store System

What does this suggestion change/add/remove:
This suggestion reimagines the donation store by changing it from a pay-for-perks model to a system of engagement. It adds immersive, server-wide content that triggers when donation packages are purchased. Instead of offering isolated XP or monetary rewards, donations now activate high-quality roleplay events designed to benefit all players.

Key Additions & Changes:
  • Transition from XP/money incentives to in-game mechanics
  • Enhance roleplay immersion through interactive global events
  • Encourage community-wide participation in server-impacting scenarios

Donation-Based Engagement Features:
  • [D-Class Riot Events]
    Triggers a large-scale riot within D-Block. Riot strength, gear, and rewards scale with the purchased package.
  • [SCP Containment Breach Events]
    Activates breaches based on donation tier. SCPs released may have modified behavior, new paths, or enhanced aggression.
  • [Enhanced SCP Interactions]
    Improves SCPs such as SCP-914 and SCP-1162 to include rare drop tables, higher success chances, or exclusive donor-only interactions.
  • [Themed World Events]
    Immersive donation-triggered events tailored around Foundation operations. Examples include:
    • Containment drills
    • Facility lockdowns
    • GOI incursions
  • [Event-Driven Challenges]
    Interactive tasks that scale based on the type of event or item used. These include:
    • Cooking Events – Complete recipes for rare ingredients and cooking XP
    • Scavenging Events – Explore and recover hidden caches for rewards
    • GOI Events – Encounter or assist groups of interest using special objectives
  • [Facility Codes – Package-Based Global Triggers]
    Certain donation packages automatically trigger a unique Facility Code when purchased. These codes activate immersive server-wide events and are designed for community participation and lore integration.
    • Code: [RED CELL] – Triggers a GOI raid. Hostile forces breach the facility, prompting a full-site defense response.
    • Code: [BLACKOUT] – Initiates a facility-wide power failure. Restoration tasks fall to Engineers and Maintenance staff while breaches intensify.
    • Code: [RIOT PROTOCOL] – Launches a coordinated D-Class riot with upgraded weapons and randomized gear.
    • Code: [OMNI BREACH] – Multiple SCPs breach their containment with enhanced behavior for a limited duration.
    • Code: [GOLDEN HOUR] – Enables temporary XP and task bonuses across specific job types (e.g. Research, Engineering, Medical).
    • Code: [ARCANE FLUX] – Expands the drop table of SCP-914 and SCP-1162, offering rare or cosmetic item chances.
    • Code: [HARVEST RUN] – Triggers a scavenger hunt event where resources and caches are hidden across the facility.

Has something similar been suggested before? If so, why is your suggestion different?:
Donation perks have been suggested before, but typically offer only private or personal rewards. This system redefines the store as a tool for collective roleplay enrichment, where every donation activates a shared experience that integrates into server lore and gameplay.

Possible Positives of the suggestion (At least 2):
  • Creates immersive, large-scale roleplay events that increase replayability and engagement
  • Provides value to donators without giving unfair advantages
  • Encourages community interaction through collaborative events
  • Adds more depth to underused systems like SCP-914, SCP-1162, and minor job roles

Possible Negatives of the suggestion:
  • May require admin or staff oversight depending on event scale
  • If multiple codes are activated close together, it could create chaos or performance issues
  • Balancing rewards and scale of events to avoid donor dominance may take iteration as well as overburdened player base or too much chaos

Based on the Positives & Negatives, why should this suggestion be accepted:
This donation rework enhances both monetization and gameplay integrity. It offers donators exciting, visible influence on the game world while avoiding pay-to-win mechanics. Every purchase contributes to shared roleplay, boosting player retention, lore immersion, and event diversity across all departments.
 
Jan 20, 2025
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Ragebait or fact? Call it.

PLEASE tell me this Is actual ragebait. I have played SCP Rp on roblox and I am full level there iirc. You just are trying to make this just like it. There is little To 0 pay To win on this server. And you are just completely changing the idea of this server😭 also ChatGPT user so L
-Support
 
I bring this up because it's not the first suggestion to be worded like this, and has bolded text and listings that are exactly what ChatGPT would show me, if I were to ask it to write the suggestion.

Even ignoring the AI suspicion, I still disagree fundamentally with it as I could list out how each of the donation perks here would disrupt roleplay (some even for longer durations than most current breaches or raids).
I would actually quite enjoy your list, all sarcasm aside.

From my view, the argument stems not from a content perspective but from the dichotomy of the USA and the UK side. Both share the same content but cannot coexist because of the absolutely egregious difference in culture. When we have both clashing for the same experience, you get what we have now, communities that are advocating for one, and another advocating against.

In my personal experience, I welcome disruptions just as any GM event would do while I'm doing things, it's just a distraction or a disruption. Now, this isn't including my suggestions, because once again they are just suggestions. The point that I'm trying to make here is that this could be spun in any different way to have a monetary system to create fun and engaging activities for server members, if they wish to pay for them.

The problem isn't that people aren't RPing, it's that people don't have anything to do to lead up to that point. I’ve proven that point for myself by being the Director of Research and seeing the RP side of things. So this is not from a place of ignorance, this is a place of actual trial and error on my end.
 
Can we add Gacha mechanics? I want what MTF Im allowed to join to be decided by lootbox mechanics
I appreciate the sarcasm, but I’m still struggling to see how giving D-Class guns qualifies as a gacha system, let alone a scavenger hunt. That stretch aside, you guys do a fantastic job at community outreach, so help me understand this , how exactly would monetizing already existing content, with a community focused approach, be a net negative?

If the goal is to reinvest in the server and improve the experience for everyone, not for personal gain or clout chasing, then why is it met with resistance? Community first development should be encouraged, not dismissed. If there's a better model for sustainability that still respects player engagement, by all means, present it. I'll also reiterate once again, since people don't tend to read long posts but value RP, this idea can be stretched to any number of outlets, be it combat or not.
 
how exactly would monetizing already existing content, with a community focused approach, be a net negative?
because your suggestions in this thread are, quite frankly, absolute dogshit
I’m still struggling to see how giving D-Class guns qualifies as a gacha system, let alone a scavenger hunt.
you seem to downplay any criticism without recognizing that the core issue with this suggestion is that it makes it so people can pay to distrupt the server as a whole - one of the positives with the current donate system is that it is mostly OOC, exp boost, money roulette doesnt actually disturb anything in character
most of the things you suggest are insane and purely combative focused, and at best they provide no rp other than hiding in spawn for any of the non-combatives jobs 'xd let me pay to cause a nuisance'
  • Code: [RED CELL] – Triggers a GOI raid. Hostile forces breach the facility, prompting a full-site defense response.
let ci swipe to circumnavigate the rules already in place to stop excessive raiding
give me a way to pay for 008 breach at will while you're at it
Code: [BLACKOUT] – Initiates a facility-wide power failure. Restoration tasks fall to Engineers and Maintenance staff while breaches intensify.
nobody likes random blackouts, not even techie mains, this is so non interactive its not even funny
  • Code: [RIOT PROTOCOL] – Launches a coordinated D-Class riot with upgraded weapons and randomized gear.
p2w
  • Code: [OMNI BREACH] – Multiple SCPs breach their containment with enhanced behavior for a limited duration.

cmon man how did you think this point would play out
 
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