Denied Make Warns & Bans visible again.

This suggestion has been denied and will not receive development.
Status
Not open for further replies.
Apr 4, 2023
367
137
61
What does this suggestion change/add/remove:
This suggestions seeks to make Warns and Bans on CN visible again.
I'm unsure when, but I have been told NL made Warns and Bans silent on CN servers, I wish to revert this to allow the playerbase to be aware of who has been warned/banned.

I wish for this as it allows the relevant parties to take action, such as a MTF commander removing a member for being banned, as currently the MTF would have no way to know unless staff told them the player was banned which is unlikely.

In addition, there was recently a NL ruling which was overturned which prohibited punishing for warns/bans. I believe making warns/bans silent has effectively recreated this ruling silently, as those who can punish have no idea. An E11 CSG could acquire multiple warns on the job and COs would never know.

Has something similar been suggested before? If so, why is your suggestion different?:
Nope.

Possible Positives of the suggestion (At least 2):
-Roleplay leads can take action against those that are warn/banned without being reliant on a staff member to inform them
-Allows those wronged by a rulebreak to see that punishment has been dealt

Possible Negatives of the suggestion:
-Players may argue in OOC regarding warns/bans

Based on the Positives & Negatives, why should this suggestion be accepted:
This should be accepted to allow Roleplay leads to effectively manage those under them without being reliant on staff to inform them if a member has been warn/banned.
 
Oct 5, 2022
435
86
111
The Netherlands
I wish for this as it allows the relevant parties to take action, such as a MTF commander removing a member for being banned,
You put this down, but you then make an argument against your own statement?
In addition, there was recently a NL ruling which was overturned which prohibited punishing for warns/bans. I believe making warns/bans silent has effectively recreated this ruling silently, as those who can punish have no idea. An E11 CSG could acquire multiple warns on the job and COs would never know.

Either way, -Support it adds nothing that a warn is visible. Just clutters the chat that people might spam L and thats it.
 

Yeke

Community Manager
Community Manager
Group Moderator
Mar 20, 2022
1,037
6
273
111
Hello @Charles "Ze" Whittme

Thankyou for taking the time to make a suggestion, however this suggestion will be denied.

Respectfully to all players, you are here to roleplay and not monitor staff actions, these actions were removed to help facilitate roleplay for the general playerbase by not cluttering up the chat, allowing people who have to type or event actions i.e. /me or /it to be done without being pushed out of the chat box.

Furthermore if there is an issue with a player whereby a significant player is banned, Staff / SL would take action as required themselves or inform the playerbase, players are here to roleplay and not act as psuedo-staff, as such there is no reason for you to see every time a staff member warns, bans, cloaks, gods etc.

Also as Dutch says, as most people when they see anything in chat, they just go "L" and move on, or type "FREE MY MAN" which interrupts the flow of roleplay.

Kind Regards
Yeke
 
Status
Not open for further replies.