Denied Massively shrink HCZ, or add signs

This suggestion has been denied and will not receive development.
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Jul 20, 2021
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What does this suggestion change?:
A huge HCZ Map Rework. I miss old HCZ. I miss not getting lost in corridors and cupboards trying to find fucking anything. I realize it is possible to learn the locations, but I'm approaching 100 hours on the server and still cannot find ANYTHING down there. If I'm on SCP, I get lost breaching and have to pull up a map. If I'm on MTF, I get lost RCing and have to pull up a map. The fact that a large number of players have to rely on a 3rd party map is telling of the design quality of the corridors. There are specific issues with the map design that should be at least considered.

1) No need for two levels. The maze is complex enough without having to consider the 3rd dimension, and it makes the entire thing a goddam nightmare to navigate even directionally. I realise there are a lot of chambers to fit into the map, but they could be literally right next to each other and cause next to no issues

2) Stop having windy circles. Just use straight corridors, have a grid or something. The whole network feels like an ant on adderal was given a boring tool and told to go mental. Why does every single corridor bend and turn seemingly at random, instead of following a pattern

3) Add some goddam signage. There are a handful of exit signs, and the rest of the whole area is blank grey corridors with randomly placed doors to SCP chambers. Have signs pointing to the chambers at the obnoxious number of crossroads, and have exit lighting or arrows so people stop getting lost

4) Shrink the whole thing. This goes back into point 1, but some of the corridors are like 100m long and add nothing to the server. Its just space for the sake of space at that point, and it means even if you by some miracle have learned the intricate web of shit, you still take a full year to run anywhere

Has this been suggested before?:
Not that I'm aware of

Possible Positives of the suggestion (At least 2):
If the HCZ was shrunk, raiding would be easier for CI. It would also make responding to raiding easier for foundation, as you wouldnt have to spend 5 minutes running from one end to another. It would make breaching less of a chore, but also easier to contain. With the ammount of random turns and twists, SCPs can easily give MTF squads in HCZ the slip. It would also make the whole experience easier for newer players. MTF Enlisted, and even (god forbid) GENSEC reguarly get totally lost in HCZ. Research groups can double the experiment time simply finding the SCP Chamber.

Possible Negatives of the suggestion:
It would most likely be useful for SCP Mass Breaches, either by CI or other SCPs. This would allow them to run to each others rooms faster. This could however be balanced out by increasing hack times or breach time (they are long enough imo but thats just an example). This would also be a large scale change, and would take a lot of development, which isnt great when all it does it change an exisiting map structure.

Based on the Positives & Negatives, why should this suggestion be accepted:
It really is agony down here. For new players it makes playing in HCZ impossible, and I reguarly see older players not really enjoy it either. The only people who I can see being against this are people who have put in the enormous effort to learn the HCZ, but I really do ask you consider most people play this game casually
 
-Support for everything but the signage.

It's big yeah, but you get used to it. The old HCZ was not fun sometimes such as a TG and 7722 camping a corridor, and the new HCZ is a big improvement for it.

I am nostalgic for the old HCZ, but overall the new HCZ is much better.

For a new player as well, they can't even go into lower HCZ until they reach senior researcher or researcher with a CL3 escort. The lower floor with all the more dangerous SCPs, like officer getting access to the armoury, I would argue is a good point of progression for a new player.
 

Chad

Civil Gamers Expert
Jan 27, 2022
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I think they should just remove the 2nd entrance to HCZ as it would fix everything. Currently E11 just have to wander around mindlessly in HCZ and I think it should go back to old HCZ were there was just 1 checkpoint.
 

Matthew 'DooZ' Steel

Active member
Oct 26, 2023
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-Support HCZ changes

I feel like it adds to the whole RP knowing how to navigate HCZ and it's intresting and rewarding when you actually do know how to navigate it properly

+Support signs

Some signs pointing to a general location of the chambers would be intresting and help out for people who don't spend much time down there but still want to be able to walk around without getting lost
 
=Support
Eh, changing HCZ is kinda a bit much.

+++Support
Signage is heavily needed.


Honestly the new HCZ isn't the greatest for design but it's not the worst. For breaches it's pain in the ass, for defending against raids it's a pain in the ass, and for CI it's a pain in the ass, for SCPs it's pretty good. For area design it's also not the most pleasing to look at (infinite money organization living in mine shafts), but tbh beggers can't be choosers.
 
Sep 14, 2022
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-Support
Believe it or not, HCZ was for a period very small. And green. Judging by how that compares to modern HCZ, at least for the reasons you cited (CI would raid easier), I don't think it would be easier for CI, and only make it harder. Most GOOD CI know the layout of HCZ already (since we made a map like 4 months ago), and E-11 response times would become far faster. Along with this, chokepoints were ABUNDANT in old HCZ, since everything was too small. There were few doors, and what doors there were often led to hallways, intersections, or elevators (Places heavy in slow travel, at least slow travel to reach some sort of cover). Not only that, but hacking within HCZ would more that likely be audible throughout all of HCZ (Way back when HCZ was green, you could hear hacking in non-specialized containment all the way from checkpoint.) Not only this, but everything was very clustered together. If CI was holding SCP-035's CC, RsD would be unable to test on 076, 682, 7722, TG, 939, 106, and obviously 035. Not to mention, several SCP chambers would not fit in old HCZ, such as 8837 and 082 (7722 used to be in HCZ Non-Spec, taking up 1/4 slots.) Re-implementing old HCZ looks to the past, or something similar, and would not "solve every factions problems," only making them worse. Look to the future for advice, not the past.
Also, THERE ARE SIGNS. If you need to leave, you can look for an exit sign, which are placed around LHCZ. If you can't find your way out of UHCZ to LCZ (despite both UHCZ-LHCZ chkpts being RIGHT FUCKING NEXT TO an LCZ-HCZ chkpt) then you're hopeless.
also, THIS IS A LIST, READ THE RULES!
 
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Drifter_SCP

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Nov 29, 2023
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+Support for Signs
Holy Shit Do i Ever Get Lost In HCZ , Signs Would Help New E-11, NU-7, DEA , ANY OTHER BRANCH Navigate Through This Maze
- Support For Change
HCZ Is Supposed To Be A Big Area So It Tends To Happen You Get Lost, Just ask For A E-11 Escort And You Will Be Fine Most Of The Time , HCZ Stands As A Core For Containment If We Reduce This, We Limit The Amount Of SCP's Contained In the Area. Not To Mention As Stated In Another Comment , If We Shrink HCZ it could lead to problems such as unfair choke holds
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