What does this suggestion change/add/remove:
makes armor from dispensers give 100 armor instead of only 15 but make it so you can only get it every 20 minutes instead of 10 or maybe longer if thats not long enough
adds armor you can buy from mc and d for 10k that doesnt take damage in certain areas like the very middle of the chest and back called advanced armor and maybe make your armor regenerate at a rate of 1 armor per 5 seconds but make the areas of the armor that are damage proof clearly visible like in red or something
Possible Positives of the suggestion (At least 2):
makes armor from dispensers not completely trash 15 armor lol
adds a new item for people to buy from mc and d for a cost to be stronger but not invincible
Possible Negatives of the suggestion:
could be overpowered if all of d class get armor if the cooldowns not long enough
the partly damage proof armor could be op if the damage proof area it to big
Based on the Positives & Negatives, why should this suggestion be accepted:
it would make armor from dispensers not completely useless while not being used to often and give mc and d a cool new item to sell to people so i dunno seems fun to me if its balanced correctly
makes armor from dispensers give 100 armor instead of only 15 but make it so you can only get it every 20 minutes instead of 10 or maybe longer if thats not long enough
adds armor you can buy from mc and d for 10k that doesnt take damage in certain areas like the very middle of the chest and back called advanced armor and maybe make your armor regenerate at a rate of 1 armor per 5 seconds but make the areas of the armor that are damage proof clearly visible like in red or something
Possible Positives of the suggestion (At least 2):
makes armor from dispensers not completely trash 15 armor lol
adds a new item for people to buy from mc and d for a cost to be stronger but not invincible
Possible Negatives of the suggestion:
could be overpowered if all of d class get armor if the cooldowns not long enough
the partly damage proof armor could be op if the damage proof area it to big
Based on the Positives & Negatives, why should this suggestion be accepted:
it would make armor from dispensers not completely useless while not being used to often and give mc and d a cool new item to sell to people so i dunno seems fun to me if its balanced correctly