Content Suggestion Make it so that pressing your panic button causes your model to do the typing arm raise

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What does this suggestion change/add/remove:
This suggestion makes it so that activation of the binded /panic command causes the person who did so to raise their arm for a brief moment, in the exact way as if sending a text message

Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.

Possible Positives of the suggestion (At least 2):
Removes edge cases where valid FearRP can be applied to someone outside of the audio range of the panic button noise, meaning that there won't be instances where someone can get soft metagamed over a kidnapping without ever knowing
Should improve certainty in staff sits - the exact moment someone uses a panic button can now be identified via when their arm raises, solving stripped/not stripped contingent sits


Possible Negatives of the suggestion:
Something that'll probably take a bit of coding to make? Unsure how it'd be done.
Potentially needless in the eyes of some, may bug out models if the command "forces" people to do the arm raise.


Based on the Positives & Negatives, why should this suggestion be accepted:
I had a random thought about this based on the new strip system (which I love). This should make surface kidnapping etc a lot more cohesive and remove edge cases where accidental (or let's be honest, intentional) rulebreaks of metagame can occur, making the new system easier to use, also reducing staff time on sits to do with metagame or kidnapping complaints since a visual cue will exist. This is based on the idea that if you validly fearrp someone and scream "don't move", you should at least SEE if they're reaching for a conveniently located button on their uniform since the audio cue may bug/fail sometimes and that can ruin roleplay/lead to rulebreaks when kidnapping happens.
 
-Support

Now That You Physically Cant Panic Button When Stripped This In My Opinion Is Irrelevant
Clarification: This is for before you are stripped by the menu, as in when a player is trying to actually hold someone still to use the menu and they may accidentally/purposefully break rules to notify people via the panic button. This can counter that by giving a visual cue
 
I'm not sure this actually would be noticeably helpful for this - I swear you can hear the beep if you're near them and they press it? If not, add the local beep, too. I do +Support this either way, though, because it would help players that are hard of hearing or otherwise can't make use of audio, similar to how the new bodycam alerts others to its usage both via audio and via the light on the model.