Content Suggestion Make Reality Benders unable to reality bend people stood within the visible range of a Scranton.

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Dec 25, 2023
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What does this suggestion change/add/remove:
Make it so Reality Benders are unable to use their reality bending powers on people who are stood within the visible range of the Scranton Reality Anchors.

Has something similar been suggested before? If so, why is your suggestion different?:
Perhaps, I am unaware.

Possible Positives of the suggestion (At least 2):
- Weakens Reality Benders
- Makes it actually make sense in RP / lore / mechanically
- Scrantons mildly more useful/interesting than just placing it on top of the enemy

Possible Negatives of the suggestion:
- Perhaps hard to dev work (I salute them for their ability, but have no idea how anything works)

Based on the Positives & Negatives, why should this suggestion be accepted:
Let's go through the positives first:

Weakens Reality Benders
Although this is certainly true, it would weaken them in a way that makes sense - Reality Benders currently cannot use their powers while in the range of a Scranton so it makes no sense to be able to affect people who are inside.

It is also more of a side nerf than a direct one - Scrantons were already created to counter reality benders (from a mechanical aspect) and this is just a logical progression of the counter against a very strong class of roles in-game.

Makes it actually make sense in RP / lore / mechanically
I already mildly mentioned this, but Reality Benders being able to walk 10 feet back outside of the range of a Scranton and then still affect people inside is kind of stupid, mechanically and in-characterly.

It simply does not make any sense and frankly calling them "Reality Anchors" at that point is incorrect since they're not really anchoring reality, they're just forcing a few special guys to not use their powers.

Scrantons mildly more useful/interesting than just placing it on top of the enemy
Currently Scrantons are very much "place them down and hope the enemy Reality Bender is in range" or "Place it at the enemy Reality Benders feet" - they are always the same use and often boring. Dimensions made them a bit more interesting but this could make it extra interesting.

Overall - I think this change would be good in both it's actual nerfing of an overpowered role and it's ability to make Scrantons slightly more interesting. Everyone knows Reality Benders are overpowered, esspecially the SCP ones where the affect Scrantons have on them is miniscule so perhaps the server would feel a tiny bit nicer like this.
 
Has something similar been suggested before? If so, why is your suggestion different?:
Perhaps, I am unaware.
Pretty sure @Zen suggested this exact thing in the past:
 
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Dec 25, 2023
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Pretty sure @Zen suggested this exact thing in the past:

Damn.

Hear me out so I can cope - Zen's said "within SRA range" mine says "within SRA visible range" which could be perceived as much smaller and therefore as less of a problem (and should be frankly - the size of a regular TB being affected by the SRA range is reasonably large).
 
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Hear me out so I can cope - Zen's said "within SRA range" mine says "within SRA visible range" which could be perceived as much smaller and therefore as less of a problem (and should be frankly - the size of a regular TB being affected by the SRA range is reasonably large).
I still feel like the previous denial reason somewhat applies... Ish?:
We feel making SRAs a Safe Zone would be too detrimental during TG and 8837 Breaches, and would negatively impact CI too much during raids. We discussed other solutions to this like removing the placement cooldown or having a timer after the Reality bender exits the Anchor in which they can't use their abilities, but ultimately decided that it is fine as it is now.
Even though I personally disagree with the given reasoning, I can understand the sentiment of it being too unfair towards reality benders/8837 and adversely affect their experience.

There are circumstantial differences however - For example, the addition of the Neuro Controller, which could be considered a significant combative buff to CI in some respects. But it kind of feels weird to implement a significant TB nerf in response to something that works the way the Neuro Controller does.

I personally am not too aware of the current landscape over a year later, so things may have shifted enough that this is justified. IMO, it was justified from the start. It's whatever, I guess?
 
Damn.

Hear me out so I can cope - Zen's said "within SRA range" mine says "within SRA visible range" which could be perceived as much smaller and therefore as less of a problem (and should be frankly - the size of a regular TB being affected by the SRA range is reasonably large).
Until I was CT and working on balancing tests for SRAs, I literally didn't know there was a difference between the effective and visual range, so that was always what I had meant.
 

Auburn

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Jan 2, 2023
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I still feel like the previous denial reason somewhat applies... Ish?:

Even though I personally disagree with the given reasoning, I can understand the sentiment of it being too unfair towards reality benders/8837 and adversely affect their experience.

There are circumstantial differences however - For example, the addition of the Neuro Controller, which could be considered a significant combative buff to CI in some respects. But it kind of feels weird to implement a significant TB nerf in response to something that works the way the Neuro Controller does.

I personally am not too aware of the current landscape over a year later, so things may have shifted enough that this is justified. IMO, it was justified from the start. It's whatever, I guess?
Brother this is from a year ago, opinions can change. Hell the entire content team has changed since then.
Let content make a decision before assuming its an instant denial.
 
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Brother this is from a year ago, opinions can change. Hell the entire content team has changed since then.
Let content make a decision before assuming its an instant denial.
The way the suggestions format and FAQ is worded, and the way some previous denials have been worded in the past (e.g. this one) makes it sound like there's a policy in place of something along the lines of "if it's the same suggestion, it's always going to be denied".