[Network Leadership] Complete/Partial Removal of Levelling System & Promotion Cooldowns

What does this suggestion change/add/remove:
This suggestion removes the well known levelling system and either replaces it with a completely different, much less level focused system or

Has something similar been suggested before? If so, why is your suggestion different?:
I could not find any suggestions related to the complete removal of the levelling system.

Possible Positives of the suggestion:
- Greater amount of roleplay for newer players
- More player retention and interest in roleplay
- Greater quality of roleplay


Possible Negatives of the suggestion:
- Players lose their levels
- A lot of requirements may be bugged and a fair bit of dev time will be required
- Tryout requirements will have to be changed

- Players may be less actively playing on other, lower clearance jobs leading to a greater bloat of CL3/4 jobs (is this even a negative??)

Based on the Positives & Negatives, why should this suggestion be accepted:
Currently, the levelling system forces new players to effectively "grind" experience and levels for hours just to obtain a cl2 or cl3 keycard. This seems very unfair and doesnt actually promote any roleplay other than either sitting in d-block and begging researchers to host tests as a GENSEC or hosting constant tests in inanimate LCZ because thats the closest and fastest SCP test possible.

As a lot of people lose their levels, there may need to be some sort of "reparations" of some kind, maybe give each player $1,000 for every level they previously had (this would certainly bloat the economy though) as a counterbalance to the massive loss of time from getting levels. However on the bright side, there will be much more interest in people properly roleplaying and there will be a significant increase in people playing in order to get promoted IC, maybe whitelisted to a new role for participating in good quality roleplay, producing high quality documents or something else which makes them stand out over others.

Another good point is the removal of promotion cooldowns, rather having promotions all done in the field and whenever a member of the regiment has met a standard goal in terms of roleplay and proper conduct, ensuring that person is actively here to improve the quality of roleplay in the regiment instead of focussing on being promoted to further extend their signature on the forums (we're all guilty of this).

TLDR; Remove levels, change stuff to whitelists and roleplay promotions instead of 10 hours of grinding exp.

Anyways, please do provide extensive feedback on this and your ideas for replacements / changes instead of a -/+ support alone, I'll try to update some of my points using feedback and help decide on what could be done instead or if this should go through.
 
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While this might be a nice idea, to be blunt, it's far too late to do. This would've had to be the way it was from the start, not now. Additionally, it's not really needed. Sure, it's not the best system, but it's the system we've got and we have many people who are managing just fine with it. Also promotion cooldowns are there to avoid bias rank skips and such, they're also a minimum. More often than not, you will likely not be promoted as soon as CD is up, unless you're showing extreme promise, you're an enlisted or you're just super duper cool like me. (Joke. Kind of.)

So all in all,
-Support
Just wait for site 9..
 
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While this might be a nice idea, to be blunt, it's far too late to do. This would've had to be the way it was from the start, not now. Additionally, it's not really needed. Sure, it's not the best system, but it's the system we've got and we have many people who are managing just fine with it. Also promotion cooldowns are there to avoid bias rank skips and such, they're also a minimum. More often than not, you will likely not be promoted as soon as CD is up, unless you're showing extreme promise, you're an enlisted or you're just super duper cool like me. (Joke. Kind of.)

So all in all,
-Support
Just wait for site 9..
Waiting till site 9 seems just like a "put it off to the side" thing that never really works. You aren't improving the actual systems for the server but rather just creating something and hoping that will fix all your problems. Its like your saying that everybody will abandon site 65 RP after site 9 releases which will certainly not happen.

Edit: The rank skip cooldowns things is something im still 50/50 about, because if someone roleplays really really well they shouldnt have to wait for a decade to get to an officer position, but it also does seem unfair on others in a way.
 
I despise the use of the comment "it's a site-9 thing.. wait for site-9" but it is literally and canonically correct in the context of this suggestion. The server is unable to cope with such a massive change, and it would require too much work from development and NL to do this now - most manpower appears focused on Site-9.
 
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oh boy, time to start the yap.
What does this suggestion change/add/remove:
This suggestion removes the well known levelling system and either replaces it with a completely different, much less level focused system or
alr, you want to remove all levels (combat, research, support, class-d, scp) now it would be not a problem if you wanted remove those 3 (combat, research, support) but TWO OTHER ONES?!, this is like removing LMGs AND heavy shotguns from CQC shooter game, its dumb dont you think? because im fine with removing "foundation levels" (combat, research, support) but in this suggetion you want to remove ALL levels, it will make so that scp players cant not progress between scps without buying vip (or without applying if this gets "added"), same for class-d players but class-d "faction" does not have vip jobs.
Possible Negatives of the suggestion:
- Players lose their levels
- A lot of requirements may be bugged and a fair bit of dev time will be required
- Tryout requirements will have to be changed

- Players may be less actively playing on other, lower clearance jobs leading to a greater bloat of CL3/4 jobs (is this even a negative??)
you forget the big negation here: if this goes to effect (somehow) lot of players and i mean LOT may quit or switch to other servers (since levels are removed, there are other "two" servers that are same with progression, if ever this goes effect if that is.).
Based on the Positives & Negatives, why should this suggestion be accepted:
Currently, the levelling system forces new players to effectively "grind" experience and levels for hours just to obtain a cl2 or cl3 keycard. This seems very unfair and doesnt actually promote any roleplay other than either sitting in d-block and begging researchers to host tests as a GENSEC or hosting constant tests in inanimate LCZ because thats the closest and fastest SCP test possible.
mfw i create RP server and add levels to it and people limit roleplay for grinding (looking at you some big hl2rp server).
As a lot of people lose their levels, there may need to be some sort of "reparations" of some kind, maybe give each player $1,000 for every level they previously had (this would certainly bloat the economy though) as a counterbalance to the massive loss of time from getting levels. However on the bright side, there will be much more interest in people properly roleplaying and there will be a significant increase in people playing in order to get promoted IC, maybe whitelisted to a new role for participating in good quality roleplay, producing high quality documents or something else which makes them stand out over others.
i accept the reqs to get promoted on the reg's roster (NU-7, E-11, etc) but needing to RP to get promoted? do you understand it will the cause the issue? which is free promotion making (which is "corruption" i like to call it) and if you didnt inducle removing promo cooldown, i would be fine (but not stil) but you inducled here so oh well.
Another good point is the removal of promotion cooldowns, rather having promotions all done in the field and whenever a member of the regiment has met a standard goal in terms of roleplay and proper conduct, ensuring that person is actively here to improve the quality of roleplay in the regiment instead of focussing on being promoted to further extend their signature on the forums (we're all guilty of this).
This is a huge problem here, removing promo cooldowns and making it so that you have to RP to do "IC" promotion, is a big problem to happen (if this gets added that is) and that big problem is so called "corruption" (above meaning) will happen. And for me corruption is like this: someone becomes commander lets say of E-11 and does "mass promotion for all" proming all people who are in reg (not ingame and ingame but since you want IC promos then lets say people who attend this mass promotion) and as we know commander can promote up to MAJ (idk if they added that COM can do promotions to LTCOM but i think they didnt for foundation), it will cause a problem and another one. Another problem is now this, lets say staff (SL to be) tries to remove this commander from the reg due abusing however he will aruge that its in "RP" and "IC", so thats means staff cant remove this commander since it has to go thougrht IC process which will take long.
TLDR; Remove levels, change stuff to whitelists and roleplay promotions instead of 10 hours of grinding exp.
the BIGGEST problem here is the whitelists, you forget to say what will happen to apps for "CL4" roles (exec research, secruirty captain, etc), now im fine with keeping SA and SC apps up since they are RP leaders (like NHC and SSHC on MRP) but keeping apps for CL4 roles for deptarments (DEA, ISD, GENSEC, etc) is like wrong, because you want to do whitelist only on the server by the "interviews" and tryouts (interviews for non-combatvies, tryouts for combatives) but imagine this:
Jack joins GENSEC (with this suggetion being on) hes good at combat but hes not good document maker (does not have good grammar), rises thougrht the ranks to CL3 via "RP promos" and hes told that he has to apply to become CL4, not by RP promos. now jack is in bad place, he wants to be CL4 with his good combat skils but cant write good reasons and lore, he can follow template but not make it by it self, so he gives up and joins MTF or CI or UNGOC since i note: don't have apply requment to become CL4 but by just doing reqs.

also this:
I despise the use of the comment "it's a site-9 thing.. wait for site-9" but it is literally and canonically correct in the context of this suggestion. The server is unable to cope with such a massive change, and it would require too much work from development and NL to do this now - most manpower appears focused on Site-9.
i agree with it.

the end of the yap
 

Snake

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In a vacuum maybe this would work but promo cooldowns exist for a reason. Sure removing level reqs from a couple things might allow newer RPers to do that but realistically most of the level gated stuff is some of the least RP related or encouraging content we have
 
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I basically spent all of May & June 2023 trying to grind combat levels to join E-11, so I can certainly emphasise with the annoyance of the levels system.

I can also agree with pretty much every issue raised here, too.

As a result, I am unable to produce strong feelings one way or the other.
+/- Neutral
I don't see this happening, though.