Rule Suggestion No raid-involvement post-death.

Rule suggestions will be reviewed by Superadmins, this may take longer than standard content suggestions.

JasonTheCheesyGuy

Game Master
Game Master
Feb 11, 2025
45
14
41
What does this suggestion add?
A rule that states that any player from a raiding party that died during a raid may not involve themselves in this raid any further. This would include actions such as guarding surface locations against flanking forces, ferrying goods/keycards/SCP's back and forth, or providing healing/chems to the raiding party.

Or just generally stating that players that already died during a raid are not allowed to depart their own compound anymore. That may be easier to rule for staff and provide less unforeseen loopholes.

Has something similar been suggested before?
I could not locate something of this sort while searching.

Possible positives of the suggestion?
Decreases raid-duration by forcing raiding players to extract themselves from the raid if they wish to retrieve goods/keycards/scp's.
Increases raid-fairness by ensuring that players that are out of the raid no longer involve themselves in raid proceedings.
Increases the tactical possibilities during raids by not making flankers face a legion of the dead.

Make keycard-hold raids less common, or at the least put a limit on how long they will last before everyone on the raiding party is already carrying a Keycard.

Possible negatives of the suggestion?
Less easy to extract keycards/Goods/SCP's from hostile bases.
Players that have already died during the raid have less to do to assist in it.

Why should the suggestion be accepted?
This will increase fairness during raid situations and lessen the overall time of RP disruption due to a raid, while also providing an incentive for players to exfil from a raid rather than fighting to the lest.
 
-support
so if i die in a raid im just not allowed to go to surface?
If you're raiding GOC, just stay clear of Pinewood.

If you're raiding F, just stay clear of their vents/F-hill

If you're raiding CI, just stay clear of no-mans-land and Phill.

Everywhere else is free game.
 
The problem I see here is that you either implement something impossible to reliably enforce, or potentially kill Surface RP (even further)
+Support, though. Not sure how this is gonna be done

On further thought, I realised this already exists. You're talking about NLR. NLR could maybe be expanded to more clearly cover anyone deliberately trying to participate in a raid that they already died in to make it easier for Staff to handle, but generally speaking, what you're asking to be against the rules,
This would include actions such as guarding surface locations against flanking forces, ferrying goods/keycards/SCP's back and forth, or providing healing/chems to the raiding party.
is already against the rules in the form of NLR.
+/- Neutral
 
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The problem I see here is that you either implement something impossible to reliably enforce, or potentially kill Surface RP (even further)
+Support, though. Not sure how this is gonna be done
This exactly, when your regiment is in a main raid. If you die, you are left with quite literally nothing to do except sit in base, or scavenge on surface. Them being able to go there, let's them have something that is actually engaging and more fun then afking in GOC/CI base.