Military Roleplay - Monthly News - December 2022

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Hello! Hope you all had a lovely festive period and are looking forward to the new year!
Here are the new updates to MRP for the month of December
Special thanks to @'Kyzent for compiling this month's list!
As always: we'll post changes as they happen on the MilitaryRP Discord in #change-logs.

🏆 Staff Promotions 🏆
For those who weren't promoted this month, we wish you luck in the upcoming month. :)

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Super Admin
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Kiwi

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Senior Admin
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N/A

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Admin
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Kyzent

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Head Moderator
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Duckie

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Senior Moderator
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Anilyse
StefanZEW​

📝New Features 📝

  • MRP Rework
    • Mastery System
      • Mastery requirements now show in F4 Jobs menu
      • If you have no active mastery, you'll receive perks based on your highest mastery level across all your mastery trees.
    • NATO vs NWO Campaign
      • NATO Faction
        • Special Air Service
        • Royal Military Police
        • Joint Air Force
        • 17th Armoured Regiment
        • International Security Assistance Force
    • Reworked all ranks & progression
      • High Command (Army & Brigade Commander)
      • Regimental Commander
      • Company Commander
      • Squad Leadership
      • Enlisted

⚖️ Balance & QOL Changes ⚖️
  • Changed TacTablet Asset Prices:
    • FOB Supplies: 300k -> 500k
    • TAC: 200k -> 400k
    • Smokescreen : 50k -> 100k
    • UAV: 300k -> 500k
    • Advanced UAV: 1.5m -> 2m
    • Airstrike: 500k -> 1m
    • 1k Bomb: 1.5m -> 2.5m
  • "B2 1000 pound bomb" damage buffed
  • Napalm Bomb duration increased from 20 to 30 seconds
  • Added Vehicle Repair Bays back to both bases.
  • Added a NATO/NWO Commissioned Officer tag on Discord.
  • WAC Copilot missile amount changed-
    • Viper: 8 -> 4
    • Mi24: 8 -> 4 | Stinger 4 -> 2
    • Euro: 8 -> 4
    • Apache : 8 -> 4 | Stinger 4 -> 2
    • Caic: 8 -> 4 | Stinger 4 -> 2
    • Commanche : 8 -> 4
  • Weapon Changes
    • All main regimental ARs/SMGs buffed
      • Yaw/Pitch recoil decreased significantly
      • Spread decreased significantly
      • ADS Spread decreased significantly
      • Spread Increase percentage decreased by a factor of 10 (0.001 > 0.0001)
      • Spread ADS Increase Percentage decreased by a factor of 10 (0.001 > 0.0001)
    • All Shotguns buffed
      • Spread ADS Increase Percentage decreased by a factor of 10 (0.001 > 0.0001)
    • All LMGs re-balanced.
      • Spread significantly decreased.
      • ADS Spread significantly decreased.
      • Spread Increase Percentage Significantly decreased.
      • ADS Spread Increase Percentage Significantly decreased.
  • Increased player cap from 100 to 105
  • Updated VF4/vderma to latest version - slight changes to how GUIs look
  • Buffed Money Roulette from £5,000 - £10,000 to £7,500 - £12,500
  • Cleaned up some 'squad' references to 'fireteam'
  • reduced some war outcome reward multipliers to prevent crazy XP inflation
  • Destroying structures outside of an enemy FOB radius no longer awards mastery XP
  • Tac tablet personal assets now require PFC except Personal UAV which is CPL
  • Lowered Peacetime length from 1.5 hours -> 1 hour
  • Lowered Pre-War length from 20 minutes -> 15 minutes
  • Lowered War length from 36 or 48 minutes to 30, 35 or 40 minutes
  • Removed Taser license
  • Removed Medical license (medical vehicles now require a driving license, medic jobs no longer require licenses)
  • Lowered SAS/STS - Special Operations job required mastery from 15 -> 10
  • Lowered SAS/STS - Breacher job required mastery from 25 -> 20
  • Lowered SAS/STS - Demolitions job required mastery from 25 -> 15
  • Fixed SAS - Regimental Commander job requiring LT instead of MAJ
  • Healing other players with the First Aid Kit (not Field Kit) now grants XP
  • Engineer jobs now spawn with 20 armor
  • Autorifleman jobs now spawn with 40 armor
  • Special Response Officer jobs now spawn with 40 armor
  • VIPs now receive bonus mastery XP. Adds to ongoing XP multipliers, e.g. War Criminal + 2x boost = 2.4x boost.
    • Supporter = no boost, Patriot = 1.1x, Veteran = 1.2x, War Criminal = 1.4x
  • Fixed '0 SCP breach votes' appearing under the perks for VIP ranks in the donate menu
  • Reduced emplacement cannon turn speed (e.g. KWKs) by 70%
  • Completing admin sits now grants Mastery XP in all trees
  • Reduced 1000lb Bomb asset cooldown from 2 hours -> 1 hour
  • Reduced Napalm Bomb asset cooldown from 4 hours -> 2 hours
  • Reduced Advanced UAV asset cooldown from 2 hours -> 1 hour
  • Reduced UAV asset cooldown from 25 minutes -> 20 minutes
  • Added Killcams
  • Bullet resistant vehicles (Humvee, Vodnik, eg..) now take double the explosive damage. (no more 6 AT4´s against a Humvee to kill it)
  • Matador/AT4/RPG slightly buffed.
  • Main Pilot missile (hydra) damage halved -> ONLY to Heavy Armored (Main Battle Tanks, SCUD/HIMARS, AA) tanks.
  • Heavy Armor resistance (MBT, AA, SCUD/HIMARS) against Hydra´s (main pilot missile) very slightly buffed.
  • Minimum amount of active players required to start a war lowered to 4vs4.
  • Added war "restricions/buffs" if both teams have equal or less then 8 players.
    • Cannot enter helicopters, armored/heavily armored vehicles
    • Spawning on owned territories enabled

🗺️ Map Changes 🗺️

(n/a)
  • There weren't any map changes this month, however, we moved to rp_highlands!


🛠️ Bugfixes & Optimizations🛠️

  • Shells are now deleted when they touch water (prevents the server from crashing)
  • Fixed losing combat score when attempting to use a loadout that you have insufficient mastery for
  • A secret achievement is now working again.
  • Quadbikes should be physgunable by Hmod+ now.
  • HelmetCam is CO+ again.
  • MAJ+ can give orders.
  • fixed players missing lots of data about other player's mastery after joining
  • HIMARS/SCUD can be deployed by cpt+ again
  • Fixed console getting spammed when you have no active mastery
  • Fixed players ranked PFC not being able to enter helicopters
  • Rewrote the majority of the orders module, this should fix the bug with them not appearing hopefully

❌ Removed Features ❌

No Features have been removed this month.


📚 Rules Changes 📚

  • 2.04 - RP Leadership Rank Limit
    • [EDITED - Rank changed to SSGT+] You may only be an RP Leader (SSGT+) on one character. You may not hold an RP Leader rank on MilitaryRP if you hold a senior position on SCP-RP.
  • Hostage Negotiation Rules
    • [EDITED - Rank changed to LT+] If the enemy team has taken a hostage and a LT+ of the hostage's team is online they must engage in negotiations according to the hostage negotiation table...
  • 2.13 - Private Contractor Hiring Rule
    • *[EDITED - Rank changed to MSGT+] ...In the case of NATO and NWO, an MSGT+ must be the hirer...
  • Hostage Negotiation Guidelines
    • 1-3 Star HC = £50k (+£10k for each additional star) OR (Any Main Battle Tank AND Any CAS Helicopter)
    • 4 Star HC = £100k OR (THREE: Main Battle Tanks/CAS Helicopters: must contain at least one of each type of vehicle. EXAMPLE: 2x M1A2 Abrams, 1x Apache)
  • Senior High Command Restrictions (Server Leadership)
    • Admins and Senior Admins now may hold Senior High Command positions with Super Admin permission.
  • High Command Guidelines
    • You may apply for your faction's High Command if you have held the rank of SGM/WO for at least 2 weeks. (MSGTs may apply with direct permission from GEN/SGEN).
    • You must be at least 15yo to apply, unless given direct permission from GEN/SGEN
 
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