Accepted NVG Viewmodel Change

This suggestion has been accepted for future development.
Status
Not open for further replies.
Nov 20, 2023
52
13
21
What does this suggestion change/add/remove:
Add a setting for the NVGs we use on the server that makes the 3rd Person view model not appear on activation.
Best way to change it would be via the Spawn Menu settings bar, but maybe can just be put on the Custom Pause Menu.
At the moment regardless of what model you have it forcibly applies NVGs on top of the models head at the same angle.
This can look really odd on some models with different face structures and fucks with people who have NVGs on there Pac3s
Worse of All, Activating NVGs break all PAC elements, which looks absolutely ridiculous

Has something similar been suggested before? If so, why is your suggestion different?:
Don't Think So

Possible Positives of the suggestion (At least 2):
Removes this abomination from existence:
imHkbod.jpeg


General QOL of Change for models with different bones
Pac3 Users rejoice

Possible Negatives of the suggestion:
Dev Time
Not technically necessary


Based on the Positives & Negatives, why should this suggestion be accepted:
Fixes the awful view model for them, allowing for custom NVGs via Pac
It's just overall a massive QOL thing
 
Nov 20, 2023
52
13
21
If it all possible adding a custom pac3 event for NVGs i.e "nvg_active" for pac user to make auto NVGs, however this can be replicated by clever bind usage
 
  • Like
Reactions: Zen
Status
Not open for further replies.