more interactive SCP items and the option of transporting and stealing them

What does this suggestion change/add/remove:
All inanimate SCPs, such as SCP-714, SCP-1025, and other SCPs, will be able to be picked up by the new E menu.

The idea is that these SCPs can be picked up and transported by people.
This can be used for easier research with other SCPs. and the opinion for GOIs to steal them. However, there will be rules and functions to balance this.

You can as well use a liquidizer, a machine that turns solids into chemicals.

Here is the suggested table for this:
Pizza — 3 liters of orange goop


book— 500 ml liquid disease — gives you all the posstive(5%) or negative disseases(95%) from the book at once.

Jade ring — 100 ml of asthma - Gives you asthma, doesn't kill you.

meme picture — 100 ml of pure joy — makes you laugh for 5 minutes and then die

Candy Bowl — 100 ml of sugar — takes your hands and turns your model into a candy (lose the ability to talk) and then die 5 minutes later from sucrose overdose.

The blood script — 90 ml of musical inspiration — makes all you say say(VC and IC chat) into piano sounds and trumpets.

The Bell — 10 ml of Hell — makes you go crazy, and after 5 minutes, brain dead.

Pill of 500 — 2-3 ml of heaven — makes you see the last 2 seconds from your last life before death, makes you immune to all amnestics for 10 minutes, but makes you forget everything after 10 minutes (including what SCPs are and the team you are a part of) (the amount you get is from the fact that it is overpowered).

Syringe of 008 breaks the machine and does not give you anything(do you really want to have 008 breaches from a chef or a techie?).

This is all I came up with for now.


suggesting balances in place: Green is needed. Yellow may be added. Purple is needed but may be formed by the status of the server.

countersanti counters
Items give off, low, and high humes. making it easy to detectItems Humes can balance to lower its detectability
kanter scanner- scanner that is like a metal detector that can detect iteams giving off the smallest humes(NOTE: needs to be in the scanner for 2 seconds minium)
If there are fumes, then it will beep red.
can be hacked, or with balanced humans, it can have a 50/50 chance.
New code: code 0—anomalous item missing from containment
Noen
New facility alert: SCP-[number] is missing from containment.noen
You can hold a maximum of 2 small SCP items (the ring and the book), and to hold one large item, you need a briefcase (pizza and the bowl). When dying, you drop the items.
noen
Items not picked up for 20 minutes will respawn with a warning on top of them, like chem flasks. noen
Staff can teleport directly to the items with a command.
Staff can respawn the item with a command.
Staff can teleport the item to him with a command for refunds.

Liquidizers will log all use and can be accessed by staff with a command.
noen
A liquidizer can only be used by a foundation department once per hour.

The liquidizer can be used 2 times by CI and GOC per hour.

The liquidizer can be used 2 times by MCD per hour , but with no use for 2 hours, it will be 3 in that one hour (this is because they are a small faction).

The liquidizer can only be activated by the department the job is a part of (not keycards or biometric cards).
noen

New balanced negotions table
Safe item1.5k
Euclid item3k (008 syringe is 2.5k)
Keter item( if one gets added) 8k

new rules with stealing scp items or turning into chems
titlesfunctions
staff return after 30 minutes of the item being hidden or stolen with no negotiations or valid RP
A member of staff can respawn the item.
Foundaction stole itemsOnly MCD, CI, and GOC can steal SCP items and sell them or turn the items into chems. Parawatch may steal with valid RP reasons.
liquidizer abuse You cannot give other departments fresh chems from the liquidizer to go around the limit. Fresh is defined as within 2 hours if it has an RP reason and 6 hours with no RP reason.
faction item raidsItem raids are only valid if they threaten lives or strongly threaten the veil of secrets.
with the reason being it is unrealistic that the Foundation or GOC risk lives if there is no threat of another faction having it.

Has something similar been suggested before? If so, why is your suggestion different?:
no, cant find anything relatived to this suggestion

Possible Positives of the suggestion (At least 2):
+ more rp with scp items
+ more opions of other chems
+ more rp with mcd saling scp items as in lore
+ more realtisc breaches as not all breachs are from scps that move
+/- more ways of money
Possible Negatives of the suggestion:
+/- more ways of money

- scp items will be more gone (biggest factor)
^^ -reduces the friendlies of scp item to new researchers

- item chems may not be too balanced
Based on the Positives & Negatives, why should this suggestion be accepted:

1. Adds more rp to the items but may reduce rp when the items are gone

2. new chems with creative anomalous effects unlike other chems are alike, but may be unbalanced

3. rules to stop abuse, and minging with the scp items. but the rules may not be able to stop abuses with the items
 
+Support
I like the premise. I personally like the idea that a CI DC could surreptitiously steal an inanimate SCP which would only later be discovered by a researcher attempting to test on it and finding that it's just gone. That sounds fun. You could reword this as an 'Inanimate SCPs Rework' otherwise this may be seen as two separate suggestions (SCP stealing suggestion & SCP chems suggestion), only loosely related by the fact that they're about inanimate SCPs.

Is 409 still on the server or did you forget it when making this list 🤔 If 409 is still a thing, I think pushing that as a thing for this would be very useful for it in terms of server content. It goes from this thing that's forgotten to suddenly something that needs significant and regular security from an F perspective (as it should) and for CI, a new, actual tangible target. The actual value of 409 to the server skyrockets. And consider how 409 might interact with your chem idea.
 

Rito Munro Fraser

Developer
Developer
Programming Team
May 14, 2023
81
20
111
20
Denmark
+/- Neutral Support. Leaning +Support.
I really like the idea of making SCP items more interactable, rather than just have them be entities locked to their containment chamber.

However I don't think this exact implementation would work out.
It would be far too easy for any new player or minge to just run into LCZ Inanimate and run away with an SCP.

You can make rules against doing so, but it would still be far too easy for someone to do.
Perhaps restricting the ability to pick up items by requiring a specific SWEP/Equipment may work better?
Something akin to the neurocontroller, but for inanimate SCPs?

As for the liquidizer, I'm not convinced this would be a good addition. Especially for something like SCP-500, which, given you have the needed keycard, you can easily retrieve repeatedly.
And overall introducing such a tool would shift the focus of this change from RP to just being another way to get chemicals.

I think that with a bit more consideration and tinkering, this idea could work out, but not as is.
 
+/- Neutral Support. Leaning +Support.
I really like the idea of making SCP items more interactable, rather than just have them be entities locked to their containment chamber.

However I don't think this exact implementation would work out.
It would be far too easy for any new player or minge to just run into LCZ Inanimate and run away with an SCP.

You can make rules against doing so, but it would still be far too easy for someone to do.
Perhaps restricting the ability to pick up items by requiring a specific SWEP/Equipment may work better?
Something akin to the neurocontroller, but for inanimate SCPs?

As for the liquidizer, I'm not convinced this would be a good addition. Especially for something like SCP-500, which, given you have the needed keycard, you can easily retrieve repeatedly.
And overall introducing such a tool would shift the focus of this change from RP to just being another way to get chemicals.

I think that with a bit more consideration and tinkering, this idea could work out, but not as is.



True Chem with this suggestion was never about chems but rather about the pick up and transport. But because scps have well scp chems then why not just add creative new chems that are more fun and not like Nhu x which is all about the money. I added it as well to get new scp chems and not old ones, as that will have been seen as putting old stuff and rewarping it. Which just laziness by the people who do it.


For the well Minging I think either it is an ISD thing or an admin thing. So I will say that stealing to get money or chemicals from it as a researcher will be the same as using 914 for it. Stealing for a rp season like, he didn’t get a cross test approval is an ISD. But that’s only the tip of minging so how do stop? Item loggs, small barriers like players online, what faction they are on, what cap do they have.

If there is one thing that many minges hate is patience to troll and waiting 24 hours is just a waste for them