Military Roleplay - Monthly News - November 2022

Status
Not open for further replies.
MRP Logo
















Hello all, I know it's been a little while since the last update, but I am ready to share this with you all so that you can read what's been happening over November. Its long, but its concise enough for you to understand :)
As always: we'll post changes (bar weapon stat changes) as they happen on the Military Roleplay Discord in #change-logs.

🏆 Staff Promotions 🏆
November was a great month for the staff team, lots of hard work and determination paid off well. Congratulations to all those who were promoted in the month of November. For those who weren't promoted this month we wish you luck in the upcoming month :).



MUD7AtC.png
Admin
MUD7AtC.png

@Jack G

HeadMod.png
Head Moderator
HeadMod.png

@'Kyzent
@Hamood

IN4BP5u.png
Senior Moderator
IN4BP5u.png

@Mr Duckie
@Welding Olsen

📝 New Features 📝

+Ability to retrieve ammo from various vehicles. Many thanks to ( @weekenzie123 )
+ Added a chime sound for sits: for staff when a new sit is created, or for a player when their sit is taken.
+ Trades can now only be started within talk distance of other players
+ When two players start a trade all players within talk distance will be notified in chat
+ Added 'Ceramic Plating' armor type. Will protect you from a sniper shot to the body, legs or arms, reducing the damage taken to 90 and shattering afterwards.
+ Ceramic Plating shattering will break limbs, but won't cause you to bleed
+ MPK/AOR Engineer, Special Response Officer, Officer, Senior Officer & Colonel jobs can place an Armor Kit
+ Ceramic Plate, which has up to 5 uses and can be used by anyone on their team. Placing armor kits works similarly to placing an FOB structure, and each player can only place one armor kit down at a time.
- Added Attrition War killzones
-- In each attrition war, a number of territories will become killzones
-- If you are standing in a killzone, each kill you get will reward double war score & double the money
-- Killzones will always be selected in the most 'contested' areas
- for instance, if UAN/NWO each own half of a lane of the map, then one of the territories in the middle of that lane will become a killzone. If UAN owns all of the territories in a lane of the map, the territory connected to NWO base will become a killzone, and so on. This is designed to give each side a fair chance to reach the killzones.
-- Neutral territories are always killzones
- Added Personal Tac Tablet Assets (instead of warfunds they cost money) ----CPL+---
- Light, Medium, Heavy Kevlar Vest Airdrop (Gives you 50, 100, 150 Armor)
- Quadbike Airdrop ----MSGT+----
- Personal UAV (Gives you the ability to see players in a small area on the map (and only you))

⚖️ Balance & QOL Changes ⚖️

- Fixed gun sights for SKS
- Replaced VSS with SKS #224
- Tweaked Barret M86B Scope position
- Tweaked L115A3 Scope position
- NWO hackable Server has been moved up to the SMAR Office (No more spawning in SC while hacking)
+ Added kits for spy jobs. (#140) Kit A: M9 & BR9 Kit B: GSH & M1911
+ Added two new variants for STF/SOTF Demolition job loadouts so either primary regiment weapon can be used with either launcher. (#215)
~ Changed JAC shotgun from Mossberg 500 to Typhoon-12 (#216)
- Territory capture is now disabled in Attrition Wars
- Increased chance of Attrition Wars happening from about 1 in 6 to 1 in 4
- New players (< 1 day playtime) will spawn with Ceramic Plating by default.
- Bandages now fully stop bleeding when used
- Limbs now heal twice as quickly
- Removed un-needed networking of killzones/capturable territories
- Balanced quad stats (less hp, less turning rate)
- Quadbikes now get culled after some time not in use

🗺️ Map Changes 🗺️

(Special Thanks to: @Cassius )

Part 1:

Added Sim Room for both sides w/h openable middle.
Added Tunnel under Mountain.
Added underground training area for NWO Base. Updated
Moved UAN Base to previous 'airfield' location.
Updated the area around UAN Base.
Moved Airfield to previous 'UAN Base' location.
Updated main border wall w/h razor wire.
Added Capture Point 'Checkpoint' Removed
Removed Capture Point 'Border Camp'
Removed Capture Point 'Farm'

Part 2:

Added -
Added 3D Skybox w/h mountains background.
Added playerclip brushes to fix several stuck spots within the UAN Base.
- Added playerclips near NWO Base.
- Added Area Portal to underground UAN Area.
- Added nodraw brushes over tunnels to increase performance.
- Added bridge between NWO Base and West Town.
- Re-added Farm House. (Not as a cap point)

Updated -
-Fixed texture issues, (UAN Kill House, NWO Kill House, NWO Command Center)
- Fixed displacement issues, (MPK Bunks, Near East Town Bridge, UAN Cafeteria, NWO Medical Center, North Gate, Town, Tunnels, Outside Border OBJ)
- Replaced NWO Base Teleporter Frame model.
- Fixed targets within UAN Killhouse.
- Fixed Doors within UAN Killhuse
- Corrected brushes not connecting in the UAN Kill House.
- Locked teleporter door.
- Extended outer wall to avoid showing nodraw.
- Sharpend displacements to avoid players jumping over the border wall.
- Removed Props and moved displacements to open up the Airfield objective more.
- Removed most buttons inside the main bases, to be replaced with keypads.
- Moved Village further away from UAN Base.
- Removed traincart inside Tunnels.
- Modified window height for border control rooms.
- Replaced textures to resolve common errors.
- Corrected brushes in UAN base.


🛠️ Bugfixes🛠️

-Updated Gredwitch Emplacements to newest available version (with custom changes manually ported in)
- Updated Gredwitch Base to newest available version (with custom changes manually ported in)
- Reverted to old Gredwitch Base version
- Fixed small clientside bug when using M2 Browning
- Fixed P30L Pistol using Rifle Ammo (#152)
- You can no longer try to request a trade with yourself
- Fixed 1 (I (one)) duplication exploit
- Fixed infilitration and vehicle reconnaissance waypoint hitboxes not being correct
- Fixed bug where all territories in an Attrition War can become killzones
- Fixed bug where Attrition War killzones are not networked to newly joined players
- Fixed weird helicopter positioning on personal asset drops
- Fixed Quadbike doorgroup
- "Hopefully" fixed missing sound files


❌ Removed Features ❌

- Removed ID card scanners from all bunks, replaced with door groups (old system)

📚 Rules Changes 📚

  • Clarification of FearRP: When under FearRP outside of base, and asked to unlock a vehicle/heli, you must follow the aggressors' orders and unlock it. You may not say "I have lost the keys, so I can't.​

💬 Discussion 💬

So, this month has been very busy in relation to changes, updates to gameplay and the map. We are ever thankful for all your suggestions, it's with these that allow us to deliver the great experience that you receive on MRP. Please keep the suggestions coming as they benefit everyone; we try our best to accept them all but sadly some are not feasible. Massive thanks to Cassius for delivering the much-needed update to Afghan. A massive thanks to the staff team and RP leaders like HC/RC, without your hard work and perseverance the server would be lawless. As always, we are looking for keen individuals on joining the team. Staff and non-staff positions like RC & HC. If you can make a difference, then I encourage you to apply for positions :)
We will continue to do our best, thanks for your help!
 
Status
Not open for further replies.