What does this suggestion add:
As of now, morphine stops bleeding effects for about ten seconds, which is pretty underwhelming considering its one-time-use nature. Morphine is never useful in combat due to the existence of field kits and bandages, which are always preferred as one is unlimited and one stops bleeding entirely. I propose that morphine be repurposed to stop the effects of broken limbs for 1 minute. It could either be administered via another individual who has morphine on hand, or if the player themselves conveniently has morphine equipped. (in the case of broken arms)
Has something similar been suggested before? If so, why is your suggestion different?:
No
Possible Positives of the suggestion:
This change would generally help make combative situations more dynamic by introducing an advantage to those who care to grab a dose of morphine, making morphine a valuable tool as the only readily-available, quick-fix to a broken limb. It doesn't detract from medical RP as it may initially seem, preserving the lives of those with broken limbs until they can reach a medic.
As of now, morphine stops bleeding effects for about ten seconds, which is pretty underwhelming considering its one-time-use nature. Morphine is never useful in combat due to the existence of field kits and bandages, which are always preferred as one is unlimited and one stops bleeding entirely. I propose that morphine be repurposed to stop the effects of broken limbs for 1 minute. It could either be administered via another individual who has morphine on hand, or if the player themselves conveniently has morphine equipped. (in the case of broken arms)
Has something similar been suggested before? If so, why is your suggestion different?:
No
Possible Positives of the suggestion:
- Establishes the utility of morphine in a wide variety of situations, combat or not, such as medical being able to grant temporary windows to flee with broken legs
- Makes broken limbs not as oppressive and all-or-nothing, such as waiting to bleed out while locked in a room
- Rewards preparation, such as players who strategize to take advantage of both a full medical kit
- Doesn't take away from medical RP long-term, and could actually drive more people to get their limbs fixed instead of suiciding
- Broken limbs are usually a trademark of snipers, whose effectiveness will be somewhat reduced
- Players who strategically aim to break limbs could feel that their efforts are negated by an instant-use item
This change would generally help make combative situations more dynamic by introducing an advantage to those who care to grab a dose of morphine, making morphine a valuable tool as the only readily-available, quick-fix to a broken limb. It doesn't detract from medical RP as it may initially seem, preserving the lives of those with broken limbs until they can reach a medic.