Content Suggestion Money Briefcases

Content Suggestions will be reviewed by Content Team weekly, please allow time as not everything can be reviewed at once.
Dec 25, 2023
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What does this suggestion change/add/remove:
Adds an item like the briefcase but with the ability to put in-game cash in and out (or allows this to be done with the regular briefcases as they currently exist on the server).

Has something similar been suggested before? If so, why is your suggestion different?:
I have never heard of anything like this or seen it, but it's a good idea so I wouldn't be surprised.

Possible Positives of the suggestion (At least 2):
  • Allows in-game money to be a physical entity for a short while for RP scenarios.
  • Stops those situations where a person will get given money but then break their end of the deal, as they know that even if they die / are arrested that they'll keep it.
Possible Negatives of the suggestion:
  • A person may lose the briefcase with some money (this is not a real negative, I couldn't think of any negatives, it's a choice to put money into a briefcase.
Based on the Positives & Negatives, why should this suggestion be accepted:
There is a common enough problem with money as it currently stands on the server, that it is an entirely OOC affect mechanically whilst still used in many in-character scenarios. This suggestion is a direct intent to bring an in-character mechanic to money without changing it's current abilities.

Think of this scenario for a moment:
You are a CI doing a deal with SOP, they have a CI hostage, you give them a reasonable amount of money for said hostage (as following the negotiation guidelines), however SOP here decide to start shooting to win twice (getting the money and killing the hostage and the CI) - in this scenario the SOP fail, CI wins the fight and saves their hostage and all the SOP are dead... however here is the issue:
  • SOP still got the money, SOP lost nothing from that interaction beyond their lives which they will just respawn and Foundation nor CI are likely to treat with any importance. Overall, in that situation where SOP messed up in their choices and combat they still came out on top.
If we instead look at this scenario with the new idea, we have one where the briefcase is lost upon the SOP engaging (as they died) and dropped back onto the floor for CI to get their money back - SOP don't win, and because they made a poor decision CI got both their money and their hostage back.


This suggestion is an attempt to fix situations like this, hostage negotiations and other in-character uses for money, and create further RP that is not possible with the current system by allowing a person to put a set amount of money into a briefcase that can only be unlocked with the code or with a hack (as normal briefcases are). It is to fix the situation where even thought one side "died and lost" that they still magically have the money because it is mechanically treated as an OOC asset despite being used in tons of RP scenarios.

Thank you for spending time reading this, I truly want opinions on how this may be bad so I can tweak the idea itself.
 
+Support
Surprised this isn't already a thing. I guess the closest thing we have right now is cheques, but those are to a specific person and can be easily destroyed/taken back - Whereas this is far more useful for hostage negotiations since anyone in the group can RTB with the briefcase. I mean, I guess you can RTB with the cheque as well, but I feel like that has other issues which I can't immediately see? Maybe this isn't as needed as we both think and either side can just start demanding cheques in return for hostages/etc. to the same effect? IDK

There's definitely other RP that can be pursued with this too, though.