What does this suggestion change/add/remove:
- Spawns all jobs with heavy armour such as Enforcement, Juggs and others jobs spawn with 150 armour.
Possible Positives of the suggestion (At least 2):
- Makes the jobs more realistic. The jobs in game have large heavy armour which should be much stronger than others, yet in RP it does nothing except look cool.
- Makes people more likely to play the jobs. In ISD and Nu7 particularly, the Enforcement job is worse than some of the lower/same rank jobs: ISD Specialist has a godly gun and all possible grenades which make it more versatile and more useful than Enforcement, Nu7 have the Marksman which is way better in Surface Combat and also Medics which could also debatably be better Nu7 as a whole.
- Makes the jobs more useful in RP and therefore they will be used more tactically. MTF would have more of a reason to properly utilise these jobs instead of just using them as normal operatives. With the increased armour I feel that MTF CO teams would actually have a reason to utilise them as enforcement during a sweep or front line tanks for a more successful push or as bodyguards for high ranking members, the RP posibilites extend way beyond those 3 examples. CI would also get the buff meaning that they can use Juggernauts more effectively during raids.
- It would not imbalance any factions as all faction jobs with heavy armour get the buff.
Possible Negatives of the suggestion:
- Might be annoying to implement.
Based on the Positives & Negatives, why should this suggestion be accepted:
- I believe that realism is an important part of the server that we try and improve every day. With this change, the realistic feel of the server would improve with only a slight risk of imbalance which, in my opinion, is worth it as it can be easily reworked if it is too overpowered. This suggestion wouldn't let heavy jobs raise their armour back to 150 so, if they lose it, they can't regain it until they die which I believe makes it quite balanced in the grand scheme of things. I know that the SL and NL team are quite busy with all the big updates but I feel that this is a small change that could be implemented quickly without much effort.
- Spawns all jobs with heavy armour such as Enforcement, Juggs and others jobs spawn with 150 armour.
Possible Positives of the suggestion (At least 2):
- Makes the jobs more realistic. The jobs in game have large heavy armour which should be much stronger than others, yet in RP it does nothing except look cool.
- Makes people more likely to play the jobs. In ISD and Nu7 particularly, the Enforcement job is worse than some of the lower/same rank jobs: ISD Specialist has a godly gun and all possible grenades which make it more versatile and more useful than Enforcement, Nu7 have the Marksman which is way better in Surface Combat and also Medics which could also debatably be better Nu7 as a whole.
- Makes the jobs more useful in RP and therefore they will be used more tactically. MTF would have more of a reason to properly utilise these jobs instead of just using them as normal operatives. With the increased armour I feel that MTF CO teams would actually have a reason to utilise them as enforcement during a sweep or front line tanks for a more successful push or as bodyguards for high ranking members, the RP posibilites extend way beyond those 3 examples. CI would also get the buff meaning that they can use Juggernauts more effectively during raids.
- It would not imbalance any factions as all faction jobs with heavy armour get the buff.
Possible Negatives of the suggestion:
- Might be annoying to implement.
Based on the Positives & Negatives, why should this suggestion be accepted:
- I believe that realism is an important part of the server that we try and improve every day. With this change, the realistic feel of the server would improve with only a slight risk of imbalance which, in my opinion, is worth it as it can be easily reworked if it is too overpowered. This suggestion wouldn't let heavy jobs raise their armour back to 150 so, if they lose it, they can't regain it until they die which I believe makes it quite balanced in the grand scheme of things. I know that the SL and NL team are quite busy with all the big updates but I feel that this is a small change that could be implemented quickly without much effort.
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