What does this suggestion change/add/remove:
Adds a warfund package for resupplying vehicles for say 200-400k warfunds, as currently they cannot be restocked which gives all vehicles essentially a limited amount of use before they have to be destroyed and replaced, which will allow further use of the new armoured vehicles, my current idea is to just have a normal package come down and to spawn about 3 entities of the already existing ammo crate entity used by LVS (lvs_item_ammocrate)
Has something similar been suggested before? If so, why is your suggestion different?:
Currently no, as the addition of limited ammo for LVS vehicles was added just about yesterday, and so the need has never been there.
Possible Positives of the suggestion (At least 2):
Possible Negatives of the suggestion:
Based on the Positives & Negatives, why should this suggestion be accepted:
The new vehicles are really nice and provide much needed depth to surface combat, and being able to use them more often without having to pay the full cost of replacing them once they are out is nice, it also makes a lot more sense to just refill the vehicle than to blow it up each time it runs out as no existing armed force would do so.
Adds a warfund package for resupplying vehicles for say 200-400k warfunds, as currently they cannot be restocked which gives all vehicles essentially a limited amount of use before they have to be destroyed and replaced, which will allow further use of the new armoured vehicles, my current idea is to just have a normal package come down and to spawn about 3 entities of the already existing ammo crate entity used by LVS (lvs_item_ammocrate)
Has something similar been suggested before? If so, why is your suggestion different?:
Currently no, as the addition of limited ammo for LVS vehicles was added just about yesterday, and so the need has never been there.
Possible Positives of the suggestion (At least 2):
- Further use of thew new LVS vehicles.
- Allows the costly warfund vehicles to be more useful as they no longer has a pseudo timer on how many times it can be used until rendered useless by the lack of ammo.
Possible Negatives of the suggestion:
- Can result in powerful vehicles being kept alive for a very long time, which may allow a faction to dominate surface combat if others are unable to respond to the threat.
- May require additional devtime if the existing LVS ammocrate entity is unfit to be used.
Based on the Positives & Negatives, why should this suggestion be accepted:
The new vehicles are really nice and provide much needed depth to surface combat, and being able to use them more often without having to pay the full cost of replacing them once they are out is nice, it also makes a lot more sense to just refill the vehicle than to blow it up each time it runs out as no existing armed force would do so.
Mapping Team
Developer