What does this suggestion change/add/remove:
Add a rule making it so Nu7 Juggs may not spawn garage when SCP(s) are there. Except for when the SCP(s) leave compound to go to surface.
Has something similar been suggested before? If so, why is your suggestion different?:
Not that I have seen.
Possible Positives of the suggestion (At least 2):
- Making it more fun for SCPs to try and escape to surface.
- Makes it more fair between SCPs and Juggs.
Possible Negatives of the suggestion:
- Takes a long time for Nu7 Juggs to walk to surface during breaches in garage.
- Nerfs Nu7 Jugg a little bit.
Based on the Positives & Negatives, why should this suggestion be accepted:
Overall, it'll be better for SCPs to actually escape as Nu7 Jugg can just keep respawning at garage making it really annoying for SCPs to breach surface.
Look at this clip to see what I mean by it being annoying.
(Don't mind my aim with the crossbow.) In the clip you can see they just keep respawning with 500HP just tearing down my HP.
Add a rule making it so Nu7 Juggs may not spawn garage when SCP(s) are there. Except for when the SCP(s) leave compound to go to surface.
Has something similar been suggested before? If so, why is your suggestion different?:
Not that I have seen.
Possible Positives of the suggestion (At least 2):
- Making it more fun for SCPs to try and escape to surface.
- Makes it more fair between SCPs and Juggs.
Possible Negatives of the suggestion:
- Takes a long time for Nu7 Juggs to walk to surface during breaches in garage.
- Nerfs Nu7 Jugg a little bit.
Based on the Positives & Negatives, why should this suggestion be accepted:
Overall, it'll be better for SCPs to actually escape as Nu7 Jugg can just keep respawning at garage making it really annoying for SCPs to breach surface.
Look at this clip to see what I mean by it being annoying.
Untitled - Clipped Garry's Mod with Medal.tv
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Game Master
if scps are already in garage 9/10 they will escape! No point in restricting spawns.