What does this suggestion change/add/remove:
Implement commands to purchase all existing chemicals from the chemist NPC, such as "/water" or "/ethanol", given that the player is within range to access the chemist through the regular interaction menu.
Possible Positives of the suggestion (At least 2):
-Cuts down time on synthesizing chemicals in bulk
-More customizability for experienced players
Possible Negatives of the suggestion:
-Could add too many commands in general
-Junk chemicals can be more easily spammed onto the ground
Based on the Positives & Negatives, why should this suggestion be accepted:
Implementation should be simple enough, improves convenience of an unnecessarily complicated task, abuse isn't commonplace now so there's little reason for it to become one after this addition.
Implement commands to purchase all existing chemicals from the chemist NPC, such as "/water" or "/ethanol", given that the player is within range to access the chemist through the regular interaction menu.
Possible Positives of the suggestion (At least 2):
-Cuts down time on synthesizing chemicals in bulk
-More customizability for experienced players
Possible Negatives of the suggestion:
-Could add too many commands in general
-Junk chemicals can be more easily spammed onto the ground
Based on the Positives & Negatives, why should this suggestion be accepted:
Implementation should be simple enough, improves convenience of an unnecessarily complicated task, abuse isn't commonplace now so there's little reason for it to become one after this addition.