Make GOC weapons Droppable

What does this suggestion change/add/remove:
This suggestion suggest to add:
- the ability for GOC weapons to be droppable on death.
or
Make a ruling where you can use the guns on your back to call out specifically a fake GOC. This makes it so you can actually infil the faction without instantly getting caught as fake for "not having a GOC weapon" WHICH ARE IMPOSSIBLE TO GET IN THE FIRST PLACE. If you are given one externally, then you need to basically spend at minimum 10k to infil the GOC disguised as you need to buy and energy weapon such as Triple Take, Sanctum and Freedom Etc to even have a chance of not getting called.

Has something similar been suggested before? If so, why is your suggestion different?:
Yes I believe.
This one is different because enough time has passed and nerfs have happend since the original GOC weapons, where they are as "OP" anymore.
Furthermore, I would understand them
Not being droppable back when GOV didn’t receive things like suits or LVS but I think they’re unique enough now.

Possible Positives of the suggestion (At least 2):
Possible Positives:
- Makes GOC an actual infillable faction as they cant just say "you dont have a GOC weapon on your back"
- More weapon Variety as people get to use these guns without having to be a GOC

Possible Negatives of the suggestion:
Possible Negatives:
- Only negative is that, more combat prone people are able to get their hands on strong guns to further the skill gap as the gun they are using are better then others.

Based on the Positives & Negatives, why should this suggestion be accepted:
I believe this should be accepted because, it has been ENOUGH time now where GOC have had their weapons not droppable on death. If the guns are not droppable you essentially have created a faction that is actually IMPOSSIBLE to infiltrate as you cant get a GOC weapon and then get called out for NOT having a GOC weapon.

Furthermore, the only negative that has ever been brought up when asked to him (by auburn) is that CI or others will just kill farm GOC and farm up these OP guns that essentially allows them to have an edge over other combatives. I cant lie, this ultimately just isnt true. I dont speak for both servers, but I certainly can speak for the UK side; we ONLY go to hostilities with GOC when it is 100% neccassary and they either Overstep or They do something valid that is warable (they've killed like 5 MCOMs at this point).

Overall, I dont know why they haven't been made droppable yet as it makes completely no sense. Especially that some of the major ones have been riled in nerfed to make them alot more balanced they used to be.
 
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CI running around with Rampage LMGs and R-301s would have a raid be undefendable. Even with Mastiffs or the CAR would make you guys unstoppable, considering the combat skills of some CI Members. I get that our guns are strong and that infilling is difficult, but as a Medic or Assessment Team I usually have the Volt for AT or R-99 for Medic AND a perma gun. Weapon checking anywhere, Foundation or GOC, usually gets you identified as a DC or not. Considering that the GOC FOB and CI Bunker aren't really big, its relatively easy to identify a DC based on behaviour. Infilling CI isnt easy either, and you guys have regular, droppable weapons.
 
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CI running around with Rampage LMGs and R-301s would have a raid be undefendable. Even with Mastiffs or the CAR would make you guys unstoppable, considering the combat skills of some CI Members. I get that our guns are strong and that infilling is difficult, but as a Medic or Assessment Team I usually have the Volt for AT or R-99 for Medic AND a perma gun. Weapon checking anywhere, Foundation or GOC, usually gets you identified as a DC or not. Considering that the GOC FOB and CI Bunker aren't really big, its relatively easy to identify a DC based on behaviour. Infilling CI isnt easy either, and you guys have regular, droppable weapons.
So your only argument is “they shouldn’t drop because other factions get to use them”

Furthermore, this why they should be nerfed along with making them droppable. They were only as strong as they are because it had to make up for skill disparity between GOC and the other factions.
Additionally, they were as strong because GOC had nothing unique to them that made them stand out. That is far from the case now and they should be balanced around that.